Difference between revisions of "Wargame Skirmish"
Line 115: | Line 115: | ||
|title=V.I.P. | |title=V.I.P. | ||
|type=Rules & Activation Card | |type=Rules & Activation Card | ||
|text=Model cannot be replaced - if killed | |text=This Model cannot be replaced - if it is killed you lose the game - to win the game you must get this V.I.P beyond an opponent’s territory/edge. | ||
|bgcolor= 090 | |bgcolor= 090 | ||
}} | }} | ||
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|title=ENGINEER | |title=ENGINEER | ||
|type=Rules & Activation Card | |type=Rules & Activation Card | ||
|text=may replace | |text=If this Model is killed you may replace it with a Model in contact to simulate picking up the explosives needed to complete the mission. The ENGINEER will destroy a satellite/ammunition dump/HQ/etc. on a successful flip in exchange for any Order when in contact with the location card. | ||
|bgcolor= 090 | |bgcolor= 090 | ||
}} | }} |
Revision as of 09:10, 13 February 2011
Wargame Skirmish | |
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Designer | Coprolite Golem |
Date | 2010 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You'll need several copies of the following cards, especially the orders plus a coin to flip.
Special Rules
Cards – Orders (1 or 2 are placed face down under/beside each Model (Card) at the start of each turn which will enable the Models to act). RALLY, MOVE, FIRE, OPPORTUNITY FIRE).
Cards - Rules & Activation (Each player has a set of these shuffled in a face down pile to then activate the Models by flipping over the top card alternately between players until no more cards are left, then start a new turn, determine initiative by ro-sham-bo unless only one player has a commander left, then they activate a model first). Variations can include more than one of a certain type, then when a card is drawn for that type of Model, the owner can choose which to activate – the number of cards in play match the number of cards for activation. (COMMANDER, SNIPER, HEAVY WEAPON, CLOSE ASSAULT, POWER-ARMOURED, GRENADIER, VEHICLE).
Cards – Models (the cards used to represent the figures – line of sight, visibility arc and forward facing is taken from the top edge of the card): (COMMANDER, SNIPER, HEAVY WEAPON, CLOSE ASSAULT, POWER-ARMOURED, GRENADIER, VEHICLE).
To play Missions (rather than last man standing) one or more player may include either a V.I.P. or an ENGINEER.
Card List
Flip: win = kill, lose = pin (Model gains a pin marker which renders the Model unable to activate anything other than a Rally order).
Discard two Fire orders to target anything other than the closest target within fire arc.For each single Fire order, Vehicle may select any target, near or far. 90 degree fire arc instead of the usual 180 degrees. Ignore pin results.
Takes 2 kills to destroy.