Difference between revisions of "Mario Bros. deck"
MagiMaster (talk | contribs) |
MagiMaster (talk | contribs) |
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*Toad | *Toad | ||
*Bullet Bill | *Bullet Bill | ||
*Piranha Plant | *Piranha Plant | ||
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*Buzzy Beetle | *Buzzy Beetle | ||
*Cheep-Cheep | *Cheep-Cheep | ||
*Bob-omb | *Bob-omb | ||
*Shy Guy | *Shy Guy | ||
*Snifit | *Snifit | ||
Line 59: | Line 55: | ||
*Frog Suit | *Frog Suit | ||
*Hammer Bros. Suit | *Hammer Bros. Suit | ||
*Koopa Shell | *Koopa Shell | ||
*Yoshi's Island | *Yoshi's Island | ||
Line 68: | Line 63: | ||
*Koopahari Desert | *Koopahari Desert | ||
*Pipe Maze | *Pipe Maze | ||
===Other Thoughts=== | |||
*There should be some cards that depend on the number of enemies you control | |||
*There should be more interaction between the cards (and not just the player/Jump Check) | |||
*The locations should all be fairly unique, but I don't have many good ideas at the moment | |||
*There should probably be some cards that affect the players' hands besides just discarding cards | |||
*There should be a couple of cards that let you draw cards faster | |||
*There could be a card to go back a level | |||
<br clear=all> | <br clear=all> | ||
Line 101: | Line 105: | ||
|title=Bowser's Castle | |title=Bowser's Castle | ||
|type=Location | |type=Location | ||
|text=If your Jump Check is | |text=If your Jump Check is 1 or less, discard a card. | ||
|bgcolor=006600 | |bgcolor=006600 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
Line 206: | Line 210: | ||
|type=Enemy | |type=Enemy | ||
|text=This card cannot be destroyed by a player whose Jump Check is less than a 6.<br/>'''Action:''' Create a Spiny Token. This counts as a Thing with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.' | |text=This card cannot be destroyed by a player whose Jump Check is less than a 6.<br/>'''Action:''' Create a Spiny Token. This counts as a Thing with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.' | ||
|bgcolor=000000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Question Mark Block | |||
|type=Action | |||
|text=Play this only if your Jump Check is greater than 1. Draw two cards. | |||
|bgcolor=660000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Pokey | |||
|type=Enemy | |||
|text=Play only in Koopahari Desert. This card comes into play with 3 counters. If this card would be destroyed, remove a counter instead. If there are no counters on this card, destroy it. | |||
|bgcolor=000000 | |bgcolor=000000 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
}} | }} |
Revision as of 00:27, 22 March 2007
Mario Bros. | |
---|---|
Designer | MagiMaster |
Date | 3-21-2007 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Take on the role of a plumber in the Mushroom Kingdom. This means you are in charge of rescuing Princess Peach from Bowser and his Minions.
Special Rules
Locations are a type of Thing. Locations are played into the middle, on top of the current Location. Only the topmost Location is counted as in play and affects all players. No Things or Actions can be played if there is no Location in play.
Enemies are also a type of Thing. Enemies have no special rules, but some cards only affect enemies.
At the beginning of the game, the players should decide on how many Levels the game will last. The game begins on Level 1.
At the beginning of each players' turn, they should roll a six-sided die. The result is their Jump Check for that turn.
Equipment
You need something to keep track of which Level the game is on and a six-sided die. (Counters may or may not be needed.)
Notes
My original idea for this deck was fairly similar to the one for the Monty Python and the Holy Grail deck. However, it's becoming quite different.
Currently, the biggest problem seems to be the lack of Action cards. Many Things have actions, but there should be more Action cards. Right now though, I can't really think of any.
(Possible) Cards to Make
For notes on various things appearing in the Mario games, check here and here.
- Toad
- Bullet Bill
- Piranha Plant
- Blooper
- Buzzy Beetle
- Cheep-Cheep
- Bob-omb
- Shy Guy
- Snifit
- Boo
- Chain Chomp
- Dry Bones
- Thwomp
- Blargg
- Magikoopa
- Wiggler
- Pider
- 1-up Mushroom
- Super Feather (or Racoon Leaf)
- Frog Suit
- Hammer Bros. Suit
- Koopa Shell
- Yoshi's Island
- Vanilla Dome
- Forest of Illusion
- Chocolate Island
- Star Road
- Koopahari Desert
- Pipe Maze
Other Thoughts
- There should be some cards that depend on the number of enemies you control
- There should be more interaction between the cards (and not just the player/Jump Check)
- The locations should all be fairly unique, but I don't have many good ideas at the moment
- There should probably be some cards that affect the players' hands besides just discarding cards
- There should be a couple of cards that let you draw cards faster
- There could be a card to go back a level
Card List
Thank you Mario! But our princess is in another castle!
Action: Destroy this card to destroy target enemy.
Action: Destroy target enemy and add a counter to this card.
Action: Remove 3 counters from this card to search the deck for a Yoshi card. If you find one, put it into play and destroy this card.
Action: Create a Spiny Token. This counts as a Thing with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.'