Difference between revisions of "Elemental TCG card set"
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==Special Rules== | ==Special Rules== | ||
===Attributes=== | ===Attributes=== | ||
The cards in this TCG possesses 7 '''Attributes'''. These can apply to players, summons, or both. The Attributes are:<br> | |||
'''Strength''': How much damage a summon can potentially inflict.<br> | '''Strength''': How much damage a summon can potentially inflict.<br> | ||
'''Damage''': The damage actually inflicted by a summon.<br> | '''Damage''': The damage actually inflicted by a summon.<br> |
Revision as of 08:44, 12 June 2011
Elemental TCG card set | |
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Designer | Drock |
Date | 12/06/2011 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Attributes
The cards in this TCG possesses 7 Attributes. These can apply to players, summons, or both. The Attributes are:
Strength: How much damage a summon can potentially inflict.
Damage: The damage actually inflicted by a summon.
Speed: Which summon or player strikes first.
Defense: How much damage a summon can take.
Evasion: Whether or not a summon or player can be damaged at that point.
Combos: Successive attacks that tend to deal great damage.
Life: How many Life Points a player has.
Elements
There are 7 Elements that classify the cards in this TCG. They are Fire, Water, Earth, Air, Lightning, Light, and Darkness.
Each Element emphasizes a different Attribute. Fire emphasizes Damage. Water emphasizes Speed. Earth emphasizes Defense. Air emphasizes Evasion. Lightning emphasizes Combos. Light emphasizes Life. Darkness emphasizes Strength.