Difference between revisions of "Elemental TCG card set"
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===Elements=== | ===Elements=== | ||
There are 7 '''Elements''' that classify the cards in this TCG. They are '''Fire, Water, Earth, Air, Lightning, Light, '''and''' Darkness'''. <br> | There are 7 '''Elements''' that classify the cards in this TCG. They are '''Fire, Water, Earth, Air, Lightning, Light, '''and''' Darkness'''. <br> | ||
Each Element emphasizes a different Attribute | Each Element emphasizes a different Attribute:<br> | ||
'''Fire''' emphasizes '''Damage'''.<br> | |||
'''Water''' emphasizes '''Speed'''.<br> | |||
'''Earth''' emphasizes '''Defense'''. <br> | |||
'''Air''' emphasizes '''Evasion'''. <br> | |||
'''Lightning''' emphasizes '''Combos'''. <br> | |||
'''Light''' emphasizes '''Life'''.<br> | |||
'''Darkness''' emphasizes '''Strength'''. |
Revision as of 08:45, 12 June 2011
Elemental TCG card set | |
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Designer | Drock |
Date | 12/06/2011 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Attributes
The cards in this TCG possess 7 Attributes. These can apply to players, summons, or both. The Attributes are:
Strength: How much damage a summon can potentially inflict.
Damage: The damage actually inflicted by a summon.
Speed: Which summon or player strikes first.
Defense: How much damage a summon can take.
Evasion: Whether or not a summon or player can be damaged at that point.
Combos: Successive attacks that tend to deal great damage.
Life: How many Life Points a player has.
Elements
There are 7 Elements that classify the cards in this TCG. They are Fire, Water, Earth, Air, Lightning, Light, and Darkness.
Each Element emphasizes a different Attribute:
Fire emphasizes Damage.
Water emphasizes Speed.
Earth emphasizes Defense.
Air emphasizes Evasion.
Lightning emphasizes Combos.
Light emphasizes Life.
Darkness emphasizes Strength.