Difference between revisions of "Dungeoneers"

From Dvorak - A Blank-Card Game
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==Card List==
==Card List==
{{card
|title=Walking Dead!|bgcolor=FFF|type=Monster Undead|cornervalue = 1/2
|text=Three shambling undead creatures appear in the room. Whenever one of these creatures is killed 1 die is rolled. On a 5 or 6 that monster returns to life with full health. <i>Move 3</i>}}
{{card
|title=Skeletal Knight!|bgcolor=FFF|type=Monster Undead|cornervalue = 2/4
|text=A knight of bones and armor appears. Whenever this monster dies 1 die is rolled. On a 5 or 6 the Knight is returned to play with 2 health. <i>Move 3</i>}}
{{card
|title=Cursed Mummy!|bgcolor=FFF|type=Monster Undead|cornervalue = 2/5
|text=Wrapped from head to toe the mummy shambles toward you. If the Mummy damages you then you are cursed and lose 1 Health per 1 square moved until the Mummy dies. <i>Move 3</i>}}
{{card
|title=Vampiric Bats!|bgcolor=FFF|type=Monster|cornervalue = 1/1
|text=A swarm of three bloodsucking bats descends upon you. Whenever a bat damages a player that bat gains 1 health. This may increase their health beyond their maximum. <i>Move 4</i>}}
{{card
|title=Plague Rats!|bgcolor=FFF|type=Monster|cornervalue = 1/2
|text=A swarm of three infected rodents skitter about the floor of the room. If a plague rat deals damage to a hero that hero suffers a -1 Move penalty until the end of his turn. <i>Move 5</i>}}
{{card
|title=Dire Dire Bear!|bgcolor=FFF|type=Monster|cornervalue = 2/6
|text=A monstrous bear sleeps within this room. The bear will not attack or move until damaged or a hero moves into an adjacent square. <i>Move 4</i>}}
{{card
|title=Giant Spider!|bgcolor=FFF|type=Monster Insect|cornervalue = 1/4
|text=A skittering noise alerts you of the giant spider in the room. If the Giant Spider damages a hero that hero may not move during his or her next turn. <i>Move 4</i>}}
{{card
|title=Terribly Venomous Slug|bgcolor=FFF|type=Monster Insect|cornervalue = 1/7
|text=It's terrible and venomous. If the slug damages a hero, that hero takes 1 damage at the start of his next turn. Every time the slug leaves a square a poison token is left behind. Whenever a unit moves into one of these squares they take 1 damage. <i>Move 3</i>}}
{{card
|title=Manscorpion!|bgcolor=FFF|type=Monster Insect|cornervalue = 2/5
|text=An abomination of dark magics raises its venomous tail above you. The manscorpion may attack a hero from a range of 2 squares. <i>Move 3</i>}}
{{card
|title=Salamander!|bgcolor=FFF|type=Monster Reptile|cornervalue = 1/4
|text=A fiery lizard waddles upon the floor. When this monster dies it explodes, damaging all adjacent units for 2 damage. <i>Move 3</i>}}
{{card
|title=Medusa!|bgcolor=FFF|type=Monster Reptile|cornervalue = 2/4
|text=A snake-haired wench turns her gaze upon you. If the Medusa damages a hero roll a six-sided die; on a 5 or 6 that hero may not move or act next turn. <i>Move 3</i>}}
{{card
|title=Dragonkin!|bgcolor=FFF|type=Monster Reptile|cornervalue = 1/3
|text=Two lizard-like men turn their spears upon you. The dragonkin may attack a hero from a range of 2 squares. <i>Move 3</i>}}
{{card
|title=Highwayman!|bgcolor=FFF|type=Monster|cornervalue = 1/5
|text=The Highwayman appears before you demanding a toll. The hero may choose to discard a Treasure card to immediately defeat the Highwayman. No level or treasure is rewarded for defeating the Highwayman in his manner. <i>Move 4</i>}}
{{card
|title=Ogre!|bgcolor=FFF|type=Monster|cornervalue = 1/6
|text=A big stupid ogre blocks your path. Each turn the Ogre negates the first point of damage dealt to him. <i>Move 3</i>}}
{{card
|title=Troll!|bgcolor=FFF|type=Monster|cornervalue = 2/5
|text=Warty green skin covers this lumbering creature. Each turn the Troll regains 1 Health. <i>Move 4</i>}}
{{card
|title=Succubus!|bgcolor=FFF|type=Monster|cornervalue = 1/4
|text=The sexy demon spanks her rump and beckons you. Each time the Succubus damages a player he or she must discard a card. If the player has no cards in their hand he or she takes 2 additional damage. <i>Move 4</i>}}
{{card
|title=Elder Vampire!|bgcolor=FFF|type=Monster Undead|cornervalue = 2/4
