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Play up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all).
Play up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all).
At the end of your turn, check your hand size; if you have more than five cards, discard down to five.
At the end of your turn, check your hand size; if you have more than five cards, discard down to five.
==Zap Action Rules==
These Actions may be played out of your turn to change or nullify an Action made by an opponent.


==Special Rules==
==Special Rules==
1. You can only play a Megacon Thing from a Faction that no other player controls.
1. You can only play a Megacon Thing from a faction that no other player controls.
2. You may not play Megacon Things which are from a different faction than the one you control.
2. You may not play Megacon Things which are from a different faction than the one you control.
3. You may not play Megacon Actions from a different faction than the one you control unless you do not belong to a Megacon Faction.
3. You may not play Megacon Actions from a different faction than the one you control.
4. Players may always play cards that are Non-aligned.
 
==Corporate Abilities==
CCC Megacon - Nanite Armour, Reliable
Kemvar Megacon - Active Camouflage, Gasmask
USCR Megacon - Dense, Intimidate
FCC Megacon - Black Ops, Debris Crawl


==Card List==
==Card List==


{{card
{{card
|title=Immunity Necklace
|title=Assault Leader
|type=Thing
|type=CCC Megacon Thing
|text=You can't lose the game and your opponents can't win the game.
|text=Leadership Action:
Lucky Zap Action:
|flavortext=
|flavortext=
|cornervalue=3
|cornervalue=3

Revision as of 09:43, 20 July 2011

Brian Shotton's Mercs Minis Tribute Deck
Designer Kassad
Date 2011
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Basic Rules

Deal five cards to each player. At the start of each turn draw the top card from the draw pile (deck). (If the deck's empty, shuffle the discard pile (trash) and turn it over to make a new deck.) Play up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all). At the end of your turn, check your hand size; if you have more than five cards, discard down to five.


Zap Action Rules

These Actions may be played out of your turn to change or nullify an Action made by an opponent.

Special Rules

1. You can only play a Megacon Thing from a faction that no other player controls. 2. You may not play Megacon Things which are from a different faction than the one you control. 3. You may not play Megacon Actions from a different faction than the one you control. 4. Players may always play cards that are Non-aligned.

Corporate Abilities

CCC Megacon - Nanite Armour, Reliable Kemvar Megacon - Active Camouflage, Gasmask USCR Megacon - Dense, Intimidate FCC Megacon - Black Ops, Debris Crawl

Card List

3
Assault Leader
CCC Megacon Thing
Leadership Action: Lucky Zap Action:
0
The Annihilator
Thing
You can't win the game.


Pay all of your coins, Action:
Destroy another target Thing then discard your hand.
5
Moneybags
Action
You win the game if you have the most coins among all players at this moment.
5
The Latest Gadget
Thing
You always pay 1 less coin than required.


Action:
Draw a card.
0
Clairvoyance
Action
Name a card, then flip over the top two cards of the deck, if one of these is the card you named you win the game, otherwise, put these cards into the trash.
1
Miner
Thing
Action:
Take up to 2 coins from the pot, each other player draws a card.
2
Stock Exchange
Thing
Pay 1, Action:
Each player keeps one card then passes the rest of their hand clockwise.
3
Zombie
Thing
Action:
Select a Thing from the trash and put it into your hand.
4
Meteorite
Action
Drop this card from above your head while standing so that it flips over at least once completely, if it lands face up destroy all Things.
3
Sniper
Action
Target player pays 1 to the pot or they lose the game.
1
Tax Collector
Thing
At the end of each players turn that player must either sacrifice a Thing OR Pay 1 to the pot. If they don't they lose the game.
0
Force Field
Thing
Your Things cannot be the target of Actions.


At the end of each of your turns pay 1 or sacrifice Force Field.
4
Market Value
Action
Gain control of target Thing an opponent controls, that player wins the pot.
2
Spell Book
Thing
Action cards go back to your hand after you play them instead of to the trash.
0
Mendicant
Thing
You win the game if this is the only Thing you control and you have no cards in hand. Mendicant cannot be the target of Actions.
0
NO
REACTION
CANCEL TARGET ACTION
0
NO
REACTION
CANCEL TARGET ACTION
1
Do or Die
Action
Flip a coin: If you win the flip, destroy target Thing. If you lose the flip, you lose the game.
1
Texas Showdown
Action
Start bidding a number of coins and/or cards from your hand then continue clockwise until the highest bet stands, Roshambo a tie. That player pays that much to the pot and/or discards that many cards then searches the deck for a card, puts it into their hand then shuffles the deck.
1
Crystal Ball
Thing
Pay 1, Action:
Choose 1 - Look at target players hand. OR Look at the deck then shuffle it.
2
Run the Gauntlet
Action
Roshambo once with each opponent. You win the game if you do not lose or tie with anyone.
3
Flux Capacitor
Thing
Pay 3, Action:
Target player puts their hand into the trash then draws that many cards.


2
Bounty
Action
Flip a coin: If you win the flip, take the pot.
5
Bring order to the Galaxy
Action
If Each player has an even number of Things, you win the game.
1
Robin Hood
Action
Throw this card at target player, if it hits them without being swatted away, swap your coin pool with that player.
4
Ooze
Thing
Whenever an opponent plays a Thing you may put a coin on Ooze, If Ooze has 3 coins on it, you win the game. If Ooze leaves play, any coins on it go to the pot.
8
Dragon
Thing
Money that would go to the pot is instead given to you.
1
Treasure Chest
Thing
If you control Things whose corner costs sum together to give an exact total of 10, you win the game.