Difference between revisions of "Poop Deck"
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Play up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all). | Play up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all). | ||
At the end of your turn, check your hand size; if you have more than five cards, discard down to five. | At the end of your turn, check your hand size; if you have more than five cards, discard down to five. | ||
==Zap Action Rules== | |||
These Actions may be played out of your turn to change or nullify an Action made by an opponent. | |||
==Special Rules== | ==Special Rules== | ||
1. You can only play a Megacon Thing from a | 1. You can only play a Megacon Thing from a faction that no other player controls. | ||
2. You may not play Megacon Things which are from a different faction than the one you control. | 2. You may not play Megacon Things which are from a different faction than the one you control. | ||
3. You may not play Megacon Actions from a different faction than the one you control | 3. You may not play Megacon Actions from a different faction than the one you control. | ||
4. Players may always play cards that are Non-aligned. | |||
==Corporate Abilities== | |||
CCC Megacon - Nanite Armour, Reliable | |||
Kemvar Megacon - Active Camouflage, Gasmask | |||
USCR Megacon - Dense, Intimidate | |||
FCC Megacon - Black Ops, Debris Crawl | |||
==Card List== | ==Card List== | ||
{{card | {{card | ||
|title= | |title=Assault Leader | ||
|type=Thing | |type=CCC Megacon Thing | ||
|text= | |text=Leadership Action: | ||
Lucky Zap Action: | |||
|flavortext= | |flavortext= | ||
|cornervalue=3 | |cornervalue=3 |
Revision as of 09:43, 20 July 2011
Brian Shotton's Mercs Minis Tribute Deck | |
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Designer | Kassad |
Date | 2011 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Basic Rules
Deal five cards to each player. At the start of each turn draw the top card from the draw pile (deck). (If the deck's empty, shuffle the discard pile (trash) and turn it over to make a new deck.) Play up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all). At the end of your turn, check your hand size; if you have more than five cards, discard down to five.
Zap Action Rules
These Actions may be played out of your turn to change or nullify an Action made by an opponent.
Special Rules
1. You can only play a Megacon Thing from a faction that no other player controls. 2. You may not play Megacon Things which are from a different faction than the one you control. 3. You may not play Megacon Actions from a different faction than the one you control. 4. Players may always play cards that are Non-aligned.
Corporate Abilities
CCC Megacon - Nanite Armour, Reliable Kemvar Megacon - Active Camouflage, Gasmask USCR Megacon - Dense, Intimidate FCC Megacon - Black Ops, Debris Crawl
Card List
Destroy another target Thing then discard your hand.
Draw a card.
Take up to 2 coins from the pot, each other player draws a card.
Each player keeps one card then passes the rest of their hand clockwise.
Select a Thing from the trash and put it into your hand.
Choose 1 - Look at target players hand. OR Look at the deck then shuffle it.
Target player puts their hand into the trash then draws that many cards.