Difference between revisions of "Simplistic Wargame with four stats S.E.R.M."

From Dvorak - A Blank-Card Game
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==Card List==
==Card List==
{{card
{{card
|title=Immunity Necklace
|title=Support Soldier
|type=Thing
|type=Thing
|text=You can't lose the game and your opponents can't win the game.
|text=You can't lose the game and your opponents can't win the game.
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{{card
{{card
|title=The Annihilator
|title=Heavy Soldier
|type=Thing
|type=Thing
|text=You can't win the game.
|text=You can't win the game.
Pay all of your coins, Action:
|flavortext=Destroy another target Thing then discard your hand.
|flavortext=Destroy another target Thing then discard your hand.
|cornervalue=0
|cornervalue=0
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{{card
{{card
|title=Moneybags
|title=Combat Soldier
|type=Action
|type=Action
|text=You win the game if you have the most coins among all players at this moment.
|text=You win the game if you have the most coins among all players at this moment.
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{{card
{{card
|title=The Latest Gadget
|title=Line Trooper Soldier
|type=Thing
|type=Thing
|text=You always pay 1 less coin than required.
|text=You always pay 1 less coin than required.
Action:
|flavortext=Draw a card.
|flavortext=Draw a card.
|cornervalue=5
|cornervalue=5
|bgcolor=080
|bgcolor=080
}}
}}


{{card
{{card
|title=Miner
|title=Leader Soldier
|type=Thing
|type=Thing
|text=Action:
|text=Action:

Revision as of 09:24, 26 August 2011

Advanced Squid Leaver
Designer Coprolite Golem
Date 2010
Players 2+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

"The squid must be left!" - Intercepted enemy transmission (meaning has not yet been decrypted).

Simple skirmish rules for a handfull of cards - aka "soldiers" per player.

Special Rules

Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move).

Shoot - roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative would then pass to the next player in a clockwise order.

Endure - Explained above (only ever used in response to being the target of a Shoot activation).

React -

Move -

Card List

3
Support Soldier
Thing
You can't lose the game and your opponents can't win the game.
0
Heavy Soldier
Thing
You can't win the game.
Destroy another target Thing then discard your hand.
5
Combat Soldier
Action
You win the game if you have the most coins among all players at this moment.
5
Line Trooper Soldier
Thing
You always pay 1 less coin than required.
Draw a card.
1
Leader Soldier
Thing
Action:
Take up to 2 coins from the pot, each other player draws a card.