Difference between revisions of "Dungeoneers"
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|type=Gold | |type=Gold | ||
|text=The Hero receives 5Gold. | |text=The Hero receives 5Gold. | ||
}} | |||
{{card | |||
|title=Tentacle Monster! | |||
|bgcolor = FFF | |||
|type=Boss | |||
|cornervalue = 600 | |||
|text=A Tentacle Monster appears before you! It disgusting appendages whip across the dungeon entangle everyone. | |||
}} | |||
{{card | |||
|title=Implord! | |||
|bgcolor = FFF | |||
|type=Boss | |||
|cornervalue = 600 | |||
|text=An Implord materializes before you. Two imps appear beside him as he lets out a fierce howl from the underworld. | |||
}} | |||
{{card | |||
|title=Giant Gelatinous Goo! | |||
|bgcolor = FFF | |||
|type=Boss | |||
|cornervalue = 600 | |||
|text=You stumble upon a Giant Gelatinous Goo! You notice the remains of unfortunate adventures as it slowly oozes toward you. | |||
}} | |||
{{card | |||
|title=Minotaur! | |||
|bgcolor = FFF | |||
|type=Boss | |||
|cornervalue = 600 | |||
|text=You hear the snap of a bone and notice a Minotaur picking his teeth with a femur. | |||
}} | |||
{{card | |||
|title=Giant Anaconda! | |||
|bgcolor = FFF | |||
|type=Boss | |||
|cornervalue = 600 | |||
|text=Coiled around the walls of the room is the massive body of a great snake. It hisses and descends upon you. | |||
}} | |||
{{card | |||
|title=Angry Dragon! | |||
|bgcolor = FFF | |||
|type=Boss | |||
|cornervalue = 600 | |||
|text=The room smells of burnt flesh. You're trying to avoid the charred remains of adventurers when you notice the dragon. | |||
}} | |||
{{card | |||
|title=Undead King! | |||
|bgcolor = FFF | |||
|type=Boss | |||
|cornervalue = 600 | |||
|text=Sitting upon his throne of bones the Undead King beckons you toward him. | |||
}} | |||
{{card | |||
|title=Spider Queen! | |||
|bgcolor = FFF | |||
|type=Boss | |||
|cornervalue = 600 | |||
|text=The web bundles wrapped and stashed away in this room look oddly like people. Then you notice something move... | |||
}} | |||
{{card | |||
|title=Door to the Void! | |||
|bgcolor = FFF | |||
|type=Boss | |||
|cornervalue = 600 | |||
|text=Swirling daemonmists surround this otherworldly gate. Two voidlings dance about it until they notice you. | |||
}} | |||
{{card | |||
|title=Doppelganger! | |||
|bgcolor = FFF | |||
|type=Boss | |||
|cornervalue = 600 | |||
|text=The mists in this room begin to take shape before you as you enter. The hollow form begins to resemble you... | |||
}} | }} |
Revision as of 18:53, 23 October 2009
Dungeoneers | |
---|---|
Designer | Pont |
Date | 7/06/2009 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Card List
Potion
Treasure
Use: Restores 1 Health. Consumable
Scroll of Town Portal
Treasure
Use: Creates a Town Portal in an adjacent square. Units may use their Action to enter the portal and return to Town. Villagers may return to town through the Town Portal. Consumable
Ankh of Life
Treasure
The next time you die you may discard the Ankh of Life to return your hero to play with full health. Consumable
Goblin Mask
Treasure
When you pull a Monster encounter you may not be attacked unless you are the only hero in the room or you attack the monsters first.
Cape of Escape
Treasure
Use: Allows you to spend your Action to return to a Dungeon Entrance.
Crystal Hourglass
Treasure
Use: Allows the player to take another turn immediately after the current turn. Consumable
Magnificent Monocle
Treasure
Grants the Hero a Range +1 Bonus on all Ranged abilities.
Running Shoes
Treasure
Grants the Hero a Speed +1 Bonus.
Atma Charm
Treasure
When the Hero is reduced to 1 Health he gains a +2 Power Bonus until he recovers Health or dies.
