Difference between revisions of "Elemental TCG card set"
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==Special Rules== | ==Special Rules== | ||
===Attributes=== | |||
This TCG possesses 7 '''Attributes'''. These can apply to players, summons, or both. The Attributes are: | |||
'''Strength''': How much damage a summon can potentially inflict. | |||
'''Damage''': The damage actually inflicted by a summon. | |||
'''Speed''': Which summon or player strikes first. | |||
'''Defense''': How much damage a summon can take. | |||
'''Range''': Whether or not a summon or player can be damaged at that point. | |||
'''Combos''': Successive attacks that tend to deal great damage. | |||
'''Life''': How many Life Points a player has. | |||
===Elements=== | ===Elements=== | ||
There are 7 Elements that classify the cards in this TCG. They are '''Fire, Water, Earth, Air, Lightning, Light, '''and''' Darkness'''. | There are 7 '''Elements''' that classify the cards in this TCG. They are '''Fire, Water, Earth, Air, Lightning, Light, '''and''' Darkness'''. <br> | ||
Each Element emphasizes a different Attribute. '''Fire''' emphasizes '''Damage'''. '''Water''' emphasizes '''Speed'''. '''Earth''' emphasizes '''Defense'''. '''Air''' emphasizes ''' | Each Element emphasizes a different Attribute. '''Fire''' emphasizes '''Damage'''. '''Water''' emphasizes '''Speed'''. '''Earth''' emphasizes '''Defense'''. '''Air''' emphasizes '''Evasion'''. '''Lightning''' emphasizes '''Combos'''. '''Light''' emphasizes '''Life'''. '''Darkness''' emphasizes '''Strength'''. |
Revision as of 08:42, 12 June 2011
Elemental TCG card set | |
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Designer | Drock |
Date | 12/06/2011 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Attributes
This TCG possesses 7 Attributes. These can apply to players, summons, or both. The Attributes are: Strength: How much damage a summon can potentially inflict. Damage: The damage actually inflicted by a summon. Speed: Which summon or player strikes first. Defense: How much damage a summon can take. Range: Whether or not a summon or player can be damaged at that point. Combos: Successive attacks that tend to deal great damage. Life: How many Life Points a player has.
Elements
There are 7 Elements that classify the cards in this TCG. They are Fire, Water, Earth, Air, Lightning, Light, and Darkness.
Each Element emphasizes a different Attribute. Fire emphasizes Damage. Water emphasizes Speed. Earth emphasizes Defense. Air emphasizes Evasion. Lightning emphasizes Combos. Light emphasizes Life. Darkness emphasizes Strength.