|text= A ghoulish monster wants to suck your blood. Whenever a Elder Vampires damages a player that he gains 2 health. This may increase his health beyond his maximum. <i>Move 4</i>}}
{{card
|title=Mindfileter!|bgcolor=FFF|type=Monster|cornervalue = 1/5
|text=This creature licks its tentacled mouth in expectation of your brains. If the Mindfileter damages a hero he or she suffers a -1 Wisdom penalty. This penalty may be removed by returning to town. <i>Move 4</i>}}
{{card
|title=Frigid Banshee!|bgcolor = FFF|type=Monster|cornervalue = 1/5
|text=A touch from this ghostly ghost will chill the bones of even the bravest adventurers. If the Frigid Banshee damages a hero he or she suffers a -1 Dexterity penalty. This penalty may be removed by returning to town. <i>Move 4</i>}}
{{card
|title=Contagious Leper!|bgcolor=FFF|type=Monster|cornervalue = 1/5
|text=As his body rots the Leper wants only to share his burden with you. If the Contagious Leper damages a hero he or she suffers a -1 Strength penalty. This penalty may be removed by returning to town. <i>Move 4</i>}}
{{card
|title=Tentacle Monster!|bgcolor=FFF|type=Boss|cornervalue = 0/7
|text=A disgusting tentacle monster appears before you! No unit may leave this room. Each turn all units on the board are pulled 5 squares toward this room and the Tentacle Monster deals 1 damage to all units within the room. <i>Move 0</i>}}
{{card
|title=Demonic Mirror!|bgcolor=FFF|type=Boss|cornervalue = 0/6
|text=The Demonic Mirror shows a ghastly image of you. Whenever the Demonic Mirror is dealt damage it deals an equal amount of damage to that damage's source. </i>Move 0</i>}}
{{card
|title=Giant Gelatinous Goo!|bgcolor=FFF|type=Boss|cornervalue = 0/x
|text=You notice skeletal parts floating within the Goo. Originally 4 squares large, each turn the goo will grow into two adjacent squares moving towards the nearest hero. If the goo consumes a unit that unit may attempt a Dexterity roll to move 1 square away. Consumed units take 1 damage each turn until freed. For each damage received the goo shrinks 1 square until it is no more. <i>Move 0</i>}}
{{card
|title=Minotaur!|bgcolor=FFF|type=Boss|cornervalue = 2/7
|text=The Minotaur crunches upon a bone. Whenever the Minotaur attack a hero that hero is pushed back 1 square. If the hero being pushed is against a wall he receives an additional 2 damage. <i>Move 4</i>}}
{{card
|title=Giant Anaconda!|bgcolor=FFF|type=Boss Reptile|cornervalue = 0/4
|text=A giant snake coils around the room. The snake is 4 squares in length and moves its head first with it's body following behind. If the snake moves into a hero's square that hero dies and the snake grows 1 square. If the snake moves into itself it dies. <i>Move 2</i>}}
{{card
|title=Angry Dragon!|bgcolor=FFF|type=Boss|cornervalue = 3/9
|text=The dragon's room smells of brimstone. Any heroes adjacent to hero the dragon attacks take 1 damage as well. When the dragon is killed each hero that damaged it may draw an extra Treasure card. <i>Move 4</i>}}
{{card
|title=Undead King!|bgcolor=FFF|type=Boss Undead|cornervalue =2/7
|text=The Undead King sits upon his throne. When the Undead King dies roll 1d6. On a 5 or 6 he returns to life with full health. <i>Move 3</i>}}
{{card
|title=Spider Queen!|bgcolor=FFF|type=Boss Insect|cornervalue = 2/6
|text=An enormous spider queen descends upon you. Any hero beginning his turn adjacent to the Spider Queen may only move 1 square. <i>Move 3</i>}}
{{card
|title=Door to the Void!|bgcolor=FFF|type=Boss|cornervalue = -/2
|text=A demonic gate stands ajar before you. Each turn the door summons a 1/1 Voidling that may move 2 squares. The Door may not be damaged if there are any voidlings in play.}}
{{card
|title=Doppelganger!|bgcolor=FFF|type=Boss|cornervalue = ?/?
|text=A shadowy figure mimics your every movement. The Doppleganger is a copy of the hero who discovered it and each turn uses the same action the hero used (offensive powers against the hero, defensive powers upon the doppleganger).}}
{{card
|title=Reoccurring Nightmare!|bgcolor=FFF|type=Boss|cornervalue = 2/6
|text=A shadowy visage from your past awaits you. Whenever the Reoccuring Nightmare is defeated it is placed face down in a room chosen by the player who defeated it. <i>Move 3</i>}}
{{card
|title=Wicked Demiurge!|bgcolor=FFF|type=Boss|cornervalue = 2/5
