Difference between revisions of "Customfighter"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Line 107: Line 107:
|type=Thing-Character
|type=Thing-Character
|text=Helicopter Tail(15 dm, 95 acc)  
|text=Helicopter Tail(15 dm, 95 acc)  
Super Dodge(Instead of attacking, negate the effect of one attack to this character.
Super Dodge(Instead of attacking, negate the effect of one attack to this character.)
}}
 
{{card
|title=Knuckles the Echidna
|type=Thing-Character
|text=Knuckle Punch(50 dm, 50 acc)
Uppercut(45 dm, 55 acc)
}}
}}

Revision as of 16:12, 22 February 2009

Customfighter
Designer Cralag
Date 22/02/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

A game where you make your own characters and duke it out with other characters. Feel free to add your own characters to the deck.

Special Rules

Card Types

Character Cards: These do the actual fighting. They have two attacks each, and all characters have 100 HP. When a character runs out of HP, it is removed from play. All attacks have two stats, Damage and Accuracy. First, decide how much damage you want the attack to do, by multiples of 5. Subtract the amount of damage from 100, and you get your Accuracy for the attack. When making an attack on another character, roll some percentile dice. If the result is equal to the attack's accuracy or lower, it hits,and the attack's damage is subtracted from the defending character's HP. If not, it misses.

Stage Cards: These have effects on the battle.

Item Cards: These can be equipped to characters, and have an effect on the character.

Winning

One player wins if the other player has no characters left in their deck.


Card List

Mario
Thing-Character
Punch(20 dm, 80 acc) Fireball(15 dm, 85 acc)
Master Chief
Thing-Character
Rifle(30 dm, 70 acc) Energy Sword(50 dm, 50 acc)
Mewtwo
Thing-Character
Punch(20 dm, 80 acc) Energy Ball(40 dm, 60 acc)
Mushroom Kingdom
Thing-Stage
All residents of mushroom kingdom do +10 dm.
Vortex
Thing-Stage
All characters lose 20 HP when this card is played.
Goomba
Thing-Character
Walk(10 dm, 90 acc) This character only has 30 HP.
Master Chief's Rifle
Thing-Item
This is treated as an extra attack. (30 dm, 70 acc) If Master chief is on the field when this is equipped, he cannot use his Rifle attack.
Mushroom
Thing-Item
This gives +30 HP to the equipped character. Then it is removed from play.
Kirby
Thing-Character
Absorb (Copy one opponent's attack.) Kirby Hammer (35 dm, 65 acc)
Coliseum
Thing-Stage
This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks.
Addictive VideoGame
Thing-Item
No players can attack as long as this card is in play.
Sonic the Hedgehog
Thing-Character
Speedy Punch(25 dm, 75 acc) Ram(30 dm, 70 acc)
Tails the Fox
Thing-Character
Helicopter Tail(15 dm, 95 acc) Super Dodge(Instead of attacking, negate the effect of one attack to this character.)
Knuckles the Echidna
Thing-Character
Knuckle Punch(50 dm, 50 acc) Uppercut(45 dm, 55 acc)