Difference between revisions of "Call of Cthulhu deck"
MagiMaster (talk | contribs) (Another card) |
MagiMaster (talk | contribs) (More cards) |
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|type=Thing - Location | |type=Thing - Location | ||
|text=While you control this card, increase your maximum hand size by 1. | |text=While you control this card, increase your maximum hand size by 1. | ||
|bgcolor=000066 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=The Light of Dawn | |||
|type=Action | |||
|text=Discard your hand, draw 5 cards and regain 2 sanity. Any player can discard a Shadow card to counter The Light of Dawn. | |||
|bgcolor=660000 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Familiar | |||
|type=Thing - Creature - Magic, Summoning | |||
|cornervalue=3 | |||
|text=Place an action card from your hand under Familiar when it's played. If you do not control the Secret of Magic and the Secret of Summoning at the end of your turn, lose 2 sanity and destroy this card and the card under it. <br/>'''Action:''' Duplicate the effect of whatever card is under Familiar. | |||
|longtext=true | |||
|bgcolor=000066 | |||
|creator=MagiMaster | |||
}} | |||
{{card | |||
|title=Living Shadow | |||
|type=Thing - Creature - Shadow | |||
|cornervalue=2 | |||
|text=When this card is played, choose a creature already on the board. Treat Living Shadow as an exact copy of that creature. If the target creature is destroyed, destroy Living Shadow. | |||
|bgcolor=000066 | |bgcolor=000066 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
}} | }} |
Revision as of 07:28, 3 March 2007
Call of Cthulhu | |
---|---|
Designer | MagiMaster |
Date | 2/28/2007 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
There are things out there Man was not meant to know. You're out to find them, but doing so may cost you your sanity.
Special Rules
Sanity
Players begin with a number of sanity points, usually about 50 (use change, dice, paper or whatever to keep up with them). Many cards have a sanity cost to play (their corner value) and recovering sanity is very difficult.
Secrets
There is a special type of thing called a Secret. Secrets don't do anything by themselves, but many other cards require certain Secrets. You can only control one of each type of secret at once.
Card Types
The type of a thing will include any categories it belongs to, followed by any secrets required to play it. For example, the Walking Corpse is listed as Thing - Undead Creature - Magic. This means it counts as both an Undead and a Creature, and requires the Secret of Magic to play. An action will list any secrets required to play it. For example, Summon Tentacle Horror is listed as Action - Summoning, so it requires the Secret of Summoning to play.
Winning and Losing
A player is eliminated when they run out of sanity.
The last sane player is the winner.
Notes
This is a small part of a deck some friends and I had played around with a while ago. I don't have the deck anymore, but I thought someone else might want to use the idea. Also, I don't remember many details about the deck (such as how much a secret costs), and there were four secrets, but I don't remember what they were now.
Card List
Choose one: Put one card from the discard pile into your hand or shuffle the discard pile (including this card) into the draw pile and draw one card.
Action: Duplicate the effect of whatever card is under Familiar.