Difference between revisions of "Dungeoneers"
From Dvorak - A Blank-Card Game
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{{card | {{card | ||
|title= | |title=Empower Ring | ||
|type=Item | |type=Item | ||
|text=Grants the Hero a Strength +1 Bonus. | |text=Grants the Hero a Strength +1 Bonus. | ||
Line 75: | Line 75: | ||
{{card | {{card | ||
|title= | |title=Tinker Ring | ||
|type=Item | |type=Item | ||
|text=Grants the Hero a Dexterity +1 Bonus. | |text=Grants the Hero a Dexterity +1 Bonus. | ||
Line 81: | Line 81: | ||
{{card | {{card | ||
|title= | |title=Inspire Ring | ||
|type=Item | |type=Item | ||
|text=Grants the Hero a Wisdom +1 Bonus. | |text=Grants the Hero a Wisdom +1 Bonus. | ||
}} | }} | ||
{{card | |||
|title=Barter Ring | |||
|type=Item | |||
|text=When the Hero is purchasing equipment in town he gains a discount of 5 Gold on any items. | |||
}} | |||
{{card | {{card | ||
Line 106: | Line 111: | ||
|bgcolor = CC9 | |bgcolor = CC9 | ||
|text=The exits of the Encounter Room are sealed off. On the Dungeon Keeper's turn 1 unoccupied square of the Encounter Room is considered impassable. If there are no unoccupied squares then a unit of the Dungeon Keeper's choosing dies. If a unit is standing in a square adjacent to the Encounter Room they may open the door. | |text=The exits of the Encounter Room are sealed off. On the Dungeon Keeper's turn 1 unoccupied square of the Encounter Room is considered impassable. If there are no unoccupied squares then a unit of the Dungeon Keeper's choosing dies. If a unit is standing in a square adjacent to the Encounter Room they may open the door. | ||
}} | }} | ||
Revision as of 01:34, 17 July 2009
Dungeoneers | |
---|---|
Designer | Pont |
Date | 7/06/2009 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Card List
Potion
Item
Use: Restores 1 Health. Consumable
Scroll of Town Portal
Item
Use: Creates a Town Portal in an adjacent square. Units may use their Action to enter the portal and return to Town. Consumable
Fortune Cookie
Item
The next time you die you may discard the Fortune Cookie to return your hero to play with full health. You must speak with an Asian accent or discard the Fortune Cookie.
Goblin Mask
Item
When you enter a new floor of the Dungeon enemy Goblins cannot attack you until you use an ability or make an attack.
Cape of Escape
Item
Use: Allows you to return to Town. You may return to the Dungeon Floor Entrance after 1 turn.
Crystal Hourglass
Item
Use: Allows the Heroes to take another turn immediately after the current turn. Consumable
Magnificent Monocle
Item
Grants the Hero a Range +1 Bonus on all Ranged abilities.
Running Shoes
Item
Grants the Hero a Speed +1 Bonus.
Atma Charm
Item
When the Hero is reduced to 1 Health he gains a +2 Power Bonus until he recovers Health or dies.
Heart Pendant
Item
Grants the Hero a Health +1 Bonus.
Empower Ring
Item
Grants the Hero a Strength +1 Bonus.
Tinker Ring
Item
Grants the Hero a Dexterity +1 Bonus.
Inspire Ring
Item
Grants the Hero a Wisdom +1 Bonus.
Barter Ring
Item
When the Hero is purchasing equipment in town he gains a discount of 5 Gold on any items.
Bottomless Pit
Trap
The entire Encounter Room becomes a bottomless pit. Any unit unfortunate enough to be in the room falls. In a bottomless pit you die of starvation.
Cave In!
Trap
The square outside the Encounter Room that the Hero used to enter the Room before overturning the trap becomes covered with impassable rocks. Any unit standing in that square dies. That square is now impassable and the Hero must find another way out. Or die of starvation.
Goblin Trash Compactor
Trap
The exits of the Encounter Room are sealed off. On the Dungeon Keeper's turn 1 unoccupied square of the Encounter Room is considered impassable. If there are no unoccupied squares then a unit of the Dungeon Keeper's choosing dies. If a unit is standing in a square adjacent to the Encounter Room they may open the door.
Acid Bath
Trap
The Hero uncovering this trap discards the Armor he is wearing.