Difference between revisions of "Elemental TCG card set"

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To start a game, both players shuffle their decks and draw 7 cards. At the beginning of each turn after that, that turn's player draws 1 card.<br><br>
To start a game, both players shuffle their decks and draw 7 cards. At the beginning of each turn after that, that turn's player draws 1 card.<br><br>
To play a card, place it face-down on your '''Field.''' This card cannot be used until your next turn. This is called '''priming''' the card. At the beginning of your next turn, before you draw, you may flip any primed cards right-side up. This is called '''revealing''' the card. Some cards (such as '''Event Cards''') do not have to be primed.
To play a card, place it face-down on your '''Field.''' This card cannot be used until your next turn. This is called '''priming''' the card. At the beginning of your next turn, before you draw, you may flip any primed cards right-side up. This is called '''revealing''' the card. Some cards (such as '''Event Cards''') do not have to be primed.
===Types of Cards===
There are 5 '''Types''' of card in this TCG.<br>
'''Summon''': A soldier enlisted to fight for your side. This can be a tribesman fiercely loyal to your side or an apathetic mercenary who sides with whoever has the most money. Summons don't have to be human; semi-intelligent creatures such as goblins or imps can be used at your disposal. Even otherworldly creatures, spirits or powerful demons can be summoned to your side.


===Attributes===
===Attributes===

Revision as of 18:29, 12 June 2011

Elemental TCG card set
Designer Drock
Date 12/06/2011
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Rulebook

Setting

The land is torn into an all-out war between the seven Elemental Tribes. Each Tribe corresponds to one of the 7 Elements that make up the universe. You and your opponent(s) are waging one of this war's countless battles.

Gameplay

Each player starts with 200 Life Points. If your Life Points are reduced to 0 (or less), you lose. You can reduce another player's Life Points by inflicting Damage upon them.

To start a game, both players shuffle their decks and draw 7 cards. At the beginning of each turn after that, that turn's player draws 1 card.

To play a card, place it face-down on your Field. This card cannot be used until your next turn. This is called priming the card. At the beginning of your next turn, before you draw, you may flip any primed cards right-side up. This is called revealing the card. Some cards (such as Event Cards) do not have to be primed.

Types of Cards

There are 5 Types of card in this TCG.
Summon: A soldier enlisted to fight for your side. This can be a tribesman fiercely loyal to your side or an apathetic mercenary who sides with whoever has the most money. Summons don't have to be human; semi-intelligent creatures such as goblins or imps can be used at your disposal. Even otherworldly creatures, spirits or powerful demons can be summoned to your side.

Attributes

The cards in this TCG possess 7 Attributes. These can apply to players, summons, or both. The Attributes are:
Strength: How much damage a summon can potentially inflict.
Damage: The damage actually inflicted by a summon.
Speed: Which summon or player strikes first.
Defense: How much damage a summon can take before being destroyed.
Evasion: Whether or not a summon or player can be damaged at that point.
Combos: Successive attacks that tend to deal great damage.
Life: How many Life Points a player has.

Elements

There are 7 Elements that classify the cards in this TCG. They are Fire, Water, Earth, Air, Lightning, Light, and Darkness.
Each Element emphasizes a different Attribute:
Fire emphasizes Damage.
Water emphasizes Speed.
Earth emphasizes Defense.
Air emphasizes Evasion.
Lightning emphasizes Combos.
Light emphasizes Life.
Darkness emphasizes Strength.