Difference between revisions of "Dungeoneers"

From Dvorak - A Blank-Card Game
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==Card List==
==Card List==
{{card
{{card
|title=Treasure!
|title=Potion
|bgcolor = FFF
|bgcolor = FFF
|type=Potion
|type=Treasure
|text=Use: Restores 1 Health. <i>Consumable</i>
|text=Use: Restores 1 Health. <i>Consumable</i>
}}
}}
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|title=Scroll of Town Portal
|title=Scroll of Town Portal
|bgcolor = FFF
|bgcolor = FFF
|type=Item
|type=Treasure
|text=Use: Creates a Town Portal in an adjacent square. Units may use their Action to enter the portal and return to Town. <i>Consumable</i>
|text=Use: Creates a Town Portal in an adjacent square. Units may use their Action to enter the portal and return to Town. Villagers may return to town through the Town Portal. <i>Consumable</i>
}}
}}


{{card
{{card
|title=Fortune Cookie
|title=Ankh of Life
|bgcolor = FFF
|bgcolor = FFF
|type=Item
|type=Treasure
|text=The next time you die you may discard the Fortune Cookie to return your hero to play with full health. You must speak with an Asian accent or discard the Fortune Cookie.
|text=The next time you die you may discard the Ankh of Life to return your hero to play with full health. <i>Consumable</i>
}}
}}


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|title=Goblin Mask
|title=Goblin Mask
|bgcolor = FFF
|bgcolor = FFF
|type=Item
|type=Treasure
|text=When you enter a new floor of the Dungeon enemy Goblins cannot attack you until you use an ability or make an attack.
|text=When you pull a Monster encounter you may not be attacked unless you are the only hero in the room or you attack the monsters first.
}}
}}


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|title=Cape of Escape
|title=Cape of Escape
|bgcolor = FFF
|bgcolor = FFF
|type=Item
|type=Treasure
|text=Use: Allows you to return to Town. You may return to the Dungeon Floor Entrance after 1 turn.
|text=Use: Allows you to spend your Action to return to a Dungeon Entrance.
}}
}}


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|title=Crystal Hourglass
|title=Crystal Hourglass
|bgcolor = FFF
|bgcolor = FFF
|type=Item
|type=Treasure
|text=Use: Allows the Heroes to take another turn immediately after the current turn. <i>Consumable</i>
|text=Use: Allows the player to take another turn immediately after the current turn. <i>Consumable</i>
}}
}}


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|title=Magnificent Monocle
|title=Magnificent Monocle
|bgcolor = FFF
|bgcolor = FFF
|type=Item
|type=Treasure
|text=Grants the Hero a Range +1 Bonus on all Ranged abilities.
|text=Grants the Hero a Range +1 Bonus on all Ranged abilities.
}}
}}
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|title=Running Shoes
|title=Running Shoes
|bgcolor = FFF
|bgcolor = FFF
|type=Item
|type=Treasure
|text=Grants the Hero a Speed +1 Bonus.
|text=Grants the Hero a Speed +1 Bonus.
}}
}}
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|title=Atma Charm
|title=Atma Charm
|bgcolor = FFF
|bgcolor = FFF
|type=Item
|type=Treasure
|text=When the Hero is reduced to 1 Health he gains a +2 Power Bonus until he recovers Health or dies.
|text=When the Hero is reduced to 1 Health he gains a +2 Power Bonus until he recovers Health or dies.
}}
}}
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|title=Heart Pendant
|title=Heart Pendant
|bgcolor = FFF
|bgcolor = FFF
|type=Item
|type=Treasure
|text=Grants the Hero a Health +1 Bonus.
|text=Grants the Hero a Health +1 Bonus.
}}
}}
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|title=Empower Ring
|title=Empower Ring
|bgcolor = FFF
|bgcolor = FFF
|type=Item
|type=Treasure
|text=Grants the Hero a Strength +1 Bonus.
|text=Grants the Hero a Strength +1 Bonus.
}}
}}
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|title=Tinker Ring
|title=Tinker Ring
|bgcolor = FFF
|bgcolor = FFF
|type=Item
|type=Treasure
|text=Grants the Hero a Dexterity +1 Bonus.
|text=Grants the Hero a Dexterity +1 Bonus.
}}
}}
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|title=Inspire Ring
|title=Inspire Ring
|bgcolor = FFF
|bgcolor = FFF
|type=Item
|type=Treasure
|text=Grants the Hero a Wisdom +1 Bonus.
|text=Grants the Hero a Wisdom +1 Bonus.
}}
}}
Line 102: Line 102:
|title=Barter Ring
|title=Barter Ring
|bgcolor = FFF
|bgcolor = FFF
|type=Item
|type=Treasure
|text=When the Hero is purchasing equipment in town he receives a 20% discount on any items purchased.
|text=When the Hero is purchasing equipment in town he receives a 20% discount on any items purchased.
}}
}}


{{card
{{card
|title=Weapon Upgrade
|title=Enlightening Herb
|bgcolor = FFF
|bgcolor = FFF
|type=Upgrade
|type=Treasure
|text=The Hero receives the next available Weapon that is more powerful than their current one.
|text=The Hero may learn 1 new ability. <i>Consumable</i>
}}
}}
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!Traps


{{card
{{card

Revision as of 23:27, 21 October 2009

Dungeoneers
Designer Pont
Date 7/06/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.


Card List

Potion
Treasure
Use: Restores 1 Health. Consumable
Scroll of Town Portal
Treasure
Use: Creates a Town Portal in an adjacent square. Units may use their Action to enter the portal and return to Town. Villagers may return to town through the Town Portal. Consumable
Ankh of Life
Treasure
The next time you die you may discard the Ankh of Life to return your hero to play with full health. Consumable
Goblin Mask
Treasure
When you pull a Monster encounter you may not be attacked unless you are the only hero in the room or you attack the monsters first.
Cape of Escape
Treasure
Use: Allows you to spend your Action to return to a Dungeon Entrance.
Crystal Hourglass
Treasure
Use: Allows the player to take another turn immediately after the current turn. Consumable
Magnificent Monocle
Treasure
Grants the Hero a Range +1 Bonus on all Ranged abilities.
Running Shoes
Treasure
Grants the Hero a Speed +1 Bonus.
Atma Charm
Treasure
When the Hero is reduced to 1 Health he gains a +2 Power Bonus until he recovers Health or dies.
Heart Pendant
Treasure
Grants the Hero a Health +1 Bonus.
Empower Ring
Treasure
Grants the Hero a Strength +1 Bonus.
Tinker Ring
Treasure
Grants the Hero a Dexterity +1 Bonus.
Inspire Ring
Treasure
Grants the Hero a Wisdom +1 Bonus.
Barter Ring
Treasure
When the Hero is purchasing equipment in town he receives a 20% discount on any items purchased.
Enlightening Herb
Treasure
The Hero may learn 1 new ability. Consumable

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !Traps

Armor Upgrade
Upgrade
The Hero receives the next available Armor that is more powerful than their current one.
Gold
Gold
The Hero receives 10 Gold.
Gold
Gold
The Hero receives 5 Gold.
Gold
Gold
The Hero receives 5 Gold.
Gold
Gold
The Hero receives 10 Gold.