Difference between revisions of "Unfinished War Game"
From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Line 14: | Line 14: | ||
Use one of each card to make a shared deck, reshuffle the discard pile (Trash) into a new deck when its empty. | Use one of each card to make a shared deck, reshuffle the discard pile (Trash) into a new deck when its empty. | ||
Uses MTG rules such as a starting life total of 20; Things with Power & Toughness have summoning sickness. | Uses MTG rules such as a starting life total of 20; Things with Power & Toughness have summoning sickness; Tapping cards sideways to attack. | ||
During your turn you may play unlimited Things & Actions while opponents (Opp) may also play unlimited Actions. | During your turn you may play unlimited Things & Actions while opponents (Opp) may also play unlimited Actions. |
Revision as of 10:43, 15 January 2011
Army Men | |
---|---|
Designer | Coprolite Golem |
Date | 2010 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
In war, nothing is certain.
Special Rules
Use one of each card to make a shared deck, reshuffle the discard pile (Trash) into a new deck when its empty.
Uses MTG rules such as a starting life total of 20; Things with Power & Toughness have summoning sickness; Tapping cards sideways to attack.
During your turn you may play unlimited Things & Actions while opponents (Opp) may also play unlimited Actions.
To play a card of either type, 3 methods are available to all players: Pay 4 life/ Tap 2 Units/ Discard a card.
Card List
Smoke Grenades
Action
For each blocking Thing, flip a coin. If you win the flip, that Thing deals no combat damage this turn.
Frag Grenades
Action
Flip a coin, if you win, double the damage dealt by a source you control. Otherwise, prevent all damage from that source.
Air Strike
Action
Flip a coin, if you win, destroy all Things with Power 2 or less. If you lose, destroy all Things with Power 3 or greater.
Rally the Troops
Action
Flip a coin, if you win, take an extra turn after this one.
Military Hangar
Thing - Base
Tap: Flip a coin, if you win, put a 2/2 Jet Fighter token with Flying into play. If you lose, destroy all Jet Fighters.
Mercenary Troops
Thing - Unit
Whenever this attacks or blocks, flip a coin. If you lose, this deals no combat damage this turn and you lose life equal to its Power.