Difference between revisions of "Pumpkin Deck"
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|type=Special Action - Combat | |type=Special Action - Combat | ||
|text=Use during Combat. Either attack for 1 or if you have played Jab, attack for 3. | |text=Use during Combat. Either attack for 1 or if you have played Jab, attack for 3. | ||
}} | |||
{{card | |||
|title=Issue: Nuts | |||
|type=Special Thing - Issue | |||
|text=Player is immune to "Behind You!" and "Disarm." | |||
}} | |||
{{card | |||
|title=Issue: Multiple Personality | |||
|type=Special Thing - Issue | |||
|text=At the start of your turn, draw a second hand of cards equal to the number of cards currently in your hand. Discard one set of cards (do not mix and match), and begin your turn. | |||
}} | |||
{{card | |||
|title=Issue: OCD | |||
|type=Special Thing - Issue | |||
|text=Your maximum hand size is 6 cards. | |||
}} | |||
{{card | |||
|title=Issue: Hyper | |||
|type=Special Thing - Issue | |||
|text=You may draw 1 Combat Action Card from the Discard pile at the end of your turn. This card also counts towards your normal hand count. | |||
}} | |||
{{card | |||
|title=Issue: Holier Than Thou | |||
|type=Special Thing - Issue | |||
|text=You may ignore any Combat Action Card that does not deal damage, or applies a negative Damage modifier. | |||
}} | |||
{{card | |||
|title=Issue: Anemic | |||
|type=Special Thing - Issue | |||
|text=You have -2 Damage while in Combat, but increase your current hand size by 2. | |||
}} | |||
{{card | |||
|title=Issue: Herpes | |||
|type=Special Thing - Issue | |||
|text=-2 Damage while in Combat. If another player wins Combat against you, give them this Issue. Herpes cannot be removed by any other means. | |||
}} | |||
{{card | |||
|title=Stash: Back Alley | |||
|type=Thing - Stash | |||
|text=Holds 2 pumpkins, and prevents them from being Stolen or Discarded. | |||
}} | |||
{{card | |||
|title=Stash: Haunted House | |||
|type=Thing - Stash | |||
|text=Holds 2 pumpkins, and prevents them from being Stolen or Discarded. | |||
}} | |||
{{card | |||
|title=Stash: Uncle Stan's Garage | |||
|type=Thing - Stash | |||
|text=Holds 2 pumpkins, and prevents them from being Stolen or Discarded. | |||
}} | }} |
Revision as of 18:18, 29 October 2010
Pumpkin Deck | |
---|---|
Designer | let-off studios, Mule, and others |
Date | 29/10/2010 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This deck was created as part of a demonstration of the Dvorak game-making process during the 2010 Baltimore DIY Fest. As Halloween was approaching, we decided to create a deck related to that theme. The result is a high player-interaction, pumpkin-snatching game which is high on fun, and fairly strategic.
Special Rules
Pumpkins
The first player to collect 5 pumpkins wins the game. To collect a pumpkin, play it from your hand as a Special Thing (does not count towards your total of Things played during your turn), one at a time. That pumpkin is now "up for grabs."
Play Combat Action cards to claim a pumpkin; the player with the highest number of Action Points during that Combat wins the pumpkin currently up for grabs, and places it on the table in front of them. If no other players have Combat Action cards to play, then the player who played the pumpkin wins it uncontested.
More than one pumpkin can be played by a player during a single turn; contested pumpkins are resolved one at a time.
Combat Action Cards
As described above, these cards are played when a pumpkin is "up for grabs." These are Special Action Cards, and do not count against a player's permitted Action cards played that round.
Each Combat Action Card has a number assigned to it, displayed in the upper corner(s) of the card. Add these up to determine the Combat Points that player has for that particular Combat.
Once a pumpkin is claimed, all played Combat Action Cards go into the Discard pile.
Issues, Weapons, and Costumes
Issues, Weapons, and Costumes are Thing cards (playable one per turn) that have permanent effects until destroyed, discarded, or stolen. Read the Card and any corresponding Action Cards for more details.
A player can have only one Weapon Thing and one Costume Thing active at any one time, and must Discard their current one to activate another. A player has no limit to the number of Issues permitted to be in play.
Stash Cards
Players may store pumpkins they have won in their Stash. These are Thing cards played on the table in front of the player.
To protect pumpkins with a Stash, simply place the pumpkin cards underneath the Stash, making sure players do not place more than the permitted number of pumpkins in that Stash.
There is no limit to the number of Stash cards any one player may have in play.