|text=Writhing upon the floor is a loathing entity of malice. When the Wicked Demiurge is defeated any hero who did not damage it immediately loses 1 level. <i>Move 3</i>}}
{{card
|title=Baron Tobasco!|bgcolor=FFF|type=Boss|cornervalue = 2/7
|text=A fiery giant of badness erupts from a crack in the floor. When the Baron Tobasco is defeated all other units within the room take 3 damage. <i>Move 2</i>}}
{{card
|title=Wabberjocky!|bgcolor=FFF|type=Boss|cornervalue = 2/6
|text=With eyes of flame the Wabberjocky comes whiffling through the tugley wood. A hero carrying the Borpal Vlade may defeat the Wabberjocky with a single hit. <i>Move 4</i>}}
{{card
|title=Zombies!|bgcolor=FFF|type=Boss|cornervalue = 2/2
|text=Shambling zombies crave your brains. Place 3 Zombies within the room. Whenever a Zombie defeats a hero or a hero's ally place another 2/2 Zombie into play. <i>Move 3</i>}}
{{card
|title=Helping Hand!|bgcolor=FFF|type=Quest
|text=You stumble upon a man who is trapped beneath a pile of rubble. You may spend your Action to attempt a Strength check. With two or more successes you can free the man and gain 1 level.}}
{{card
|title=Last Request!|bgcolor=FFF|type=Quest
|text=You find a dying man whose final request is that you slay the boss who maimed him. The next time the you help defeat a boss you gain an extra level.}}
{{card
|title=Villainous!|bgcolor=FFF|type=Quest
|text=The darker side of adventuring overcomes you. The next time you defeat another hero you gain 1 level.}}
{{card
|title=Cartographer!|bgcolor=FFF|type=Quest
|text=You find a map of the dungeon with a golden exclamation point drawn in a distant room. The player to your left chooses a room of the dungeon. When you enter that room you gain 1 level.}}
{{card
|title=Pilgrimage!|bgcolor=FFF|type=Quest|cornervalue=0/3
|text=Place a Priest in the room. Each turn the Priest may move 3 squares and remove a curse from an ally within the room. If the Priest escapes the dungeon you gain 1 level.}}
{{card
|title=Guard Duty!|bgcolor=FFF|type=Quest|cornervalue=1/4
|text=Place a Guard in the room. Each turn the Guard may move 3 squares. If the Guard escapes the dungeon you gain 1 level.}}
{{card
|title=Doctor Assisted!|bgcolor=FFF|type=Quest|cornervalue=0/3
|text=Place a Medicine Man in the room. Each turn the Medicine Man may move 3 squares and heal an ally within the room for 2 Health. If the Medicine Man escapes the dungeon you gain 1 level.}}
{{card
|title=Retirement!|bgcolor=FFF|type=Quest|cornervalue=0/3
|text=Place a Grandmother in the room. Each turn the Grandmother may move 1 square. If the Grandmother escapes the dungeon you gain 1 level.}}
{{card
|title=In Distress!|bgcolor=FFF|type=Quest|cornervalue=0/3
|text=Place a Damsel in the room. Each turn the Damsel may move 3 squares. If the Damsel ever ends her turn in a room without any Heroes she is immediately kidnapped by goblins and removed from the board. If the Damsel escapes the dungeon you gain 1 level.}}
{{card
|title=Babysitter!|bgcolor=FFF|type=Quest
|text=This card represents a Baby that takes up one Treasure space in your inventory. If you carry this Baby outside the dungeon you may discard it to gain 1 level.}}
{{card
|title=Friend in Need!|bgcolor=FFF|type=Quest
|text=The overwhelming desire to help somebody else is overwhelming. The next time you heal another player either through an ability or a Treasure you gain 1 level.}}
{{card
|title=Low Level Quest!|bgcolor=FFF|type=Quest
|text=This easy quest would be grayed out to any high level heroes. If you are level 5 or under you gain 1 level.}}
{{card
|title=Pursuit of Knowledge!|bgcolor=FFF|type=Quest
|text=You may hold on to this Quest card. When you hold 4 or more Dungeon cards in your hand you may discard this card to gain 1 level.}}
{{card
|title=Epic Quest!|bgcolor=FFF|type=Quest
|text=This quest would be far too difficult for a low level hero to accomplish. If you are level 6 or high to may gain 1 level.}}
{{card
|title=Hoarder!|bgcolor=FFF|type=Quest
|text=You may hold on to this Quest card. When you possess 4 or more Treasure cards you may discard this card to gain 1 level.}}
{{card
{{card
|title=Weaken!|bgcolor=FFF|type=Curse
|title=Potion|bgcolor=FFF|type=Treasure
|text=The cursed hero suffers a passive -1 Strength penalty.}}
|text=You may discard this card to restore 1d6 Health.}}


