Difference between revisions of "Terminator deck"

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Fight in the present to save the future! Choose the side of Humanity and run for your life, or be Skynet and rise up and Terminate them! Also, there's time travel!
Fight in the present to save the future! Choose the side of Humanity and run for your life, or be Skynet and rise up and Terminate them! Also, there's time travel!


'''NOTE: I have only seen the first and second movies and parts of the series, so I'll use that timeline, where Sarah Connor doesn't die of cancer. I won't be following the movies' plot anyway. No fate but what you make.'''


==Rules==
==Rules==
Cards in play exist either before or after Judgement Day. They can be sent forward or back if you have a Time Machine in play under your control in the starting era. Certain cards must stay in one era, i.e. Sarah Connor can only exist before Judgement day. This is shown with a < or a > in the conrnervalue. A < indicates it can only exist before, while a > means after.
Cards in play exist either before or after Judgement Day. They can be sent forward or back if you have a Time Machine in play under your control in the starting era. Certain cards must stay in one era, i.e. Sarah Connor can only exist before Judgement day. This is shown with a < or a > in the conrnervalue. A < indicates it can only exist before, while a > means after. <> means both.





Revision as of 22:19, 31 May 2009

Terminator
Designer Xahn Borealis
Date 20:59, 22 December 2008 (UTC)
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Fight in the present to save the future! Choose the side of Humanity and run for your life, or be Skynet and rise up and Terminate them! Also, there's time travel!


Rules

Cards in play exist either before or after Judgement Day. They can be sent forward or back if you have a Time Machine in play under your control in the starting era. Certain cards must stay in one era, i.e. Sarah Connor can only exist before Judgement day. This is shown with a < or a > in the conrnervalue. A < indicates it can only exist before, while a > means after. <> means both.




Card List

<
Sarah Connor
Thing - Human
<>
John Connor
Thing - Human
John Connor can exist in both the present and the future but must be kept in separate times.
<>
John Connor
Thing - Human
John Connor can exist in both the present and the future but must be kept in separate times.
<>
Resistance Fighter
Thing - Human
Can attack like Terminators.
<>
Resistance Fighter
Thing - Human
Can attack like Terminators.
<>
Resistance Fighter
Thing - Human
Can attack like Terminators.
<>
Resistance Fighter
Thing - Human
Can attack like Terminators.
<>
Resistance Fighter
Thing - Human
Can attack like Terminators.
<>
Resistance Fighter
Thing - Human
Can attack like Terminators.
<>
Resistance Engineer
Thing - Human
Leave in play for one turn to send one Human through time.
<>
Resistance Engineer
Thing - Human
Leave in play for one turn to send one Human through time.
<>
Resistance Engineer
Thing - Human
Leave in play for one turn to send one Human through time.
<>
T-800
Thing - Metal
The T-800 can be disguised only once but cannot be disguised again after it is gone.
<>
T-800
Thing - Metal
The T-800 can be disguised only once but cannot be disguised again after it is gone.
<>
T-800
Thing - Metal
The T-800 can be disguised only once but cannot be disguised again after it is gone.
<>
T-800
Thing - Metal
The T-800 can be disguised only once but cannot be disguised again after it is gone.
<>
T-888
Thing - Metal
The T-888 can be disguised. If it loses its disguise, it can obtain another at the cost of its Actions for one turn.
<>
T-888
Thing - Metal
The T-888 can be disguised. If it loses its disguise, it can obtain another at the cost of its Actions for one turn.
>
Sniffer Dogs
Action - Human
Target Skynet opponent removes one disguise from a Terminator at random.
>
Sniffer Dogs
Action - Human
Target Skynet opponent removes one disguise from a Terminator at random.