Difference between revisions of "Call of Cthulhu deck"
MagiMaster (talk | contribs) (More cards) |
MagiMaster (talk | contribs) (Another card) |
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|title=Asylum | |title=Asylum | ||
|type=Thing - Location | |type=Thing - Location | ||
|text=Destroy all secrets you control when you play this card. You cannot | |text=Destroy all secrets you control when you play this card. You cannot lose sanity while you control this. You cannot play any card that costs sanity while this is in play. At the beginning of each of your turns, regain 1 sanity. You may destroy this card at any time. | ||
|longtext=true | |longtext=true | ||
|bgcolor=000066 | |bgcolor=000066 | ||
Line 163: | Line 163: | ||
|text=When this card is played, choose a creature already on the board. Treat Living Shadow as an exact copy of that creature. If the target creature is destroyed, destroy Living Shadow. | |text=When this card is played, choose a creature already on the board. Treat Living Shadow as an exact copy of that creature. If the target creature is destroyed, destroy Living Shadow. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Thing from the Deep | |||
|type=Action | |||
|cornervalue=2 | |||
|text=All players who don't control any locations lose 2 sanity. | |||
|bgcolor=660000 | |||
|creator=MagiMaster | |creator=MagiMaster | ||
}} | }} |
Revision as of 21:46, 3 March 2007
Call of Cthulhu | |
---|---|
Designer | MagiMaster |
Date | 2/28/2007 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
There are things out there Man was not meant to know. You're out to find them, but doing so may cost you your sanity.
Special Rules
Sanity
Players begin with a number of sanity points, usually about 50 (use change, dice, paper or whatever to keep up with them). Many cards have a sanity cost to play (their corner value) and recovering sanity is very difficult.
Secrets
There is a special type of thing called a Secret. Secrets don't do anything by themselves, but many other cards require certain Secrets. You can only control one of each type of secret at once.
Card Types
The type of a thing will include any categories it belongs to, followed by any secrets required to play it. For example, the Walking Corpse is listed as Thing - Undead Creature - Magic. This means it counts as both an Undead and a Creature, and requires the Secret of Magic to play. An action will list any secrets required to play it. For example, Summon Tentacle Horror is listed as Action - Summoning, so it requires the Secret of Summoning to play.
Winning and Losing
A player is eliminated when they run out of sanity.
The last sane player is the winner.
Notes
This is a small part of a deck some friends and I had played around with a while ago. I don't have the deck anymore, but I thought someone else might want to use the idea. Also, I don't remember many details about the deck (such as how much a secret costs), and there were four secrets, but I don't remember what they were now.
Card List
Choose one: Put one card from the discard pile into your hand or shuffle the discard pile (including this card) into the draw pile and draw one card.
Action: Duplicate the effect of whatever card is under Familiar.