Difference between revisions of "Summerdaze version 2"
JJ12121616 (talk | contribs) (Created page with " {{Infobox | title=Summerdaze | designer=Gryffonl / JJ12121616 | date=September 2nd, 2015 | players=2+ | status=CCG set }} This project seems to be abandoned, so I'm taking...") |
JJ12121616 (talk | contribs) |
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{{Infobox | {{Infobox | ||
| title=Summerdaze | | title=Summerdaze | ||
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| status=CCG set | | status=CCG set | ||
}} | }} | ||
This project seems to be abandoned, so I'm taking over. All credit goes to Gryffonl for the original design. I'm testing out some experimental rules and card edits because the original set has the problem of games that never end. :) [[User:JJ12121616|JJ12121616]] ([[User talk:JJ12121616|talk]]) 17:04, 2 September 2015 (UTC) | |||
This | This is actually part of a a set of cards I'm working on. In it, you play as a group of campers and counselors, and must either make your opponent homesick or have the time of your life to win. Every Thing and Action is of a color. Each color is a personality-Gold is Cool, Red is Cute, Blue is Smart, Green is Funny, Purple is Artsy, and Orange is Sporty. Silver is counselors. This is not a true deck- it's a gathering of cards, so Dvorak players- use this as material for your SummerDaze decks. | ||
This CCG set is unfinished. | |||
==Special Rules== | ==Special Rules== | ||
===Demerits=== | ===Demerits=== | ||
If at | If at the beginning of your turn, you have 3 demerits, skip your turn and lose 3 Demerits. | ||
===Homesickness=== | ===Homesickness=== | ||
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===Deck Construction=== | ===Deck Construction=== | ||
You may have no more than 3 copies of any one card in your deck. | You may have no more than 3 copies of any one card in your deck. | ||
===Turns=== | |||
Unless a card explicitly states, you cannot use any abilities/cards when it is not your turn. | |||
===Reshuffles=== | |||
In Summerdaze, there are no reshuffles. When your deck is empty and you attempt to draw a card, your opponent chooses one of the following: They gain an experience, you gain a homesickness, you gain a demerit. | |||
===Terms=== | |||
Tip - This card should be turned sideways (90 degrees). You can't choose to tip a tipped card. If a tipped card is tipped, it remains tipped. | |||
Untip - Turn a card upright. It is no longer tipped. (Regardless of if it was previously) | |||
Spin - This card should be turned upsidedown (180 degrees). You can't choose to spin a spun card. If a spun card is spun, it remains spun. | |||
Unspin - Turn a card upright. It is no longer spun. (Regardless of if it was previously) | |||
==Card List== | ==Card List== | ||
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{{card | {{card | ||
|title=Firstyear Matt | |title=Firstyear Matt | ||
|type=Thing - | |type=Thing - Person - Colorless | ||
|text=Everytime you get an Experience Point, change Matt's color to the color of the Action or Thing that produced that Experience. | |text=Everytime you get an Experience Point, change Matt's color to the color of the Action or Thing that produced that Experience. | ||
|bgcolor=000000 | |bgcolor=000000 | ||
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{{card | {{card | ||
|title=Twisted Cameron | |title=Twisted Cameron | ||
|type=Thing - | |type=Thing - Person - Blue | ||
|text='''Action:'''Pay one Experience Point. If you do, your opponent gains one Homesickness Point. | |text='''Action:'''Pay one Experience Point. If you do, your opponent gains one Homesickness Point. | ||
|bgcolor=0000ff | |bgcolor=0000ff | ||
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{{card | {{card | ||
|title=Popular Carter | |title=Popular Carter | ||
|type=Thing - | |type=Thing - Person - Gold | ||
|text=When Carter enters play, you lose one Homesickness Point. | |text=When Carter enters play, you lose one Homesickness Point. | ||
|bgcolor=999900 | |bgcolor=999900 | ||
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{{card | {{card | ||
|title=Little Gary | |title=Little Gary | ||
|type=Thing - | |type=Thing - Person - Red | ||
|text=No Actions may effect Gary. | |text=No Actions may effect Gary. | ||
|bgcolor=ff0000 | |bgcolor=ff0000 | ||
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{{card | {{card | ||
