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| ==Special Rules== | | ==Special Rules== |
| 1. You can only play a Megacon Thing from a faction that no other player controls.
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| 2. You may not play Megacon Things which are from a different faction than the one you control.
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| 3. You may not play Megacon Actions from a different faction than the one you control.
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| 4. Players may always play cards that are Non-aligned.
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| ==Corporate Abilities== | | ==Corporate Abilities== |
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| {{card | | {{card |
| |title=Assault Leader | | |title=KemVar Assassin |
| |type=CCC Megacon Thing | | |type=KemVar Megacon Thing |
| |text=Leadership Action: | | |text=At the start of your turn, flip a coin: if you win target player gains control of KemVar Assassin, if you lose discard your hand. |
| Lucky Zap Action:
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| |flavortext= | | |flavortext= |
| |cornervalue=3 | | |cornervalue=3 |
Basic Rules
Deal five cards to each player. At the start of each turn draw the top card from the draw pile (deck). (If the deck's empty, shuffle the discard pile (trash) and turn it over to make a new deck.)
Play up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all).
At the end of your turn, check your hand size; if you have more than five cards, discard down to five.
Zap Action Rules
These Actions may be played out of your turn to change or nullify an Action made by an opponent.
Inbuilt Actions Special Rules
Each MERCS can perfom these Actions instead of a listed Action.
Move
Shoot
Special Rules
Corporate Abilities
CCC Megacon - Nanite Armour, Reliable
Kemvar Megacon - Active Camouflage, Gasmask
USCR Megacon - Dense, Intimidate
FCC Megacon - Black Ops, Debris Crawl
Card List
KemVar Megacon Thing
At the start of your turn, flip a coin: if you win target player gains control of KemVar Assassin, if you lose discard your hand.
Thing
You can't win the game.
Pay all of your coins, Action:
Destroy another target Thing then discard your hand.
Action
You win the game if you have the most coins among all players at this moment.
CCC Megacon Thing
Action Set:
Action Rip:
Action:
Draw a card.
Action
Name a card, then flip over the top two cards of the deck, if one of these is the card you named you win the game, otherwise, put these cards into the trash.
Thing
Action:
Take up to 2 coins from the pot, each other player draws a card.
Thing
Pay 1, Action:
Each player keeps one card then passes the rest of their hand clockwise.
Thing
Action:
Select a Thing from the trash and put it into your hand.
Action
Drop this card from above your head while standing so that it flips over at least once completely, if it lands face up destroy all Things.
Action
Target player pays 1 to the pot or they lose the game.
Thing
At the end of each players turn that player must either sacrifice a Thing OR Pay 1 to the pot. If they don't they lose the game.
Thing
Your Things cannot be the target of Actions.
At the end of each of your turns pay 1 or sacrifice Force Field.
Action
Gain control of target Thing an opponent controls, that player wins the pot.
Thing
Action cards go back to your hand after you play them instead of to the trash.
Thing
You win the game if this is the only Thing you control and you have no cards in hand. Mendicant cannot be the target of Actions.
REACTION
CANCEL TARGET ACTION
REACTION
CANCEL TARGET ACTION
Action
Flip a coin: If you win the flip, destroy target Thing. If you lose the flip, you lose the game.
Action
Start bidding a number of coins and/or cards from your hand then continue clockwise until the highest bet stands, Roshambo a tie. That player pays that much to the pot and/or discards that many cards then searches the deck for a card, puts it into their hand then shuffles the deck.
Thing
Pay 1, Action:
Choose 1 - Look at target players hand. OR Look at the deck then shuffle it.
Action
Roshambo once with each opponent. You win the game if you do not lose or tie with anyone.
Thing
Pay 3, Action:
Target player puts their hand into the trash then draws that many cards.
Action
Flip a coin: If you win the flip, take the pot.
5
Bring order to the Galaxy
Action
If Each player has an even number of Things, you win the game.
Action
Throw this card at target player, if it hits them without being swatted away, swap your coin pool with that player.
Thing
Whenever an opponent plays a Thing you may put a coin on Ooze, If Ooze has 3 coins on it, you win the game. If Ooze leaves play, any coins on it go to the pot.
Thing
Money that would go to the pot is instead given to you.
Thing
If you control Things whose corner costs sum together to give an exact total of 10, you win the game.