Difference between revisions of "User:Xahn Borealis/Exonet"
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===Weapons=== | ===Weapons=== | ||
There are 5 classes of weapons: | There are 5 classes of ranged weapons: | ||
*Very Light: You may equip up to | *Very Light: You may equip up to three of these on to any weapon bearing Thing. | ||
*Light: You may equip up to two of these on to any weapon bearing Thing. | *Light: You may equip up to two of these on to any weapon bearing Thing. | ||
*Standard: You equip only one of these on to any weapon bearing Thing. | *Standard: You equip only one of these on to any weapon bearing Thing. | ||
*Heavy: You may equip only one of these on to any weapon bearing Thing. Also, it's movement speed is halved. | *Heavy: You may equip only one of these on to any weapon bearing Thing. Also, it's movement speed is halved. | ||
*Very Heavy: Only one of these may be equipped by a weapon bearing Thing with the Great Strength skill. Their movement speed is reduced to 1 quarter. | *Very Heavy: Only one of these may be equipped by a weapon bearing Thing with the Great Strength skill. Their movement speed is reduced to 1 quarter. | ||
There are 3 classes of melee weapons: | |||
*Mini: You may equip up to three of these on to any weapon bearing Thing. | |||
*One-Handed: You may equip up to two of these on to any weapon bearing Thing. | |||
*Two-Handed: You equip only one of these on to any weapon bearing Thing. | |||
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Revision as of 09:42, 24 June 2009
This is a page for me to mess about with making my story Exonet into a playable card game.
Exonet | |
---|---|
Designer | Xahn Borealis |
Date | 14:25, 5 January 2009 (UTC) |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Some cards have a cornervalue. When they are played that number is added to the current Fortuna count. Things cannot attack unless it says in their card text, OR their are equipped with a weapon.
Weapons
There are 5 classes of ranged weapons:
- Very Light: You may equip up to three of these on to any weapon bearing Thing.
- Light: You may equip up to two of these on to any weapon bearing Thing.
- Standard: You equip only one of these on to any weapon bearing Thing.
- Heavy: You may equip only one of these on to any weapon bearing Thing. Also, it's movement speed is halved.
- Very Heavy: Only one of these may be equipped by a weapon bearing Thing with the Great Strength skill. Their movement speed is reduced to 1 quarter.
There are 3 classes of melee weapons:
- Mini: You may equip up to three of these on to any weapon bearing Thing.
- One-Handed: You may equip up to two of these on to any weapon bearing Thing.
- Two-Handed: You equip only one of these on to any weapon bearing Thing.
Card List
25
Alpha Soldier ArmourThing - Armor
When equipped, armour bearer gains two Light weapon attack abilities. Bearer is resistant to Very Light weapons. Cannot be equipped by bearers with Great Strength.
20
Beta Ranger ArmourThing - Armour
When equipped, armour bearer can attack without taking range into consideration. Bearer may also attack AND move once per turn, or move three times and is resistant to Very Light weapons.
15
Delta Demolitions ArmourThing - Armour
When equipped, armour bearer attack three times per turn and is resistant to all weapons up to Standard strength.
500
Fortuna AbundanceAction
Only play if total Fortuna count is 150 or more. All Things double their effectiveness until the Fortuna count drops to 75 or below.