Difference between revisions of "Summerdaze version 2"
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|title=Dilenquent Lucas | |title=Dilenquent Lucas | ||
|type=Thing - Person - Green | |type=Thing - Person - Green | ||
|text=When Lucas enters play, you gain a Demerit. | |text=When Lucas enters play, you gain a Demerit.<br /> | ||
'''Action:''' Gain one Demerit to Gain one Experience Point. | '''Action:''' Gain one Demerit to Gain one Experience Point. | ||
|bgcolor=009900 | |bgcolor=009900 | ||
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|title=Sarcastic Laurel | |title=Sarcastic Laurel | ||
|type=Thing - Person - Blue | |type=Thing - Person - Blue | ||
|text='''Tip:''' Gain one Demerit to draw one card. | |text='''Tip:''' Gain one Demerit to draw one card.<br /> | ||
At the beginning of your turn, you may untip this card. | At the beginning of your turn, you may untip this card. | ||
|bgcolor=0000ff | |bgcolor=0000ff | ||
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|type=Thing - Person - Orange | |type=Thing - Person - Orange | ||
|text='''Action:''' Spin this card. | |text='''Action:''' Spin this card. | ||
No changes may be made to Homesickness or Experience Points while this card is spun. | No changes may be made to Homesickness or Experience Points while this card is spun.<br /> | ||
At the beginning of your turn, if this card is spun, destroy it. | At the beginning of your turn, if this card is spun, destroy it. | ||
|bgcolor=ff9900 | |bgcolor=ff9900 | ||
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|title=Director Gregory | |title=Director Gregory | ||
|type=Thing - Person - Silver | |type=Thing - Person - Silver | ||
|text='''Action:''' Each player places a card from their discard pile on bottom of their deck, then draws a card. Any player | |text='''Action:''' Each player places a card from their discard pile on bottom of their deck, then draws a card. Any player with a Silver card in play may draw an additional card. | ||
|bgcolor=cccccc | |bgcolor=cccccc | ||
}} | }} | ||
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|title=Lovely Malory | |title=Lovely Malory | ||
|type=Thing - Person - Red | |type=Thing - Person - Red | ||
|text='''Action, Spin:''' You lose one Homesickness Point. | |text='''Action, Spin:''' You lose one Homesickness Point.<br /> | ||
If this card leaves play, remove it from the game instead. | If this card leaves play, remove it from the game instead. | ||
|bgcolor=ff0000 | |bgcolor=ff0000 | ||
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|title=Athletic Hugh | |title=Athletic Hugh | ||
|type=Thing - Person - Orange | |type=Thing - Person - Orange | ||
|text='''Action:''' Gain three demerits. Your opponent discards a card for each demerit you have. | |text='''Action:''' Gain three demerits. Your opponent discards a card for each demerit you have.<br /> | ||
Whenever you lose demerits, destroy Hugh. | Whenever you lose demerits, destroy Hugh. | ||
|bgcolor=ff9900 | |bgcolor=ff9900 | ||
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|title=Consular Randy | |title=Consular Randy | ||
|type=Thing - Person - Silver | |type=Thing - Person - Silver | ||
|text= At the beginning of your turn, you may tip or untip Randy. | |text= At the beginning of your turn, you may tip or untip Randy.<br /> | ||
While Randy is tipped, any player playing an action gains a demerit. | While Randy is tipped, any player playing an action gains a demerit. | ||
|bgcolor=cccccc | |bgcolor=cccccc | ||
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|title=Twins Rose and Indigo | |title=Twins Rose and Indigo | ||
|type=Thing - Person - Red and Purple | |type=Thing - Person - Red and Purple | ||
|text=When counting the number of Things in play, Rose and Indigo count as two things. On the turn Rose and Indigo enter play, you may not play an action. | |text=When counting the number of Things in play, Rose and Indigo count as two things.<br /> | ||
On the turn Rose and Indigo enter play, you may not play an action. | |||
|bgcolor=ff0066 | |bgcolor=ff0066 | ||
}} | }} |
Revision as of 17:10, 2 September 2015
Summerdaze | |
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Designer | Gryffonl / JJ12121616 |
Date | September 2nd, 2015 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This project seems to be abandoned, so I'm taking over. All credit goes to Gryffonl for the original design. I'm testing out some experimental rules and card edits because the original set has the problem of games that never end. :) JJ12121616 (talk) 17:04, 2 September 2015 (UTC)
This is actually part of a a set of cards I'm working on. In it, you play as a group of campers and counselors, and must either make your opponent homesick or have the time of your life to win. Every Thing and Action is of a color. Each color is a personality-Gold is Cool, Red is Cute, Blue is Smart, Green is Funny, Purple is Artsy, and Orange is Sporty. Silver is counselors. This is not a true deck- it's a gathering of cards, so Dvorak players- use this as material for your SummerDaze decks.
This CCG set is unfinished.
Special Rules
Demerits
If at the beginning of your turn, you have 3 demerits, skip your turn and lose 3 Demerits.
Homesickness
Each player begins with 0 Homesickness Points. If you reach 7, you lose.
Experience
Each player begins with 0 Experience Points. If you accumulate 7, you win.
Actions
Action cards' requirements must be met from the Things YOU CONTROL.
Deck Construction
You may have no more than 3 copies of any one card in your deck.
Turns
Unless a card explicitly states, you cannot use any abilities/cards when it is not your turn.
Reshuffles
In Summerdaze, there are no reshuffles. When your deck is empty and you attempt to draw a card, your opponent chooses one of the following: They gain an experience, you gain a homesickness, you gain a demerit.
Terms
Tip - This card should be turned sideways (90 degrees). You can't choose to tip a tipped card. If a tipped card is tipped, it remains tipped.
Untip - Turn a card upright. It is no longer tipped. (Regardless of if it was previously)
Spin - This card should be turned upsidedown (180 degrees). You can't choose to spin a spun card. If a spun card is spun, it remains spun.
Unspin - Turn a card upright. It is no longer spun. (Regardless of if it was previously)
Card List
Action: Gain one Demerit to Gain one Experience Point.
At the beginning of your turn, you may untip this card.
No changes may be made to Homesickness or Experience Points while this card is spun.
If this card leaves play, remove it from the game instead.
Whenever you lose demerits, destroy Hugh.
While Randy is tipped, any player playing an action gains a demerit.
On the turn Rose and Indigo enter play, you may not play an action.