{{card
{{card
|title=Numble!|bgcolor=FFF|type=Curse
|title=Potion|bgcolor=FFF|type=Treasure
|text=The cursed hero suffers a passive -1 Dexterity penalty.}}
|text=You may discard this card to restore 1d6 Health.}}


{{card
{{card
|title=Dummy!|bgcolor=FFF|type=Curse
|title=Potion|bgcolor=FFF|type=Treasure
|text=The cursed hero suffers a passive -1 Wisdom penalty.}}
|text=You may discard this card to restore 1d6 Health.}}


{{card
{{card
|title=Deadleg!|bgcolor=FFF|type=Curse
|title=Potion|bgcolor=FFF|type=Treasure
|text=The cursed hero suffers a passive -2 Move penalty.}}
|text=You may discard this card to restore 1d6 Health.}}


{{card
{{card
|title=Alluring!|bgcolor=FFF|type=Curse
|title=Potion|bgcolor=FFF|type=Treasure
|text=All monsters within range of the cursed hero will attack him over the nearest hero to them.}}
|text=You may discard this card to restore 1d6 Health.}}


{{card
{{card
|title=Congeniality!|bgcolor=FFF|type=Curse
|title=Scroll of Town Portal|bgcolor=FFF|type=Treasure
|text=The hero is overcome with the sudden urge to constantly reassure other adventurers of how well they are doing. During each other player's turn you must compliment them in some form. Failure to do so will result in the loss of a level.}}
|text=You may discard this card to create a Town Portal in an adjacent square. Units may move into this portal and return to Town. Villagers may return to town through the Town Portal.}}


{{card
{{card
|title=Nightmares!|bgcolor=FFF|type=Curse
|title=Scroll of Town Portal|bgcolor=FFF|type=Treasure
|text=The cursed hero may not draw any Room cards at the beginning of his turn.}}
|text=You may discard this card to create a Town Portal in an adjacent square. Units may move into this portal and return to Town. Villagers may return to town through the Town Portal.}}


{{card
{{card
|title=Epic Fail!|bgcolor=FFF|type=Curse
|title=Ankh of Life|bgcolor=FFF|type=Treasure
|text=When this curse if removed from a hero that hero loses 1level.}}
|text=The next time you die you may discard the Ankh of Life to return your hero to play with full health.}}


{{card
{{card
|title=Pacifism!|bgcolor=FFF|type=Curse
|title=Ankh of Life|bgcolor=FFF|type=Treasure
|text=The cursed hero may not deal or receive damage of any kind.}}
|text=The next time you die you may discard the Ankh of Life to return your hero to play with full health.}}


{{card
{{card
|title=Undeath!|bgcolor=FFF|type=Curse
|title=Cape of Escape|bgcolor=FFF|type=Treasure
|text=The cursed hero may not be healed in any form (other players, potions, resting).}}
|text=You may discard this card to return to a Dungeon Entrance room.}}


{{card
{{card
|title=Repulsive!|bgcolor=FFF|type=Curse
|title=Crystal Hourglass|bgcolor=FFF|type=Treasure
|text=The cursed hero may is so repulsive villagers will flee from him at sight. Whenever he overturns a Villager card he must immediately discard it.}}
|text=You may discard this card to take another turn immediately after the current turn.}}


{{card
{{card
|title=Unlucky!|bgcolor=FFF|type=Curse
|title=Magnificent Monocle|bgcolor=FFF|type=Treasure
|text=Everytime the cursed hero attempts a roll he must reroll his highest die.}}
|text=Grants the Hero a +1 Range Bonus on all Ranged abilities.}}


{{card
{{card
|title=Fancy Feet!|bgcolor=FFF|type=Curse
|title=Running Shoes|bgcolor=FFF|type=Treasure
|text=If the cursed hero ever ends his turn without moving he loses 1 level.}}
|text=Grants the hero a +1 Move bonus.}}


{{card
{{card
|title=Immortal!|bgcolor=FFF|type=Curse
|title=Atma Charm|bgcolor=FFF|type=Treasure
|text=It may seem like a gift but it's not. Whenever the cursed hero would die he returns to life with full Health where he was standing. Additionally he may not gain levels in any manner. Beware of bottomless pits.}}
|text=When the Hero is reduced to 1 Health he gains a +2 Power Bonus until he recovers Health or dies.}}


{{card
{{card
|title=Predictable!|bgcolor=FFF|type=Curse
|title=Heart Pendant|bgcolor=FFF|type=Treasure
|text=The cursed hero must play with the cards in his hand laid face up before him.}}
|text=Grants the hero a +2 Health bonus.}}


