Difference between revisions of "Space Exodus deck"
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| text=These counter-culture types are indeed jolly, but tend to make life difficult for nearby colonies. Other colonies occupying the same Lagrange point cannot use any special abilities. | | text=These counter-culture types are indeed jolly, but tend to make life difficult for nearby colonies. Other colonies occupying the same Lagrange point cannot use any special abilities. | ||
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Revision as of 17:24, 24 March 2007
Space Exodus | |
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Designer | Tesla4D |
Date | 24th March 2007 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Build, launch, and destroy in a mad quest for conquest of Earth and Space!
Special Rules
Lagrange Points
Space Stations and Colonies can only be placed in one of five Lagrange points - L1-L5 - in the space around Earth... L1 between the Earth and Moon, L2 on the opposite side of the Moon, L3 on the side of Earth opposite the Moon, and L4 and L5 to either side of the Eath moon Axis. Due to the vagarities of astrophysics, only one colony can be placed at L1-L3, as they are "unstable", while several can be parked around the "stable" L4-L5 (okay, so I fudged the equations - It's a card game.)
In game, these should be represented by spots on the playing surface. Only colonies can be played to these spots, and colonies can only be played to these spots.
Card list
Screw the UN
Thing-Goal
If this card is in play, any player who satisfies the following conditions wins: 1.) E controls all Colonies in play. 2.) E controls at least one Colony at each Lagrange point. 3.) E declares, "All your base are belong to us!"
Hold the World Hostage
Thing-Goal
If this card is in play, any player who satisfies the following conditions wins: 1.) E controls "Orbital Laser". 2.) "Orbital Laser" occupies L1. 3.) Doing an impression of Dr. Evil, e demands "One billion dollars".
Exodus
Thing-Goal
If this card is in play, any player who satisfies the following conditions wins: 1.) E controls "Way-Station". 2.) "Way Station" Occupies L3. 3.) E declares "To Infinity - And Beyond!".
Colony
Thing
Generic City-In-A-Bottle.
Colony of Jolly Stank Bhuddas
Thing
These counter-culture types are indeed jolly, but tend to make life difficult for nearby colonies. Other colonies occupying the same Lagrange point cannot use any special abilities.
Sabotage!
Action
Destroy any Thing in play.