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| |status=Unfinished}} | | |status=Unfinished}} |
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| ==Instruction Cards== | | ==Rules== |
| {{card
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| |title=Magic Unlimited - Decks
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| |text=Each player has their own deck of at least 30 cards. Max deck size is 70. Each deck can have up to five copies of a single card, except ruin shrines, of which you can have unlimited.
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| |type=Special Rule
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| |bgcolor=FFFFFF
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| }}
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| {{card
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| |title=Magic Unlimited - The Field
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| |text=The field consists of several areas: the casting spell area, the active spell area, the delayed spell area, the artifacts area, the allies area, the absorbed magic area, the training area, the deck area, and the discard pile.
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| |type=Special Rule
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| |bgcolor=FFFFFF
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| }}
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| {{card
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| |title=Magic Unlimited - The Casting Spell Area
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| |text=Whenever a spell is played, it is played here first. When the listed number of turns to cast has passed, it is moved to either the active spell area or the delayed spell area. If to the active spell area, the spell will take effect, and be discarded unl
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| |type=Special Rule
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| |bgcolor=FFFFFF
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| }}
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| {{card
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| |title=Magic Unlimited - The Active Spell Area
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| |text=All spells in this area are deemed 'active'. If a spell is here and has finished its effects and will not create any more effects, it is immediately discarded.
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| |type=Special Rule
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| |bgcolor=FFFFFF
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| }}
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| {{card
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| |title=Magic Unlimited - The Delayed Spell Area
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| |text=Any spell in this area is considered a 'delayed spell'. A spell in this area may be used at any time, even during the opponents turn. It then becomes active. A spell moved from the active spell area to here may not become active on the turn you placed
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| |type=Special Rule
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| |bgcolor=FFFFFF
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| }}
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| {{card
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| |title=Magic Unlimited - The Artifacts Area
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| |text=All artifacts are placed in this area, unless attached to an ally. A single use artifact is destroyed after it's use - otherwise, artifact cards stay here.
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| |type=Special Rule
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| |bgcolor=FFFFFF
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| }}
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| {{card
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| |title=Magic Unlimited - The Allies Area
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| |text=The allies area is where all allies stay. Each ally may use their effect as often as their card allows. Every character card that you own that is not your character is an ally, in addition to creatures.
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| |type=Special Rule
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| |bgcolor=FFFFFF
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| }}
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| {{card
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| |title=Magic Unlimited - The Absorbed Magic Area
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| |text=Certain kinds of magic can bind magic to your very soul. Whatever magic is bonded goes in this area. Depending on the type of magic, a different effect occurs for all of the spells in this area.
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| |type=Special Rule
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| |bgcolor=FFFFFF
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| }}
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| {{card
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| |title=Magic Unlimited - The Training Area
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| |text=All cards that improve your skill or show that you've mastered something go here. Cards in this area are very rarely destroyed, as they represent knowledge. This area is split in two, as some knowledge cannot be learned until several turns have passed.
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| |type=Special Rule
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| |bgcolor=FFFFFF
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| }}
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| {{card
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| |title=Magic Unlimited - The Deck and Discard Pile
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| |text=The discard pile is where all used or destroyed cards go, and is placed next to the deck. Either player can look through either player's discard pile, but this is rarely needed, as cards are not often taken from the discard pile. The deck is for all und
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| |type=Special Rule
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| |bgcolor=FFFFFF
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| }}
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| {{card
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| |title=Magic Unlimited - Turns
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| |text=Each turn, a player may take up to three actions, unless a card adds or subtracts actions. An action is performing one of the following: drawing a cards, casting a spell, continuing to cast a spell, activate a character or creature's effect, attack with
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| |type=Special Rule
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| |bgcolor=FFFFFF
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| }}
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| {{card
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| |title=Magic Unlimited - Casting a Spell
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| |text=To cast a spell, take the appropriate card from your hand and place it in the casting spell area. Each turn, you must spend one action to continue your spell, and one is subtracted from the turn number remaining. By using all three actions for this, two
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| |type=Special Rule
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| |bgcolor=FFFFFF
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| }}
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| {{card
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| |title=Magic Unlimited - How to Play
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| |text=Magic Unlimited is played by the two players taking turns to attempt to defeat each other's main character in magical combat. Each player has as many hitpoints as their main character does. When the main character is defeated, that player loses.
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| |type=Special Rule
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| |bgcolor=FFFFFF
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| }}
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| ==Card List== | | ==Card List== |