Difference between revisions of "Infinite Dvorak deck"
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{{card|title=United Nations Building|bgcolor=006|creator=Kevan | {{card|title=United Nations Building|bgcolor=006|creator=Kevan | ||
|type=Thing|text=Actions may only be played if they specifically target the UN Building, or if every player agrees to their being played.}} | |type=Thing|text=Actions may only be played if they specifically target the UN Building, or if every player agrees to their being played.}} | ||
{{Card|title=Poet Revolution!| text=As soon as a card is seen by any player it must be placed on the table for all to see and immediately reworded to rhyme using rhyme scheme A, A, or A, B, C or A, B. The card must retain its meaning. If this cannot be acheived the card is placed out of play. These cards must be available for all to see. Also they must be available for searching. These cards shalt be shuffled back into the draw pile when this card is discarded/destroyed, I say!.|type=thing|bgcolor=006|longtext=true|creator=Ryan_1729}} | |||
{{Card|title=Planned Anarchy|text=Once this card has been played and read aloud the player's turn ends and the next players turn does not occur until this card is discarded/destroyed. Until this card is discarded/destroyed any Game related actions that a player says happens/will happen, actually occur. "I win" or anything to that effect is replaced with "I am an idiot." Vote on any other restrictions/replacements now.|longtext=true|type=Thing|bgcolor=006|cornervalue=5H|creator=Ryan_1729}} |
Revision as of 15:07, 8 March 2007
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more.
- Don't change other people's cards. If something's ambiguous or broken, raise it on the talk page.
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. "Grenade destroys a soldier" is a meaningless card if you draw it in a game where no soldier cards get drawn - if it's worded more generically as "destroy a living Thing", there's much less chance of it being an unplayable card stuck in someone's hand.
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens may or may not have individual types (such as "energy" or "goblin"), and they count as Things. If they have a type, that's considered to be their name; otherwise their name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player's wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Card List
1.Each player takes turns adding one word. 2.The player of this card goes first. 3.Punctuation marks count as a word; when one is used to end a sentence the player goes next. 4.The player of this card decides when to stop. 5.The player of this card decides the title and type of this card once completed
ex. A plays this card A:"destroy" B:"ten" C:"." A:"...Create" D:"I don't get a turn?"