Difference between revisions of "Invader Zim deck"
MagiMaster (talk | contribs) m (Removed redundant links (again).) |
MagiMaster (talk | contribs) m (Formatting) |
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Currently there are several cards I'd like to add, but I don't really know what to do with them: | Currently there are several cards I'd like to add, but I don't really know what to do with them: | ||
*Lawn Gnomes | |||
*Shloogorgh | |||
*Sizz-lorr | |||
*The Tallest | |||
*The Massive | |||
*Mars | |||
*Gym | |||
*Mortos der Soulstealer | |||
*Tak | |||
*Minimoose | |||
*The Spooky Chihuahua | |||
*And many other things I missed... | |||
Feel free to add new cards (especially those above) but any changes to existing cards should be discussed. Also, the existing cards use very technical body text. Please try to maintain this style. (In this deck's creator's opinion, this prevents any confusion over what the card does without ruining the sense of humor.) However, if you think you can make the text clearer, feel free to try. | Feel free to add new cards (especially those above) but any changes to existing cards should be discussed. Also, the existing cards use very technical body text. Please try to maintain this style. (In this deck's creator's opinion, this prevents any confusion over what the card does without ruining the sense of humor.) However, if you think you can make the text clearer, feel free to try. | ||
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|title=Voot Carrier | |title=Voot Carrier | ||
|type=Thing | |type=Thing | ||
|text= | |text='''Action:''' Return the Voot Cruiser from the discard pile to your hand. This card now counts as Alien Tech. | ||
|bgcolor=000088 | |bgcolor=000088 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
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|title=The Skool | |title=The Skool | ||
|type=Thing | |type=Thing | ||
|text=Any person can be played on The Skool without the usual restrictions on the number of person cards that a player can control. Person cards on The Skool cannot be used to win the game.<br/> | |text=Any person can be played on The Skool without the usual restrictions on the number of person cards that a player can control. Person cards on The Skool cannot be used to win the game.<br/>'''Action:''' Move target person you control onto The Skool. <br/>'''Action:''' Move target person off the Skool, as long as you do not already control a person not on The Skool. | ||
|longtext=true | |longtext=true | ||
|bgcolor=000088 | |bgcolor=000088 | ||
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|title=Space Time Object Replacement Device | |title=Space Time Object Replacement Device | ||
|type=Thing - Alien Tech | |type=Thing - Alien Tech | ||
|text= | |text='''Action:''' Choose a player. Give a thing you control to that player, then take a thing that player controls. Flip a coin. If it is tails, destroy this card. | ||
|longtitle=true | |longtitle=true | ||
|bgcolor=660088 | |bgcolor=660088 | ||
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|title=Megadoomer | |title=Megadoomer | ||
|type=Thing - Alien Tech | |type=Thing - Alien Tech | ||
|text= | |text='''Action:''' Destroy this card. Target player must discard one card at random. | ||
|bgcolor=660088 | |bgcolor=660088 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
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|title=Nanosub | |title=Nanosub | ||
|type=Thing | |type=Thing | ||
|text= | |text='''Action:''' Destroy this card. Gain control of target person. | ||
|bgcolor=000088 | |bgcolor=000088 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
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|title=Robotic Eyes | |title=Robotic Eyes | ||
|type=Thing | |type=Thing | ||
|text= | |text='''Action:''' Destroy this card. Target player must discard their hand and then draw five cards. | ||
|bgcolor=000088 | |bgcolor=000088 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
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|title=GIR | |title=GIR | ||
|type=Thing - Alien Tech | |type=Thing - Alien Tech | ||
|text= | |text='''Action:''' Flip a coin. If it's heads, destroy target thing. If it's tails, destroy this card. | ||
|bgcolor=660088 | |bgcolor=660088 | ||
|creator=MagiMaster | |creator=MagiMaster | ||
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|title=Rubber Piggy | |title=Rubber Piggy | ||
|type=Action | |type=Action | ||
|text=Choose one: prevent GIR from destroying a card OR destroy Duty Mode. This card can be played at any time. If it is played outside of your turn, it counts as your action for your next turn. | |text='''Choose one:''' prevent GIR from destroying a card OR destroy Duty Mode. This card can be played at any time. If it is played outside of your turn, it counts as your action for your next turn. | ||
|bgcolor=880000 | |bgcolor=880000 | ||
|creator=MagiMaster | |creator=MagiMaster |
Revision as of 17:18, 2 March 2007
Invader Zim | |
---|---|
Designer | MagiMaster |
Date | 2/27/2007 |
Players | 2-4 (suggested 3) |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Invader Zim is attempting to destroy the Earth! Dib must stop him! Gaz is going to play video games!
Special Rules
Things
There are two subcategories of things in addition to generic things.
Persons are goal cards. Each person has a unique victory condition. The player that controls a person whose condition is satisfied wins the game. Unless some card says otherwise, a player can only control one person at a time.
Alien Tech functions like any other thing, but some cards affect only Alien Tech instead of generic things.
Gear
In addition to the cards, you will need a coin for flipping.
Other Rules
When a thing is destroyed all things on that thing (including all things on those things) are destroyed as well. For example, if The PAK is on Dib, Dib is on The Skool, and The Skool is destroyed, all three are destroyed. (Since The PAK is destroyed, it's ability can't be used.)
Notes
This deck has been partially tested, but never thoroughly. It seems to play alright, if a little slowly. Currently, too many cards are focused on only one goal.
Currently there are several cards I'd like to add, but I don't really know what to do with them:
- Lawn Gnomes
- Shloogorgh
- Sizz-lorr
- The Tallest
- The Massive
- Mars
- Gym
- Mortos der Soulstealer
- Tak
- Minimoose
- The Spooky Chihuahua
- And many other things I missed...
Feel free to add new cards (especially those above) but any changes to existing cards should be discussed. Also, the existing cards use very technical body text. Please try to maintain this style. (In this deck's creator's opinion, this prevents any confusion over what the card does without ruining the sense of humor.) However, if you think you can make the text clearer, feel free to try.
Invader Zim and the characters therein belong to Jhonen Vasquez (or should).
Have Fun!
Card List
Action: Move target person you control onto The Skool.
Action: Move target person off the Skool, as long as you do not already control a person not on The Skool.