Difference between revisions of "Talk:Invader Zim deck"

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::Scenerio:Play The PAK on Dib and move Dib to The Skool.  Then play Miss Bitters.  Then destroy The Skool.-[[User:Bucky|Bucky]] 16:48, 1 March 2007 (UTC)
::Scenerio:Play The PAK on Dib and move Dib to The Skool.  Then play Miss Bitters.  Then destroy The Skool.-[[User:Bucky|Bucky]] 16:48, 1 March 2007 (UTC)
:::I think both Dib and The PAK should be destroyed.  (Since The PAK is destroyed, it can't protect Dib.)  I'll add this to the rules section. [[User:MagiMaster|MagiMaster]] 20:30, 1 March 2007 (UTC)
:::I think both Dib and The PAK should be destroyed.  (Since The PAK is destroyed, it can't protect Dib.)  I'll add this to the rules section. [[User:MagiMaster|MagiMaster]] 20:30, 1 March 2007 (UTC)
== People ==
One of the problems with this deck is the limited number of people cards.  (Duplicating the cards doesn't really fit the style of play.)  Unfortunately, Zim, Dib, Gaz and Miss Bitters nearly covers all of the main characters (and Miss Bitters is stretching it a bit).  Perhaps I could make Tak a person card, but I don't really know what a good goal would be for her.  Does anyone have any suggestions for person cards or for a victory condition for Tak? [[User:MagiMaster|MagiMaster]] 07:50, 4 March 2007 (UTC)

Revision as of 07:50, 4 March 2007

Is The Skool intended to let a player move a Person off it if he already has another Person in play off The Skool? -Bucky 05:34, 1 March 2007 (UTC)

You should only have (at most) one person off of The Skool before and after using its action. Should I try to rewrite the text? MagiMaster 06:42, 1 March 2007 (UTC)

How about:

The Skool
Thing
Any person can be played on The Skool without the usual restrictions on the number of person cards that a player can control. Person cards on The Skool cannot be used to win the game.
Action: Move target person you control onto The Skool.
Action: Move target person off the Skool, as long as you do not already control a person not on The Skool.


Also, what happens to Persons on The Skool in the event of a Giant Water Balloon attack? -Bucky 06:56, 1 March 2007 (UTC)

That works. As for the water balloon, isn't it a general rule that if something is destroyed, everything on it is too? If not, I think it applies for this game. For example, if you destroy Zim while he's wearing his disguise, the disguise can't be anywhere else. MagiMaster 07:29, 1 March 2007 (UTC)
Scenerio:Play The PAK on Dib and move Dib to The Skool. Then play Miss Bitters. Then destroy The Skool.-Bucky 16:48, 1 March 2007 (UTC)
I think both Dib and The PAK should be destroyed. (Since The PAK is destroyed, it can't protect Dib.) I'll add this to the rules section. MagiMaster 20:30, 1 March 2007 (UTC)

People

One of the problems with this deck is the limited number of people cards. (Duplicating the cards doesn't really fit the style of play.) Unfortunately, Zim, Dib, Gaz and Miss Bitters nearly covers all of the main characters (and Miss Bitters is stretching it a bit). Perhaps I could make Tak a person card, but I don't really know what a good goal would be for her. Does anyone have any suggestions for person cards or for a victory condition for Tak? MagiMaster 07:50, 4 March 2007 (UTC)