Difference between revisions of "Talk:Gears of War deck"

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Hi, me again! I took the liberty of adding in a simple < br > at the end of each line of the fire fight instructions. This should make the rules easier to read.
Hi, me again! I took the liberty of adding in a simple < br > at the end of each line of the fire fight instructions. This should make the rules easier to read.
It'll be nice if the Characters have their own and unique special ability, like for example RAAM have the Kryll protecting him. If RAAM is close to an opponent, the opponent lose one health (Because of the Kryll) and also can send the Krylls (mid range) to attack, but in this moment, RAAM is more vulnerable. Or it can be used as a summon card or something like that.

Revision as of 20:55, 10 April 2009

How about a Hammer of Dawn? Instant kill, as long as the enemy's attack would kill you, and you score a 6 on a dice? --Lifeinsepia 19:42, 2 September 2008 (BST)

Ooooh, and an Active Reload. If you win a firefight, roll the dice. On a 5 or 6, you get +3 (testing needed?) power during the next firefight? --Lifeinsepia 19:44, 2 September 2008 (BST)

Hi, me again! I took the liberty of adding in a simple < br > at the end of each line of the fire fight instructions. This should make the rules easier to read.

It'll be nice if the Characters have their own and unique special ability, like for example RAAM have the Kryll protecting him. If RAAM is close to an opponent, the opponent lose one health (Because of the Kryll) and also can send the Krylls (mid range) to attack, but in this moment, RAAM is more vulnerable. Or it can be used as a summon card or something like that.