{{card
{{card
|title=Cave In!|bgcolor=FFF|type=Trap
|title=Empower Ring|bgcolor=FFF|type=Treasure
|text=The ceiling of the room begins to cave in. Players take turns placing rocks in the room until all players have placed 1 rock in the room. Any hero in a square where a rock is being placed may move 1 square with a successful Dexterity roll. Any unit still standing in a square when a rock falls on it dies.}}
|text=Grants the hero a +1 Strength bonus.}}


{{card
{{card
|title=Acid Bath!|bgcolor=FFF|type=Trap
|title=Finger Ring|bgcolor=FFF|type=Treasure
|text=Dangerous acid pours forth upon your expensive stuff! The Hero uncovering this trap loses 1 piece of equipment chosen by the player to the left. If a Hero has no treasures he takes 2 damage.}}
|text=Grants the hero a +1 Dexterity bonus.}}


{{card
{{card
|title=Trap Door!|bgcolor=FFF|type=Trap
|title=Inspire Ring|bgcolor=FFF|type=Treasure
|text=The floor gives way beneath you and you slide into darkness. The Hero uncovering this trap is immediately moved to a room chosen by the player to their left.}}
|text=Grants the hero a +1 Wisdom bonus.}}


{{card
{{card
|title=Sleeping Gas!|bgcolor=FFF|type=Trap
|title=Enlightening Herb|bgcolor=FFF|type=Treasure
|text=The hero uncovering this immediately ends their turn. Each turn that hero attempts to awaken by rolling 2 six-sided dice. If the hero rolls a pair or takes damage he wakes up. At the end of his third turn after uncovering this trap the hero awakens automatically.}}
|text=You may discard this card to immediately gain 1 level.}}


{{card
{{card
|title=Shadowy Hand!|bgcolor=FFF|type=Trap
|title=Enlightening Herb|bgcolor=FFF|type=Treasure
|text=A shadowy hand descends upon the Hero uncovering this trap. A successful Wisdom roll (1+ Successes) will allow the Hero to resist the hand. Otherwise the hand returns the Hero to the entrance they used to enter the dungeon.}}
|text=You may discard this card to immediately gain 1 level.}}


{{card
{{card
|title=Teleporter!|bgcolor=FFF|type=Trap
|title=Portal Key|bgcolor=FFF|type=Treasure
|text=The hero accidentally triggers a teleportation device. He immediately swaps positions with a hero of his choice.}}
|text=You may discard this card to immediately swap positions with another hero.}}


{{card
{{card
|title=Arrow Trap!|bgcolor=FFF|type=Trap
|title=Purging Potion|bgcolor=FFF|type=Treasure
|text=Arrows erupt from the walls around the hero. Roll a six sided die to determine the number of arrows that attack the hero each dealing 1 damage. The hero may attempt a Dexterity roll and for each success avoid 1 damage.}}
|text=You may discard this card to remove all curses from you.}}


{{card
{{card
|title=Booby Trapped Chest!|bgcolor=FFF|type=Trap
|title=Power Bracelet|bgcolor=FFF|type=Treasure
|text=Place a Treasure Chest within the room. Any hero adjacent to it may attempt to open it with a successful Dexterity roll. If the hero fails to open the chest then he receives 1d6 damage.}}
|text=You may add a +1 bonus to any one die on rolls you make.}}


{{card
{{card
|title=Disarmed Trap!|bgcolor=FFF|type=Trap
|title=Crystal Shard|bgcolor=FFF|type=Treasure
|text=Fortunate for you this trap has has already been sprung by an unfortunate adventurer before you. His remains lie in the corner, impaled with spikes and cleaved by a massive axe.}}
|text=You may add a +2 bonus to any one die on rolls you make.}}


{{card
{{card
|title=Ambush!|bgcolor=FFF|type=Trap
|title=Floating Shield|bgcolor=FFF|type=Treasure
|text=You fail to notice the terrible monster hiding in the corner. The player to your left may immediately play a Monster or Boss card face up into the room. If that player does not have a Monster or Boss card continue to the player to their left.}}
|text=Floating Shield prevents the first point of damage you take. This ability refreshes at the beginning of your turn.}}


{{card
{{card
|title=Pickpocket!|bgcolor=FFF|type=Trap
|title=Dwarven Fire|bgcolor=FFF|type=Treasure
|text=A shifty person bumps into you and then runs off into the dungeon before you notice your valuables missing. You lose a piece of Treasure chosen by the player to your left.}}
|text=You may discard this card to deal 2 damage to all enemies within the room.}}


