Difference between revisions of "Mario Bros. deck"

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{{card
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|text=Play during a Jump Check to make it an automatic 6, or during your turn to increase your next Jump Check by 3.
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|creator=Bucky
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Revision as of 17:45, 21 March 2007

Mario Bros.
Designer MagiMaster
Date 3-21-2007
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Take on the role of a plumber in the Mushroom Kingdom. This means you are in charge of rescuing Princess Peach from Bowser and his Minions.

Special Rules

Locations are a type of Thing. Locations are played into the middle, on top of the current Location. Only the topmost Location is counted as in play and affects all players. No Things or Actions can be played if there is no Location in play.

Enemies are also a type of Thing. Enemies have no special rules, but some cards only affect enemies.

At the beginning of the game, the players should decide on how many Levels the game will last. The game begins on Level 1.

At the beginning of each players' turn, they should roll a six-sided die. The result is their Jump Check for that turn.

Equipment

You need something to keep track of which Level the game is on and a six-sided die. (Counters may or may not be needed.)

Notes

My original idea for this deck was fairly similar to the one for the Monty Python and the Holy Grail deck. However, it's becoming quite different.

Currently, the biggest problem seems to be the lack of Action cards. Many Things have actions, but there should be more Action cards. Right now though, I can't really think of any.

(Possible) Cards to Make

For notes on various things appearing in the Mario games, check here and here.

  • Toad
  • Yoshi
  • Baby Yoshi
  • Yoshi Egg
  • Bowser
  • Bullet Bill
  • Piranha Plant
  • Blooper
  • Buzzy Beetle
  • Cheep-Cheep
  • Lakitu
  • Spiny
  • Bob-omb
  • Pokey
  • Shy Guy
  • Snifit
  • Boo
  • Chain Chomp
  • Dry Bones
  • Thwomp
  • Blargg
  • Magikoopa
  • Wiggler
  • Pider
  • 1-up Mushroom
  • Super Feather (or Racoon Leaf)
  • Frog Suit
  • Hammer Bros. Suit
  • Starman
  • Koopa Shell
  • Yoshi's Island
  • Vanilla Dome
  • Forest of Illusion
  • Chocolate Island
  • Star Road
  • Koopahari Desert
  • Pipe Maze


Card List

Rescue the Princess
Action
This card can only be played while Bowser's Castle is in play. If the game is on the last Level, you win. Otherwise, destroy the stack of Location cards and advance to the next Level.
Thank you Mario! But our princess is in another castle!
Card by MagiMaster
Donut Plains
Location
If your Jump Check is a 6, you may destroy a target Enemy.
Card by MagiMaster
Soda Lake
Location
Don't roll for your Jump Check. It's always a 3.
Card by MagiMaster
Bowser's Castle
Location
If your Jump Check is a 1, discard a card.
Card by MagiMaster
Super Mushroom
Thing
Add 1 to your Jump Check. If you are forced to discard a card, you may destroy this instead.
Card by MagiMaster
Tanuki Suit
Thing
You cannot be affected by Enemy actions.
Card by MagiMaster
Fire Flower
Thing
Action: If your Jump Check is greater than 2, destroy target non-Location Thing.
Card by MagiMaster
Warp Pipe
Action
Play this only if your Jump Check is greater than 4. Destroy the stack of Location cards and advance to the next level.
Card by MagiMaster
Goomba
Enemy
Action: Target player whose last Jump Check was less than 3 must discard a card.
Card by MagiMaster
Koopa Troopa
Enemy
Action: Target player whose last Jump Check was less than 4 must discard a card.
Card by MagiMaster
Hammer Bros.
Enemy
Action: All players whose last Jump Check was less than 3 must discard a card.
Card by MagiMaster
Starman
Action
Play during a Jump Check to make it an automatic 6, or during your turn to increase your next Jump Check by 3.
Card by Bucky