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| |title=The Annihilator | | |title=The Annihilator |
| |type=Thing | | |type=Thing |
| |text= | | |text=You can't win the game. |
| |flavortext=Pay all of your coins, Action: Destroy another target Thing then discard your hand.
| | |
| You can't win the game.
| | Pay all of your coins, Action: |
| | |flavortext=Destroy another target Thing then discard your hand. |
| |cornervalue=0 | | |cornervalue=0 |
| |bgcolor=000 | | |bgcolor=000 |
Deal five cards to each player. At the start of each turn draw the top card from the draw pile (deck). (If the deck's empty, shuffle the discard pile (trash) and turn it over to make a new deck.)
Play up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all).
Checking your hand size; if you have more than five cards, discard down to five.
Special Rules
Each player starts with 5 coins. At the start of each players turn they take 1 coin from the pot (if available).
Reaction cards are played only during your opponents turns and there is no limit to the number of these you can play.
As an additional cost to playing Things and Actions the number in the top right corner must be paid in coins. Some actions on Things will also require payment. Unless otherwise mentioned, spent coins go to the central pot.
"Exile" refers to removing a card from the game.
Coins are paid for inbuilt Actions and Action cards before the Actions take effect. If the Action is countered, payment is not refunded.
Card List
Thing
You can't lose the game and your opponents can't win the game.
Thing
You can't win the game.
Pay all of your coins, Action:
Destroy another target Thing then discard your hand.
Action
You win the game if you have the most coins among all players at this moment.
Thing
You always pay 1 less coin than required.
Action: Draw a card.
Action
Name a card, then flip over the top two cards of the deck, if one of these is the card you named you win the game, otherwise, put these cards into the trash.
Thing
Action: Take up to 2 coins from the pot, each other player draws a card.
Thing
Pay 1, Action: Each player keeps one card then passes the rest of their hand clockwise.
Thing
You cannot be the target of Actions.
Action: Return a card at random from the trash to your hand.
Action
Drop this card from above your head while standing so that it flips over at least once completely, if it lands face up destroy all Things.
Action
Target player pays 1 to the pot or they lose the game.
Thing
At the end of each players turn that player must either sacrifice a Thing OR Pay 1 to the pot. If they don't they lose the game.
Thing
Your Things cannot be the target of Actions. At the end of each of your turns pay 1 or sacrifice Force Field.
Action
Gain control of target Thing.
Thing
Action cards go back to your hand after you play them instead of to the trash.
Thing
You win the game if this is the only Thing you control and you have no cards in hand.
REACTION
Cancel target Action
REACTION
Cancel target Action
Action
Choose 1 - Target player loses the game if they have a clothes peg anywhere on their clothes. OR Exile target card in the trash.
Action
Start a bid in coins then continue clockwise until the highest bet stands. That player pays that much to the pot then searches the deck for a card then puts that card into their hand then shuffles the deck.
Thing
Pay 1, Action: Choose 1 - Look at target players hand. OR Look at the deck then shuffle the library.
Action
Play a single game of Roshambo with each opponent starting clockwise. If you lose or tie a single game, Roshambo has no effect. If you beat each opponent, you win the game.
Thing
When No is played, name a card. The named card cannot be played.
Thing
Pay 1, Action: Flip a coin, if you win, swap control of target Thing you control and target Thing an opponent controls. If you lose, sacrifice Pawn Shop.
Action
If Each player has an even number of Things, you win the game.
Action
Throw this card at target player, if it hits them in the torso, swap your coin pool with that player. This Action may be paid for and also countered after it has been thrown to enable a surprise attack.
Thing
Whenever an opponent plays a Thing you may put a coin on Ooze, If Ooze has 3 coins on it, you win the game. If Ooze leaves play, any coins on it go to the pot.
Thing
Money that would be paid to the pot is instead paid to you.
Thing
If you control Things whose corner costs sum together to give an exact total of 10, you win the game.