{{card
{{card
|title=Dizzy Dust!|bgcolor=FFF|type=Trap
|title=Robin's Hood|bgcolor=FFF|type=Treasure
|text=A cloud of disorientating dust explodes into your face. Discard all Dungeon cards.}}
|text=Whenever you successfully defeat a boss or monster with a Dexterity attack you may draw and additional Treasure card.}}


{{card
{{card
|title=Portcullis!|bgcolor=FFF|type=Trap
|title=Pointy Hat|bgcolor=FFF|type=Treasure
|text=A crashing sound erupts behind you as a portcullis blocks off your retreat. The entrance you used to enter this room is considering blocked and unpassable for the remainder of the game.}}
|text=Whenever you successfully damage an enemy with a Wisdom attack you may draw a Dungeon card.}}


{{card
{{card
|title=Alarm!|bgcolor=FFF|type=Trap
|title=War Paint|bgcolor=FFF|type=Treasure
|text=A pressure plate beneath your foot sends a ringing alarm throughout the dungeon. Immediately draw and place a face down Dungeon card into every empty room of the Dungeon.}}
|text=Whenever you successfully damage an enemy with a Strength attack you deal 1 extra point of damage.}}


{{card
{{card
|title=Deadly Trap!|bgcolor=FFF|type=Trap
|title=Magic Boomerang|bgcolor=FFF|type=Treasure
|text=A deadly arsenal of blades spring forth from the walls, floor and ceiling slicing, dicing and skewering you. You die.}}
|text=You may discard this card to deal 1 damage to an enemy within the room. At the beginning of your next turn you may discard a Dungeon card to draw the Magic Boomerang from the discard pile.}}


{{card
{{card
|title=Healing Spring!|bgcolor=FFF|type=Room
|title=Scroll of Knowledge|bgcolor=FFF|type=Treasure
|text=Any unit within this room gains 1 Health at the beginning of his or her turn. Return this card face down to the board when this room is empty.}}
|text=You may discard this card to draw 3 Dungeon cards. You must then immediately discard 1 Dungeon card.}}


{{card
{{card
|title=Cleansing Shrine!|bgcolor=FFF|type=Room
|title=Book of Knowledge|bgcolor=FFF|type=Treasure
|text=Any unit that ends its turn in the room may remove 1 Curse from himself. Return this card face down to the board when this room is empty.}}
|text=You may hold up to 2 additional Dungeon cards in your hand.}}


{{card
{{card
|title=Town Portal!|bgcolor=FFF|type=Room
|title=Cloak of Flames|bgcolor=FFF|type=Treasure
|text=The player places a Town Portal in a square of the room. Any unit that moves onto this square may exit the dungeon. Return this card face down to the board when this room is empty.}}
|text=You may discard a Dungeon card to deal 1 damage to all adjacent enemies.}}


{{card
{{card
|title=Altar of Going!|bgcolor=FFF|type=Room
|title=Cloak of Shadows|bgcolor=FFF|type=Treasure
|text=Place an Atlar of Going into the room. Any hero may move into the altar to be teleported to a room of his choice in the dungeon. Return this card face down to the board when this room is empty.}}
|text=Any turn in which you do not act you are covered in shadows. You may not be dealt damage until you act again.}}


{{card
{{card
|title=Map Room!|bgcolor=FFF|type=Room
|title=Winged Boots|bgcolor=FFF|type=Treasure
|text=A hero who ends his turn in this room may look at 1 Dungeon card upon the board at the end of his or her turn. Return this card face down to the board when this room is empty.}}
|text=You may move over bottomless pits as if they were normal floors.}}


{{card
{{card
|title=Library!|bgcolor=FFF|type=Room
|title=Lifeline|bgcolor=FFF|type=Treasure
|text=A hero who ends his turn in this room may draw 1 extra Dungeon card at the end of his or her turn. Return this card face down to the board when this room is empty.}}
|text=You may discard this card to immediately move another hero into a square adjacent to you.}}


{{card
{{card
|title=Furnace of Wrath!|bgcolor=FFF|type=Room
|title=Bag of Gold|bgcolor=FFF|type=Treasure
|text=All damage dealt or received by units in this room is doubled. Return this card face down to the board when this room is empty.}}
|text=When in Town you may discard this card to look through the Treasure discard pile and take a card of your choice.}}


{{card
{{card
|title=Graveyard!|bgcolor=FFF|type=Room
|title=Bag of Gold|bgcolor=FFF|type=Treasure
|text=Whenever a non-boss monster is defeated within this room place it aside. When this room is empty place those monsters face down in this room. Return this card face down to the board when this room is empty.}}
|text=When in Town you may discard this card to look through the Treasure discard pile and take a card of your choice.}}


{{card
{{card
|title=Merchant!|bgcolor=FFF|type=Room
|title=Bag of Gold|bgcolor=FFF|type=Treasure
|text=A Hero in this room may discard two Treasure cards to look through and draw a Treasure card from the discard pile. Return this card face down to the board when this room is empty.}}
|text=When in Town you may discard this card to look through the Treasure discard pile and take a card of your choice.}}