Heart Pendant
Treasure
Grants the Hero a Health +1 Bonus.
Empower Ring
Treasure
Grants the Hero a Strength +1 Bonus.
Tinker Ring
Treasure
Grants the Hero a Dexterity +1 Bonus.
Inspire Ring
Treasure
Grants the Hero a Wisdom +1 Bonus.
Barter Ring
Treasure
When the Hero is purchasing equipment in town he receives a 20% discount on any items purchased.
Enlightening Herb
Treasure
The Hero may learn 1 new ability. Consumable
200
VillagerRescue
You will receive a Renown bonus if the Villager escapes the dungeon by moving on a Dungeon Entrance.
Villager Hit 1
Str 2 | Dex 2 | Wis 2 |
Spd 3 | Pow 0 | Arm 0 |
400
VillagersRescue
You will receive a Renown bonus if both Villagers escape the dungeon by moving on a Dungeon Entrance.
Villager Hit 1
Str 2 | Dex 2 | Wis 2 |
Spd 3 | Pow 0 | Arm 0 |
300
Village HeroRescue
You will receive a Renown bonus if the Village Hero escapes the dungeon by moving on a Dungeon Entrance.
Village Hero Hit 2
Str 3 | Dex 2 | Wis 2 |
Spd 3 | Pow 1 | Arm 0 |
300
Village HealerRescue
You will receive a Renown bonus if the Village Healer escapes the dungeon by moving on a Dungeon Entrance.
Village Healer Hit 2
Heal (Wis) - Restores 1 Health for each Success. Range 4.
Str 1 | Dex 2 | Wis 3 |
Spd 2 | Pow 1 | Arm 0 |
400
Village GrammyRescue
You will receive a Renown bonus if the Village Grammy escapes the dungeon by moving on a Dungeon Entrance.
Village Grammy Hit 1
Str 1 | Dex 1 | Wis 3 |
Spd 1 | Pow 0 | Arm 0 |
500
DamselRescue
You will receive a Renown bonus if the Damsel escapes the dungeon by moving on a Dungeon Entrance. If the Damsel ever ends her turn in a room without any Heroes she is immediately kidnapped by goblins.
Damsel Hit 2
Str 1 | Dex 1 | Wis 3 |
Spd 1 | Pow 0 | Arm 0 |
Dungeon Shopkeeper
Heroes within the same room as the shopkeeper may purchase equipment as if they were in town.
Shopkeeper Hit 3
Str 3 | Dex 2 | Wis 2 |
Spd 3 | Pow 0 | Arm 2 |
Druid
Rescue
A Druid hero joins your party!
Necromancer
Rescue
A Necromancer hero joins your party!
Sorcerer
Rescue
A Sorcerer hero joins your party!
Cleric
Rescue
A Cleric hero joins your party!
Ranger
Rescue
A Ranger hero joins your party!
Knight
Rescue
A Knight hero joins your party!
Warrior
Rescue
A Warrior hero joins your party!
Rogue
Rescue
A Rogue hero joins your party!
Bottomless Pit!
Trap
The entire room becomes a bottomless pit. Any unit unfortunate enough to be in the room falls. In a bottomless pit you die of starvation. A successful Dexterity roll (1+ Successes) will allow a hero to move 1 square.
Cave In!
Trap
The square outside the room that the Hero used to enter the room before overturning the trap becomes covered with impassable rocks. Any unit standing in that square dies. That square is now impassable and the Hero must find another way out. Or die of starvation.
Goblin Trash Compactor!
Trap
The exits of the room are sealed off. At the beginning of your turn 1 square of the room becomes impassable. Any unit standing in that square is killed. A hero outside and adjacent to the room may spend their Action to open the door to allow units within to escape.
Acid Bath!
Trap
The Hero uncovering this trap loses the Armor he is wearing.
Dust of Rust!
Trap
The Hero uncovering this trap loses the Weapon he is wielding.
Trap Door!
Trap
The Hero uncovering this trap is immediately moved to a room chosen by the player to their left.
Lifespring!
Trap
Any unit that ends its turn in an adjacent square of the Lifespring gains 1 Health.
Deathspring!