|title=Dilenquent Lucas | |title=Dilenquent Lucas | ||
|type=Thing - | |type=Thing - Person - Green | ||
|text=When Lucas enters play, you gain a Demerit. | |text=When Lucas enters play, you gain a Demerit. | ||
'''Action:''' Gain one Demerit to Gain one Experience Point. | |||
|bgcolor=009900 | |bgcolor=009900 | ||
}} | }} | ||
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{{card | {{card | ||
|title=Sarcastic Laurel | |title=Sarcastic Laurel | ||
|type=Thing - | |type=Thing - Person - Blue | ||
|text=''' | |text='''Tip:''' Gain one Demerit to draw one card. | ||
At the beginning of your turn, you may untip this card. | |||
|bgcolor=0000ff | |bgcolor=0000ff | ||
}} | }} | ||
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{{card | {{card | ||
|title=Creative Violet | |title=Creative Violet | ||
|type=Thing - | |type=Thing - Person - Purple | ||
|text='''Action:''' On your next turn, you may play two Actions | |text='''Action:''' On your next turn, you may play two Actions. (This does not stack.) | ||
|bgcolor=990099 | |bgcolor=990099 | ||
}} | }} | ||
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{{card | {{card | ||
|title=Stubborn Mike | |title=Stubborn Mike | ||
|type=Thing - | |type=Thing - Person - Orange | ||
|text='''Action:''' No changes may be made to Homesickness or Experience Points | |text='''Action:''' Spin this card. | ||
No changes may be made to Homesickness or Experience Points while this card is spun. | |||
At the beginning of your turn, if this card is spun, destroy it. | |||
|bgcolor=ff9900 | |bgcolor=ff9900 | ||
}} | }} | ||
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{{card | {{card | ||
|title=Director Gregory | |title=Director Gregory | ||
|type=Thing - | |type=Thing - Person - Silver | ||
|text='''Action:''' | |text='''Action:''' Each player places a card from their discard pile on bottom of their deck, then draws a card. Any player may reveal a Silver card from their hand to draw an additional card. | ||
|bgcolor=cccccc | |bgcolor=cccccc | ||
}} | }} | ||
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{{card | {{card | ||
|title=Lovely Malory | |title=Lovely Malory | ||
|type=Thing - | |type=Thing - Person - Red | ||
|text='''Action:''' You lose one Homesickness Point. | |text='''Action, Spin:''' You lose one Homesickness Point. | ||
If this card leaves play, remove it from the game instead. | |||
|bgcolor=ff0000 | |bgcolor=ff0000 | ||
}} | }} | ||
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{{card | {{card | ||
|title=Prankster Kat | |title=Prankster Kat | ||
|type=Thing - | |type=Thing - Person - Green | ||
|text=When Kat enters play, your opponent | |text=When Kat enters play, if your opponent has more than one thing in play, they choose one of their things and destroys it. (This bypasses protection.) | ||
|bgcolor=009900 | |bgcolor=009900 | ||
}} | }} | ||
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{{card | {{card | ||
|title=Beautiful Amanda | |title=Beautiful Amanda | ||
|type=Thing - | |type=Thing - Person - Gold | ||
|text=Amanda is immune to Red, Blue, Green, Orange, and Purple. | |text=Amanda is immune to Red, Blue, Green, Orange, and Purple. | ||
|bgcolor=999900 | |bgcolor=999900 | ||
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{{card | {{card | ||
|title=Observant Cassandra | |title=Observant Cassandra | ||
|type=Thing - | |type=Thing - Person - Blue | ||
|text='''Action:''' Look at the top three cards of your deck and rearrange them | |text='''Action:''' Look at the top three cards of your deck and rearrange them. You may draw a card. | ||
|bgcolor=0000ff | |bgcolor=0000ff | ||
}} | }} | ||
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{{card | {{card | ||
|title=Athletic Hugh | |title=Athletic Hugh | ||
|type=Thing - | |type=Thing - Person - Orange | ||
|text='''Action:''' Gain three demerits | |text='''Action:''' Gain three demerits. Your opponent discards a card for each demerit you have. | ||
Whenever you lose demerits, destroy Hugh. | |||
|bgcolor=ff9900 | |bgcolor=ff9900 | ||
}} | }} | ||
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{{card | {{card | ||
|title=Hopeful Emily | |title=Hopeful Emily | ||
|type=Thing - | |type=Thing - Person - Purple | ||
|text='''Action:''' Draw one card for every Purple Thing you control. | |text='''Action:''' Draw one card for every Purple Thing you control. | ||