{{card
{{card
|title=Antimagic Room!|bgcolor=FFF|type=Room
|title=Bag of Gold|bgcolor=FFF|type=Treasure
|text=No Wisdom based abilities may be used by heroes within this room. Return this card face down to the board when this room is empty.}}
|text=When in Town you may discard this card to look through the Treasure discard pile and take a card of your choice.}}


{{card
{{card
|title=Sticky Icky Floors!|bgcolor=FFF|type=Room
|title=Bag of Gold|bgcolor=FFF|type=Treasure
|text=The floors are covered with a disgustingly sticky substance. No unit may move more than 1 square within this room each turn. Return this card face down to the board when this room is empty.}}
|text=When in Town you may discard this card to look through the Treasure discard pile and take a card of your choice.}}


{{card
{{card
|title=Arena!|bgcolor=FFF|type=Room
|title=Borpal Vlade|bgcolor=FFF|type=Treasure
|text=The Hero may not leave the room until he or she has defeated all the enemies within this room. Return this card face down to the board when this room is empty.}}
|text=You may add a +1 bonus to any one die on rolls you make. Additionally you may defeat the Wabberjocky with a single success.}}


{{card
{{card
|title=Bottomless Pit!|bgcolor=FFF|type=Room
|title=Vampire Teeth|bgcolor=FFF|type=Treasure
|text=The entire room becomes a bottomless pit. Any unit unfortunate enough to be in the room falls. In a bottomless pit you die of starvation. A successful Dexterity roll will allow a hero to return to the previous room. Return this card face down to the board when this room is empty.}}
|text=Whenever you successfully damage an enemy you gain 1 Health.}}


{{card
{{card
|title=Collapsing Floor!|bgcolor=FFF|type=Trap
|title=Horseshoes|bgcolor=FFF|type=Treasure
|text=Any time a unit in this room leaves a square the floor in that square falls away revealing a bottomless pit beneath. Squares that have become bottomless pits never return to normal. Return this card face down to the board when this room is empty.}}
|text=Grants the Hero a +2 Move bonus.}}


{{card
{{card
|title=Save Spot!|bgcolor=FFF|type=Room
|title=Mirrorshield|bgcolor=FFF|type=Treasure
|text=A glittering sparkle here marks a place where a hero may record his adventures. If you discard 2 Dungeon cards the next time you die you are immediately brought back to life within this room and do not lose any levels. Return this card face down to the board when this room is empty.}}
|text=You may discard 2 Dungeon cards to redirect all damage from a single source back upon that source.}}


{{card
{{card
|title=Treasure!|bgcolor=FFF|type=Treasure
|title=Cursed Ring|bgcolor=FFF|type=Treasure
|text=You may immediately draw 1 Treasure card.}}
|text=You may not voluntarily discard this Treasure.}}


{{card
{{card
|title=Treasure!|bgcolor=FFF|type=Treasure
|title=Voodoo Doll|bgcolor=FFF|type=Treasure
|text=You may immediately draw 1 Treasure card.}}
|text=You may discard 2 Dungeon cards to redirect all damage from a single source to a hero of your choice.}}


{{card
{{card
|title=Treasure!|bgcolor=FFF|type=Treasure
|title=Mana Battery|bgcolor=FFF|type=Treasure
|text=You may immediately draw 1 Treasure card.}}
|text=At the end of your turn you may draw an additional Dungeon card.}}


{{card
{{card
|title=Treasure!|bgcolor=FFF|type=Treasure
|title=Millstone|bgcolor=FFF|type=Treasure
|text=You may immediately draw 1 Treasure card.}}
|text=You may discard a Dungeon card to make all other players discard a Dungeon card.}}


{{card
{{card
|title=Treasure!|bgcolor=FFF|type=Treasure
|title=Amulet of Kroog|bgcolor=FFF|type=Treasure
|text=You may immediately draw 1 Treasure card.}}
|text=You may discard this card to reshuffle both discard piles back into the decks. Additionally you must place a face down Dungeon card into all empty room of the Dungeon.}}

Revision as of 23:37, 10 April 2010

Dungeoneers
Designer Pont
Date 7/06/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Card List

