Difference between revisions of "Elemental TCG card set"
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===Gameplay=== | ===Gameplay=== | ||
Each player starts with 200 '''Life Points'''. If your Life Points are reduced to 0 (or less), you lose. You can reduce another player's Life Points by inflicting '''Damage''' upon them.<br> | Each player starts with 200 '''Life Points'''. If your Life Points are reduced to 0 (or less), you lose. You can reduce another player's Life Points by inflicting '''Damage''' upon them.<br> | ||
To start a game, both players shuffle their decks and draw 7 cards. At the beginning of each turn after that, that turn's player draws 1 card. | To start a game, both players shuffle their decks and draw 7 cards. At the beginning of each turn after that, that turn's player draws 1 card.<br> | ||
To play a card, place it face-down on your '''Field.''' This card cannot be used until your next turn. This is called '''priming''' the card. At the beginning of your next turn, before you draw, you may flip any primed cards right-side up. This is called '''revealing''' the card. Some cards (such as '''Event Cards''') do not have to be primed. | |||
===Attributes=== | ===Attributes=== |
Revision as of 18:21, 12 June 2011
Elemental TCG card set | |
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Designer | Drock |
Date | 12/06/2011 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Rulebook
Setting
The land is torn into an all-out war between the seven Elemental Tribes. Each Tribe corresponds to one of the 7 Elements that make up the universe. You and your opponent(s) are waging one of this war's countless battles.
Gameplay
Each player starts with 200 Life Points. If your Life Points are reduced to 0 (or less), you lose. You can reduce another player's Life Points by inflicting Damage upon them.
To start a game, both players shuffle their decks and draw 7 cards. At the beginning of each turn after that, that turn's player draws 1 card.
To play a card, place it face-down on your Field. This card cannot be used until your next turn. This is called priming the card. At the beginning of your next turn, before you draw, you may flip any primed cards right-side up. This is called revealing the card. Some cards (such as Event Cards) do not have to be primed.
Attributes
The cards in this TCG possess 7 Attributes. These can apply to players, summons, or both. The Attributes are:
Strength: How much damage a summon can potentially inflict.
Damage: The damage actually inflicted by a summon.
Speed: Which summon or player strikes first.
Defense: How much damage a summon can take before being destroyed.
Evasion: Whether or not a summon or player can be damaged at that point.
Combos: Successive attacks that tend to deal great damage.
Life: How many Life Points a player has.
Elements
There are 7 Elements that classify the cards in this TCG. They are Fire, Water, Earth, Air, Lightning, Light, and Darkness.
Each Element emphasizes a different Attribute:
Fire emphasizes Damage.
Water emphasizes Speed.
Earth emphasizes Defense.
Air emphasizes Evasion.
Lightning emphasizes Combos.
Light emphasizes Life.
Darkness emphasizes Strength.