Difference between revisions of "Welcome to Night Vale deck"
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* If a card specifically assigns control of a Location to a player (or players), then that player (or players) control it. | * If a card specifically assigns control of a Location to a player (or players), then that player (or players) control it. | ||
* Otherwise, it defaults to majority control: if a player has more Entities at a Location than any | * Otherwise, it defaults to majority control: if a player has more Entities at a Location than any other player, then they are that Location's controller. | ||
other player, then they are that Location's controller. | |||
If an occupied Location leaves play, then move all Entities which were located there to the Sand Wastes (if the Sand Wastes have somehow been removed from play, then destroy the Entities instead). | If an occupied Location leaves play, then move all Entities which were located there to the Sand Wastes (if the Sand Wastes have somehow been removed from play, then destroy the Entities instead). | ||
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{{card|title=The Car Lot|type=Thing - Location|bgcolor=008800|text=}} | {{card|title=The Car Lot|type=Thing - Location|bgcolor=008800|text=}} | ||
{{card|title=The Scrublands|type=Thing - Location|bgcolor=008800|text=The Scrublands do not count as a Location when determining victory.}} | {{card|title=The Scrublands|type=Thing - Location|bgcolor=008800|text=The Scrublands do not count as a Location when determining victory.}} | ||
{{card|title=City Hall|type=Thing - Location|bgcolor=008800|text=Action: | {{card|title=City Hall|type=Thing - Location|bgcolor=008800|text=Action: Discard your current Faction and draw a card.}} | ||
{{card|title=Night Vale Daily Journal|type=Thing - Location|bgcolor=008800|text=If the Night Vale Daily Journal would be destroyed, it is not destroyed and each player instead discards one card from their hand (if they have any).}} | {{card|title=Night Vale Daily Journal|type=Thing - Location|bgcolor=008800|text=If the Night Vale Daily Journal would be destroyed, it is not destroyed and each player instead discards one card from their hand (if they have any).}} | ||
{{card|title=Museum of Forbidden Technologies|type=Thing - Location|bgcolor=008800|text=Action: If the City Council is not in play, draw a card and play it immediately. (If you cannot play it, discard it.)}} | {{card|title=Museum of Forbidden Technologies|type=Thing - Location|bgcolor=008800|text=Action: If the City Council is not in play, draw a card and play it immediately. (If you cannot play it, discard it.)}} | ||
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{{card|title=Bloodstone Circle|type=Thing - Entity|text=Immobile. Whenever a Human is destroyed, you may draw a card.}} | {{card|title=Bloodstone Circle|type=Thing - Entity|text=Immobile. Whenever a Human is destroyed, you may draw a card.}} | ||
{{card|title=Cecil|type=Thing - Entity|text=Human. If Cecil would be destroyed, | {{card|title=Cecil|type=Thing - Entity|text=Human. If Cecil would be destroyed, move him to the hand of the player whose turn it is, instead.}} | ||
{{card|title=The Apache Tracker|type=Thing - Entity|text=Human. You may move the Apache Tracker to a new Location without using a Move Action, at any time during your turn.}} | {{card|title=The Apache Tracker|type=Thing - Entity|text=Human. You may move the Apache Tracker to a new Location without using a Move Action, at any time during your turn.}} | ||
{{card|title=Old Woman Josie|type=Thing - Entity|text=Human. Action: If the Angels are in play, shuffle them into the draw pile. If they are not in play, search the draw pile for them and (if they are there) add them to your hand.}} | {{card|title=Old Woman Josie|type=Thing - Entity|text=Human. Action: If the Angels are in play, shuffle them into the draw pile. If they are not in play, search the draw pile for them and (if they are there) add them to your hand.}} | ||
{{card|title=Vague Yet Menacing Goverment Agent|type=Thing - Entity|text=Human. Action: Destroy a Location which has no Entities at it.}} | {{card|title=Vague Yet Menacing Goverment Agent|type=Thing - Entity|text=Human. Action: Destroy a Location which has no Entities at it.}} | ||
{{card|title=Carlos|type=Thing - Entity|text=Human. | {{card|title=Carlos|type=Thing - Entity|text=Human. If the same player controls Cecil and Carlos, neither card can be destroyed.}} | ||
{{card|title=Telli the Barber|type=Thing - Entity|text=Human. The card text of other Humans at Telli's Location is considered to be blank. (They still count as Humans.)}} | {{card|title=Telli the Barber|type=Thing - Entity|text=Human. The card text of other Humans at Telli's Location is considered to be blank. (They still count as Humans.)}} | ||
{{card|title=Michael Sandero|type=Thing - Entity|text=Whenever a card checks whether Michael Sandero is Human or not, you may decide.}} | {{card|title=Michael Sandero|type=Thing - Entity|text=Whenever a card checks whether Michael Sandero is Human or not, you may decide.}} |
Revision as of 14:56, 21 October 2014
Welcome to Night Vale | |
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Designer | Kevan |
Date | June 2013 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A deck based on the Welcome to Night Vale podcast. Within the first few episodes it started crying out to be a territory-control card game.
May contain spoilers for events up to and including episode 24, and inaccuracies regarding the events beyond that episode.
Special Rules
Thing cards are either Locations, Factions or Entities (many Entities are Human, a few are Immobile). Actions are Events.
Factions
If you have a Faction card in play you cannot play another one.
Locations
At the start of the game, find the Sand Wastes card and put it into play. When an Entity comes into play, whoever played it chooses a Location to place it at. As an Action, a player may move an Entity they control from one Location to another (unless the Entity is Immobile) - this is known as a Move Action.
Each Location may be controlled by a particular player or players; only the player who controls a Location may use that Location's Action ability. To determine Location's controller:
- If a card specifically assigns control of a Location to a player (or players), then that player (or players) control it.
- Otherwise, it defaults to majority control: if a player has more Entities at a Location than any other player, then they are that Location's controller.
If an occupied Location leaves play, then move all Entities which were located there to the Sand Wastes (if the Sand Wastes have somehow been removed from play, then destroy the Entities instead).
Victory
If a player controls at least five Locations, and more locations than each other player, then they win the game.
Card List
Locations
Factions
Entities