|bgcolor=990099 | |bgcolor=990099 | ||
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{{card | {{card | ||
|title=Wise Alexander | |title=Wise Alexander | ||
|type=Thing - | |type=Thing - Person - Blue | ||
|text=When Alexander enters play, all players draw a card and then discard a card. | |text=When Alexander enters play, all players draw a card and then discard a card. | ||
|bgcolor=0000ff | |bgcolor=0000ff | ||
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{{card | {{card | ||
|title=Heartful Liza | |title=Heartful Liza | ||
|type=Thing - | |type=Thing - Person - Red | ||
|text= | |text=Whenever you would gain one or more Homesickness points, instead, destroy Liza. | ||
|bgcolor=ff0000 | |bgcolor=ff0000 | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Consular Randy | ||
|type=Thing - | |type=Thing - Person - Silver | ||
|text= | |text= At the beginning of your turn, you may tip or untip Randy. | ||
While Randy is tipped, any player playing an action gains a demerit. | |||
|bgcolor=cccccc | |bgcolor=cccccc | ||
}} | }} | ||
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{{card | {{card | ||
|title=Twins Rose and Indigo | |title=Twins Rose and Indigo | ||
|type=Thing - | |type=Thing - Person - Red and Purple | ||
|text=When counting the number of Things in play, Rose and Indigo count as two things. | |text=When counting the number of Things in play, Rose and Indigo count as two things. On the turn Rose and Indigo enter play, you may not play an action. | ||
|bgcolor=ff0066 | |bgcolor=ff0066 | ||
}} | }} | ||
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{{card | {{card | ||
|title=Joker Norris | |title=Joker Norris | ||
|type=Thing - | |type=Thing - Person - Green | ||
|text='''Action:''' | |text='''Action:''' Choose a player to draw a card. Look at that players hand and choose a card. Place it on bottom of their deck. | ||
|bgcolor=009900 | |bgcolor=009900 | ||
}} | }} |
Revision as of 17:04, 2 September 2015
Summerdaze | |
---|---|
Designer | Gryffonl / JJ12121616 |
Date | September 2nd, 2015 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This project seems to be abandoned, so I'm taking over. All credit goes to Gryffonl for the original design. I'm testing out some experimental rules and card edits because the original set has the problem of games that never end. :) JJ12121616 (talk) 17:04, 2 September 2015 (UTC)
This is actually part of a a set of cards I'm working on. In it, you play as a group of campers and counselors, and must either make your opponent homesick or have the time of your life to win. Every Thing and Action is of a color. Each color is a personality-Gold is Cool, Red is Cute, Blue is Smart, Green is Funny, Purple is Artsy, and Orange is Sporty. Silver is counselors. This is not a true deck- it's a gathering of cards, so Dvorak players- use this as material for your SummerDaze decks.
This CCG set is unfinished.
Special Rules
Demerits
If at the beginning of your turn, you have 3 demerits, skip your turn and lose 3 Demerits.
Homesickness
Each player begins with 0 Homesickness Points. If you reach 7, you lose.
Experience
Each player begins with 0 Experience Points. If you accumulate 7, you win.
Actions
Action cards' requirements must be met from the Things YOU CONTROL.
Deck Construction
You may have no more than 3 copies of any one card in your deck.
Turns
Unless a card explicitly states, you cannot use any abilities/cards when it is not your turn.
Reshuffles
In Summerdaze, there are no reshuffles. When your deck is empty and you attempt to draw a card, your opponent chooses one of the following: They gain an experience, you gain a homesickness, you gain a demerit.
Terms
Tip - This card should be turned sideways (90 degrees). You can't choose to tip a tipped card. If a tipped card is tipped, it remains tipped. Untip - Turn a card upright. It is no longer tipped. (Regardless of if it was previously) Spin - This card should be turned upsidedown (180 degrees). You can't choose to spin a spun card. If a spun card is spun, it remains spun. Unspin - Turn a card upright. It is no longer spun. (Regardless of if it was previously)
Card List
No changes may be made to Homesickness or Experience Points while this card is spun.
At the beginning of your turn, if this card is spun, destroy it.