Trap
Any unit that ends its turn adjacent to the Deathspring dies. Any unit that ends its turn 2 squares away from the Deathspring loses 1 Health.
Goblin Arena!
Trap
The Hero uncovering this trap may not leave the room until they defeat the Goblin Hacker that is inside the room. No other hero may enter the room or attack into it until either the Goblin Hacker or the hero are dead. If the hero dies another hero may enter the room if they wish. The Goblin Hacker may not leave the room.
Town Portal!
Trap
A Town Portal appears inside the encounter room. Any hero may spend their Action to return to town. They may return to the Dungeon on the following turn. Villagers may use the Town Portal to escape to town.
Sleeping Gas!
Trap
The hero uncovering this immediately ends their turn. Until their next turn they may not use their Armor bonus while being attacked.
Shadowy Hand!
Trap
A shadowy hand descends upon the Hero uncovering this trap. A successful Wisdom roll (3+ Successes) will allow the Hero to resist the hand. Otherwise the hand returns the Hero to the entrance they used to enter the dungeon.
Sneaky Cheeky Monkey!
Trap
The Hero uncovering this trap loses 1 piece of equipment. The player to the left chooses which equipment is stolen.
Timewell!
Trap
Any unit that ends its turn in an adjacent square of the Timewell may immediately take another turn.
Poison Dart!
Trap
The hero uncovering this trap takes 1 damage.
500
Goblins!Monster
Goblins Attack! A Goblin Tank and (4) Goblin Flunkies appear.
500
Goblins!Monster
Goblins Attack! A Goblin Hacker and (4) Goblin Flunkies appear.
500
Goblins!Monster
Goblins Attack! A Goblin Hacker and (2) Goblin Slingers appear.
500
Goblins!Monster
Goblins Attack! A Goblin Hacker and (2) Goblin Slingers appear.
500
Goblins!Monster
Goblins Attack! A Goblin Hacker and (2) Goblin Sneakers appear.
500
Goblins!Monster
Goblins Attack! A Goblin Hacker and (2) Goblin Firers appear.
300
Goblins!Monster
Goblins Attack! A Goblin Shaman and (2) Goblin Slingers appear.
300
Goblins!Monster
Goblins Attack! A Goblin Shaman and (2) Goblin Firers appear.
300
Goblins!Monster
Goblins Attack! A Goblin Shaman and (2) Goblin Sneakers appear.
600
Goblins!Monster
Goblins Attack! A Goblin Tank and Goblin Hacker appear.
400
Goblins!Monster
Goblins Attack! A (2) Goblin Firers and (2) Goblin Sneakers appear.
Gold
Gold
The Hero receives 10 Gold.
Gold
Gold
The Hero receives 5 Gold.
Gold
Gold
The Hero receives 5 Gold.
Gold
Gold
The Hero receives 10 Gold.
Gold
Gold
The Hero receives 5Gold.
600
Tentacle Monster!Boss
A Tentacle Monster appears before you! It disgusting appendages whip across the dungeon entangle everyone.
600
Implord!Boss
An Implord materializes before you. Two imps appear beside him as he lets out a fierce howl from the underworld.
600
Giant Gelatinous Goo!Boss
You stumble upon a Giant Gelatinous Goo! You notice the remains of unfortunate adventures as it slowly oozes toward you.
600
Minotaur!Boss
You hear the snap of a bone and notice a Minotaur picking his teeth with a femur.
600
Giant Anaconda!Boss
Coiled around the walls of the room is the massive body of a great snake. It hisses and descends upon you.
600
Angry Dragon!Boss
The room smells of burnt flesh. You're trying to avoid the charred remains of adventurers when you notice the dragon.
600
Undead King!Boss
Sitting upon his throne of bones the Undead King beckons you toward him.
600
Spider Queen!Boss
The web bundles wrapped and stashed away in this room look oddly like people. Then you notice something move...
600
Door to the Void!Boss
Swirling daemonmists surround this otherworldly gate. Two voidlings dance about it until they notice you.
600
Doppelganger!Boss
The mists in this room begin to take shape before you as you enter. The hollow form begins to resemble you...