Difference between revisions of "Infinite Dvorak deck"
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|type=Thing|text=Whenever another player's Action card affects you, your hand or your Things, you may take it from the discard pile after it has resolved, and put it into your hand.}} | |type=Thing|text=Whenever another player's Action card affects you, your hand or your Things, you may take it from the discard pile after it has resolved, and put it into your hand.}} | ||
{{Card|title=Redundant|text=Playing this card doesn't not do not not | {{Card|title=Redundant|text=Playing this card doesn't not do not not Nothing.|type=Action|bgcolor=600|cornervalue=Y?|creator=Ryan_1729}} | ||
{{Card|title=Headache|text=The first player to create a card that repeals the effects of this card gets 10 Brains Tokens. The first player to spot a loophole that would allow him to win as a result of '''both''' cards having been played does so.|type=Thing|bgcolor=006|cornervalue=LJ|creator=Ryan_1729}} | {{Card|title=Headache|text=The first player to create a card that repeals the effects of this card gets 10 Brains Tokens. The first player to spot a loophole that would allow him to win as a result of '''both''' cards having been played does so.|type=Thing|bgcolor=006|cornervalue=LJ|creator=Ryan_1729}} | ||
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{{card|title=Black Lotus|bgcolor=006|cornervalue=0L|creator=Zaratustra | {{card|title=Black Lotus|bgcolor=006|cornervalue=0L|creator=Zaratustra | ||
|type=Thing|text=Destroy this card to put in play three Red, Ultramarine, Green, White or Black Tokens.}} | |type=Thing|text=Destroy this card to put in play three Red, Ultramarine, Green, White or Black Tokens.}} | ||
{{Card|title=Something from Nothing|text=If Nothing has happened in this game then the player of this card must create a card Entitled "Something" and the player whose took the last turn must play it. "Something" may not introduce a new winning condition.|type=Action|bgcolor=600|cornervalue=All|creator=Ryan_1729}} |
Revision as of 18:05, 8 March 2007
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more.
- Don't change other people's cards. If something's ambiguous or broken, raise it on the talk page.
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. "Grenade destroys a soldier" is a meaningless card if you draw it in a game where no soldier cards get drawn - if it's worded more generically as "destroy a living Thing", there's much less chance of it being an unplayable card stuck in someone's hand.
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens may or may not have individual types (such as "energy" or "goblin"), and they count as Things. If they have a type, that's considered to be their name; otherwise their name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player's wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Card List
1.Each player takes turns adding one word. 2.The player of this card goes first. 3.Punctuation marks count as a word; when one is used to end a sentence the player goes next. 4.The player of this card decides when to stop. 5.The player of this card decides the title and type of this card once completed
ex. A plays this card A:"destroy" B:"ten" C:"." A:"...Create" D:"I don't get a turn?"