Potion
Treasure
You may discard this card to restore 1d6 Health.
Potion
Treasure
You may discard this card to restore 1d6 Health.
Potion
Treasure
You may discard this card to restore 1d6 Health.
Potion
Treasure
You may discard this card to restore 1d6 Health.
Potion
Treasure
You may discard this card to restore 1d6 Health.
Scroll of Town Portal
Treasure
You may discard this card to create a Town Portal in an adjacent square. Units may move into this portal and return to Town. Villagers may return to town through the Town Portal.
Scroll of Town Portal
Treasure
You may discard this card to create a Town Portal in an adjacent square. Units may move into this portal and return to Town. Villagers may return to town through the Town Portal.
Ankh of Life
Treasure
The next time you die you may discard the Ankh of Life to return your hero to play with full health.
Ankh of Life
Treasure
The next time you die you may discard the Ankh of Life to return your hero to play with full health.
Cape of Escape
Treasure
You may discard this card to return to a Dungeon Entrance room.
Crystal Hourglass
Treasure
You may discard this card to take another turn immediately after the current turn.
Magnificent Monocle
Treasure
Grants the Hero a +1 Range Bonus on all Ranged abilities.
Running Shoes
Treasure
Grants the hero a +1 Move bonus.
Atma Charm
Treasure
When the Hero is reduced to 1 Health he gains a +2 Power Bonus until he recovers Health or dies.
Heart Pendant
Treasure
Grants the hero a +2 Health bonus.
Empower Ring
Treasure
Grants the hero a +1 Strength bonus.
Finger Ring
Treasure
Grants the hero a +1 Dexterity bonus.
Inspire Ring
Treasure
Grants the hero a +1 Wisdom bonus.
Enlightening Herb
Treasure
You may discard this card to immediately gain 1 level.
Enlightening Herb
Treasure
You may discard this card to immediately gain 1 level.
Portal Key
Treasure
You may discard this card to immediately swap positions with another hero.
Purging Potion
Treasure
You may discard this card to remove all curses from you.
Power Bracelet
Treasure
You may add a +1 bonus to any one die on rolls you make.
Crystal Shard
Treasure
You may add a +2 bonus to any one die on rolls you make.
Floating Shield
Treasure
Floating Shield prevents the first point of damage you take. This ability refreshes at the beginning of your turn.
Dwarven Fire
Treasure
You may discard this card to deal 2 damage to all enemies within the room.
Robin's Hood
Treasure
Whenever you successfully defeat a boss or monster with a Dexterity attack you may draw and additional Treasure card.
Pointy Hat
Treasure
Whenever you successfully damage an enemy with a Wisdom attack you may draw a Dungeon card.
War Paint
Treasure
Whenever you successfully damage an enemy with a Strength attack you deal 1 extra point of damage.
Magic Boomerang
Treasure
You may discard this card to deal 1 damage to an enemy within the room. At the beginning of your next turn you may discard a Dungeon card to draw the Magic Boomerang from the discard pile.
Scroll of Knowledge
Treasure
You may discard this card to draw 3 Dungeon cards. You must then immediately discard 1 Dungeon card.
Book of Knowledge
Treasure
You may hold up to 2 additional Dungeon cards in your hand.
Cloak of Flames
Treasure
You may discard a Dungeon card to deal 1 damage to all adjacent enemies.
Cloak of Shadows
Treasure
Any turn in which you do not act you are covered in shadows. You may not be dealt damage until you act again.
Winged Boots
Treasure
You may move over bottomless pits as if they were normal floors.
Lifeline
Treasure
You may discard this card to immediately move another hero into a square adjacent to you.
Bag of Gold
Treasure
When in Town you may discard this card to look through the Treasure discard pile and take a card of your choice.
Bag of Gold
Treasure
When in Town you may discard this card to look through the Treasure discard pile and take a card of your choice.
Bag of Gold
Treasure
When in Town you may discard this card to look through the Treasure discard pile and take a card of your choice.
Bag of Gold
Treasure
When in Town you may discard this card to look through the Treasure discard pile and take a card of your choice.
Bag of Gold
Treasure
When in Town you may discard this card to look through the Treasure discard pile and take a card of your choice.
Borpal Vlade
Treasure
You may add a +1 bonus to any one die on rolls you make. Additionally you may defeat the Wabberjocky with a single success.
Vampire Teeth
Treasure
Whenever you successfully damage an enemy you gain 1 Health.
Horseshoes
Treasure
Grants the Hero a +2 Move bonus.
Mirrorshield
Treasure
You may discard 2 Dungeon cards to redirect all damage from a single source back upon that source.
Cursed Ring
Treasure
You may not voluntarily discard this Treasure.
Voodoo Doll
Treasure
You may discard 2 Dungeon cards to redirect all damage from a single source to a hero of your choice.
Mana Battery
Treasure
At the end of your turn you may draw an additional Dungeon card.
Millstone
Treasure
You may discard a Dungeon card to make all other players discard a Dungeon card.
Amulet of Kroog
Treasure
You may discard this card to reshuffle both discard piles back into the decks. Additionally you must place a face down Dungeon card into all empty room of the Dungeon.