Difference between revisions of "Dungeoneers"

From Dvorak - A Blank-Card Game
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|type=Armor
|type=Armor
|text=+1 Armor bonus. <i>Cleric, Sorcerer and Necromancer only</i>
|text=+1 Armor bonus. <i>Cleric, Sorcerer and Necromancer only</i>
}}
{{card
|title=Wizard Outfit
|type=Armor
|text=+2 Armor bonus. <i>Sorcerer only</i>
}}
}}



Revision as of 02:21, 7 July 2009

Dungeoneers
Designer Pont
Date 7/06/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.


Card List

Potion
Item
Restores 1 Health.
Scroll of Town Portal
Item
Creates a Town Portal in an adjacent square. Units may use their Action to enter the portal and return to Town.
Fortune Cookie
Item
The next time you die you may discard the Fortune Cookie to return your hero to play with full health. You must speak with an Asian accent or discard the Fortune Cookie.
Goblin Mask
Item
Any turn in which you use no abilities enemy goblins will not attack you until your next turn.
Cape of Escape
Item
Allows you to spend your action to return to Town. You may return to the Dungeon Floor Entrance after 1 turn.
Tight Leather
Armor
+2 Armor bonus. Rogue only
Loose Leather
Armor
+1 Armor bonus. +1 Speed bonus. Rogue only
Rhinoplastic
Armor
+2 Armor bonus. Ranger, Druid only
Wyrmhide
Armor
+3 Armor bonus. Ranger, Rogue, Druid only
Platemail
Armor
+3 Armor bonus. Knight and Warrior only
Blackmail
Armor
+4 Armor bonus. Warrior only
Shining Armor
Armor
+4 Armor bonus. Knight only
Silk Robes
Armor
+1 Armor bonus. Cleric, Sorcerer and Necromancer only
Wizard Outfit
Armor
+2 Armor bonus. Sorcerer only
Longerbow
Weapon
+1 Power bonus. Range 6. Ranger only
Eaglehorn
Weapon
+2 Power bonus. Range 4. Ranger only
Windforce
Weapon
+3 Power bonus. Range 6. Ranger only
Staff of a Thousand Burning Suns
Weapon
+2 Power Bonus for all Fire abilities. Sorcerer only
Bear Hands
Weapon
+2 Power Bonus when in Bear Form. Druid only


Howling Dagger
Weapon
+2 Power Bonus. Rogue and Druid only
Bottomless Pit
Trap
The entire Encounter Room becomes a bottomless pit. Any unit unfortunate enough to be in the room falls. In a bottomless pit you die of starvation.
Cave In!
Trap
The square outside the Encounter Room that the Hero used to enter the Room before overturning the trap becomes covered with impassable rocks. Any unit standing in that square dies. That square is now impassable and the Hero must find another way out. Or die of starvation.
Goblin Trash Compactor
Trap
The exits of the Encounter Room are sealed off. On the Dungeon Keeper's turn 1 unoccupied square of the Encounter Room is considered impassable. If there are no unoccupied squares then a unit of the Dungeon Keeper's choosing dies. If a unit is standing in a square adjacent to the Encounter Room they may open the door.
Acid Bath
Trap
The Hero uncovering this trap discards the Armor he is wearing.
Acid Bath
Trap
The Hero uncovering this trap discards the Armor he is wearing.