Difference between revisions of "Arcane powers deck"

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(fixing template issues)
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|type=Spell
|type=Spell
|text=Do 10 points of damage to your opponent.
|text=Do 10 points of damage to your opponent.
>>
}}


{{card
{{card
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|type=Spell
|type=Spell
|text=Freeze your opponent so that they cannot cast spells for 2 turns.
|text=Freeze your opponent so that they cannot cast spells for 2 turns.
>>
}}


{{card
{{card
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|type=Spell
|type=Spell
|text=Inflict 15 points of damage to your opponent.
|text=Inflict 15 points of damage to your opponent.
>>
}}


{{card
{{card
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|type=Spell
|type=Spell
|text=Yoour opponent gets sent flying inflicting 5 points of damage.
|text=Yoour opponent gets sent flying inflicting 5 points of damage.
>>
}}


{{card
{{card
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|type=Spell
|type=Spell
|text=Heal 20 points of damage.
|text=Heal 20 points of damage.
>>
}}


{{card
{{card
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|type=Spell
|type=Spell
|text=All attacks do double damage for the rest of the game.
|text=All attacks do double damage for the rest of the game.
>>
}}


{{card
{{card
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|type=Spell
|type=Spell
|text=Take no damage for the next 5 turns. You can still use spells.
|text=Take no damage for the next 5 turns. You can still use spells.
>>
}}


{{card
{{card
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|type=Spell
|type=Spell
|text=All players [including caster] takes 40 points of damage.
|text=All players [including caster] takes 40 points of damage.
>>
}}


{{card
{{card
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|type=Spell
|type=Spell
|text=4 doppelgangers appear and the opponent must find the real you.Any attack on the doppelgangers results in no damageinflicted on the caster
|text=4 doppelgangers appear and the opponent must find the real you.Any attack on the doppelgangers results in no damageinflicted on the caster
>>
}}


{{card
{{card
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|type=Spell
|type=Spell
|text=All players become hard to see and threfore spells may miss.
|text=All players become hard to see and threfore spells may miss.
>>
}}


{{card
{{card
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|type=Spell
|type=Spell
|text=The caster and his alliance becomes hidden.
|text=The caster and his alliance becomes hidden.
>>
}}


{{card
{{card
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|type=Spell
|type=Spell
|text=All players lose 1 random card and lose 5 points of health.
|text=All players lose 1 random card and lose 5 points of health.
>>
}}


{{card
{{card
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|type=Spell
|type=Spell
|text=Time slows for 3 turns giving the caster a 50/50 chance of dodging any spells cast at him.
|text=Time slows for 3 turns giving the caster a 50/50 chance of dodging any spells cast at him.
>>
}}


{{card
{{card
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|type=Spell
|type=Spell
|text=A loud sonic boom sends all players flying inflicting 20 points of damage.
|text=A loud sonic boom sends all players flying inflicting 20 points of damage.
>>
}}


{{card
{{card
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|type=Spell
|type=Spell
|text=Heavy snow falls on the field boosting frost attacks by 15 points.
|text=Heavy snow falls on the field boosting frost attacks by 15 points.
>>
}}

Revision as of 01:24, 29 October 2010

Arcane powers deck
Designer GameMaker5
Date 28/10/2010
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

The game is just a few people playing powerful spells and [if there are more than 2 players] forming alliances. It sounded fun so I hope you enjoy it


Special Rules

If an alliance is formed then no member of said alliance may attack another member of the alliance.

There is no limit of the amount of spells that may be used during the game

If a spell mentiones missing the opponent then flip a coin to see if it hits.

Players start with 100 points of health. No more,no less.


Card List

Fireball
Spell
Do 10 points of damage to your opponent.
Ice Shard
Spell
Freeze your opponent so that they cannot cast spells for 2 turns.
Forked Lightning
Spell
Inflict 15 points of damage to your opponent.
Tornado Clap
Spell
Yoour opponent gets sent flying inflicting 5 points of damage.
Divine Healing
Spell
Heal 20 points of damage.
Undying rage
Spell
All attacks do double damage for the rest of the game.
Shield
Spell
Take no damage for the next 5 turns. You can still use spells.
Meteor Shower
Spell
All players [including caster] takes 40 points of damage.
Multiply
Spell
4 doppelgangers appear and the opponent must find the real you.Any attack on the doppelgangers results in no damageinflicted on the caster
Nightfall
Spell
All players become hard to see and threfore spells may miss.
Ominous Haze
Spell
The caster and his alliance becomes hidden.
Earthquake
Spell
All players lose 1 random card and lose 5 points of health.
Slow Motion
Spell
Time slows for 3 turns giving the caster a 50/50 chance of dodging any spells cast at him.
Sonic Boom
Spell
A loud sonic boom sends all players flying inflicting 20 points of damage.
Snow Storm
Spell
Heavy snow falls on the field boosting frost attacks by 15 points.