Difference between revisions of "Invader Zim deck"

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*Minimoose
*Minimoose
*The Spooky Chihuahua
*The Spooky Chihuahua
*Robot Parents
*Brain Leech (Is that what it was called?)
*The "Resisty"
*Prisoner 777
*And many other things I missed...
*And many other things I missed...



Revision as of 07:56, 4 March 2007

Invader Zim
Designer MagiMaster
Date 2/27/2007
Players 2-4 (suggested 3)
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Invader Zim is attempting to destroy the Earth! Dib must stop him! Gaz is going to play video games!

Special Rules

Things

There are two subcategories of things in addition to generic things.

Persons are goal cards. Each person has a unique victory condition. The player that controls a person whose condition is satisfied wins the game. Unless some card says otherwise, a player can only control one person at a time.

Alien Tech functions like any other thing, but some cards affect only Alien Tech instead of generic things.

Gear

In addition to the cards, you will need a coin for flipping.

Other Rules

When a thing is destroyed all things on that thing (including all things on those things) are destroyed as well. For example, if The PAK is on Dib, Dib is on The Skool, and The Skool is destroyed, all three are destroyed. (Since The PAK is destroyed, it's ability can't be used.)

Notes

This deck has been partially tested, but never thoroughly. It seems to play alright, if a little slowly. Currently, too many cards are focused on only one goal.

Currently there are several cards I'd like to add, but I don't really know what to do with them:

  • Lawn Gnomes
  • Shloogorgh
  • Sizz-lorr
  • The Tallest
  • The Massive
  • Mars
  • Gym
  • Mortos der Soulstealer
  • Tak
  • Minimoose
  • The Spooky Chihuahua
  • Robot Parents
  • Brain Leech (Is that what it was called?)
  • The "Resisty"
  • Prisoner 777
  • And many other things I missed...

Feel free to add new cards (especially those above) but any changes to existing cards should be discussed. Also, the existing cards use very technical body text. Please try to maintain this style. (In this deck's creator's opinion, this prevents any confusion over what the card does without ruining the sense of humor.) However, if you think you can make the text clearer, feel free to try.

Invader Zim and the characters therein belong to Jhonen Vasquez (or should).

Have Fun!


