Difference between revisions of "Call of Cthulhu deck"
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===Secrets=== | ===Secrets=== | ||
There is a special type of thing called a Secret. Secrets don't do anything by themselves, but many other cards require certain Secrets. | There is a special type of thing called a Secret. Secrets don't do anything by themselves, but many other cards require certain Secrets. You can only control one of each type of secret at once. | ||
===Winning and Losing=== | ===Winning and Losing=== |
Revision as of 19:42, 28 February 2007
Call of Cthulhu | |
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Designer | MagiMaster |
Date | 2/28/2007 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
There are things out there Man was not meant to know. You're out to find them, but doing so may cost you your sanity.
Special Rules
Sanity
Players begin with a number of sanity points, usually about 50 (use change, dice, paper or whatever to keep up with them). Many cards have a sanity cost to play and recovering sanity is very difficult.
Secrets
There is a special type of thing called a Secret. Secrets don't do anything by themselves, but many other cards require certain Secrets. You can only control one of each type of secret at once.
Winning and Losing
A player is eliminated when they run out of sanity.
The last sane player is the winner.
Notes
This is a small part of a deck some friends and I had played around with a while ago. I don't have the deck anymore, but I thought someone else might want to use the idea. Also, I don't remember many details about the deck (such as how much a secret costs).