Card List

Zim
Thing - Person
If Destroy the World is played, the controller of this card wins the game.
Card by MagiMaster
Dib
Thing - Person
If Alien Autopsy is played, the controller of this card wins the game.
Card by MagiMaster
Gaz
Thing - Person
If the controller of this card also controls a Game Slave 2 and a copy of Piggy Hunter, they win the game.
Card by MagiMaster
Miss Bitters
Thing - Person
If the controller of this card also controls The Skool, Zim, Dib and Gaz, they win the game.
Card by MagiMaster
Destroy the World
Action
This can only be played if you control Zim, Voot Cruise, Master Plan and Doomsday Device.
Card by MagiMaster
Voot Cruiser
Thing - Alien Tech
Card by MagiMaster
Master Plan
Thing
This can only be played on Zim. At the end of your turn, destroy this card if Photographic Evidence is in play.
Card by MagiMaster
Voot Carrier
Thing
Action: Return the Voot Cruiser from the discard pile to your hand. This card now counts as Alien Tech.
Card by MagiMaster
Bees
Action
Destroy an Alien Tech thing other than GIR.
Card by MagiMaster
Alien Autopsy
Action
Play this only if you control Dib, The Swollen Eye and Photographic Evidence.
Card by MagiMaster
The Swollen Eye
Thing
At the end of your turn, flip a coin. If it is tails, return The Swollen Eye to your hand.
Card by MagiMaster
Photographic Evidence
Thing
Play this only if some other player controls Zim and some Alien Tech thing.
Card by MagiMaster
Zim's Disguise
Thing
This can only be played on Zim. Alien Autopsy and Photographic Evidence cannot be played while this is in play.
Card by MagiMaster
Game Slave 2
Thing
Play this only if you control Batteries and The Mall.
Card by MagiMaster
Piggy Hunter
Thing
This can only be played if you control Money and The Mall.
Card by MagiMaster
Batteries
Thing
Card by MagiMaster
Money
Thing
Card by MagiMaster
The Mall
Thing
Play this only if you control Gaz and at least one other person is in play.
Card by MagiMaster
Iggins!
Action
Take control of target non-person thing.
Card by MagiMaster
The Skool
Thing
Any person can be played on The Skool without the usual restrictions on the number of person cards that a player can control. Person cards on The Skool cannot be used to win the game.
Action: Move target person you control onto The Skool.
Action: Move target person off the Skool, as long as you do not already control a person not on The Skool.
Room with a Moose
Action
Destroy all person cards on The Skool.
Card by MagiMaster
Skoolbell
Action
Move target person onto The Skool. The controller of The Skool gains control of that person. Play this card only if this is possible.
Card by MagiMaster
Meat
Action
Destroy Zim.
Card by MagiMaster
Bologna DNA
Action
Destroy Dib.
Card by MagiMaster
Out of Soda
Action
Destroy Gaz.
Card by MagiMaster
Lice
Action
Destroy Miss Bitters.
Card by MagiMaster
Germs
Action
Destroy target person.
Card by MagiMaster
Giant Water Balloon
Action
Play this only if you control the Voot Cruiser. Destroy target thing.
Card by MagiMaster
Screaming Temporal Doom
Action
Play this only if you control a person. Destroy target person and the person you control.
Card by MagiMaster
Professor Membrane
Action
Return one card from the discard pile to your hand.
Card by MagiMaster
Operation Impending Doom II
Action
Shuffle the discard pile (including this card) back into the draw pile, then draw one card.
Card by MagiMaster
Obey Pustulio
Action
Look at target player's hand. Take one card from their hand and put it in yours.
Card by MagiMaster
Skip Skool
Action
If you control Zim, outside of The Skool, choose one: Return Master Plan from the discard pile to your hand OR destroy Photographic Evidence. If you control Dib, outside of The Skool, return Photographic Evidence from the discard pile to your hand.
Card by MagiMaster
Irken Persuasion
Action
Look at target player's hand. They must discard one card of your choice.
Card by MagiMaster
Bloaty's Pizza Hog
Action
Each player must discard a number of cards, at random, equal to the number of player cards they control.
Card by MagiMaster
Hobo 13
Action
Draw two cards. Flip a coin. If it's heads, discard a card. If it's tails, discard a card at random.
Card by MagiMaster
Ultra-Peepi
Action
Destroy target non-person thing.
Card by MagiMaster
Mall Security
Action
Play this card only if The Mall is in play. Target player must discard a card.
Card by MagiMaster
Space Meat
Action
Counter Germs or destroy Germ-Spotting Micro Goggles. This card can be played at any time. If it is played outside of your turn, it counts as your action for your next turn.
Card by MagiMaster
The Great Foodening
Action
Target player loses their next turn. Flip a coin. If it's tails, you also lose your next turn.
Card by MagiMaster
Space Time Object Replacement Device
Thing - Alien Tech
Action: Choose a player. Give a thing you control to that player, then take a thing that player controls. Flip a coin. If it is tails, destroy this card.
Card by MagiMaster
Megadoomer
Thing - Alien Tech
Action: Destroy this card. Target player must discard one card at random.
Card by MagiMaster
Nanosub
Thing
Action: Destroy this card. Gain control of target person.
Card by MagiMaster
The PAK
Thing
Play this card only on a person. That person cannot be destroyed while this is in play.
Card by MagiMaster
Robotic Eyes
Thing
Action: Destroy this card. Target player must discard their hand and then draw five cards.
Card by MagiMaster
Germ-Spotting Micro Goggles
Thing
Play this card only on a person. Germs cannot be played on that person. At the beginning of that person's controller's next turn, they must destroy this card and skip the rest of their turn.
Card by MagiMaster
GIR
Thing - Alien Tech
Action: Flip a coin. If it's heads, destroy target thing. If it's tails, destroy this card.
Card by MagiMaster
GIR's Disguise
Thing
This can only be played on GIR. GIR does not count as Alien Tech if this card is in play.
Card by MagiMaster
Duty Mode
Thing
Play this only on GIR. If using GIR's action would destroy GIR, destroy this card instead.
Card by MagiMaster
Junk Food
Action
Play this only if Duty Mode is not in play. Prevent GIR from destroying a card. This card can be played at any time. If it is played outside of your turn, it counts as your action for your next turn.
Card by MagiMaster
Rubber Piggy
Action
Choose one: prevent GIR from destroying a card OR destroy Duty Mode. This card can be played at any time. If it is played outside of your turn, it counts as your action for your next turn.
Card by MagiMaster
Deadly Waves of Stupidness
Action
Play this only if GIR is in play. Target player must discard two cards at random.
Card by MagiMaster