Difference between revisions of "Techsploitation deck"
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==Special Rules== | ==Special Rules== | ||
===Research=== | ===Research=== | ||
Research is undertaken with Research points, which are given to you at the start of every turn. You get 3 at the start of your turn and may spend them to research technologies up a level. There are 5 levels of research, each letting you use that technology in a different way. | Research is undertaken with Research points, which are given to you at the start of every turn. You get 3 at the start of your turn and may spend them to research technologies up a level. There are 5 levels of research, each letting you use that technology in a different way. Technlogies can be represented in any way, counters, tokens, scraps of paper, setnotes on the MUSH, as can Machines. | ||
=====Concept===== | |||
This grants you no new technologies as it is still in the design stages. Continue Research to unlock new technologies. All Technologies are considered to be at this stage with no Research points spent | |||
=====Prototype===== | |||
You may produce only one Prototype Machine with this technology per turn. It must also be destroyed after use. | |||
=====Mass-Produce===== | |||
You may produce as many Basic Machines with this technology as you can. | |||
=====Weaponize===== | |||
You may produce Weaponized Machines with this technology. These can be used against other Machines. | |||
=====Sell Out===== | |||
For every Machine you have made so far and everyone you build after until you Research the next level, create a Thing card with it's name, properties with your name in the card text and shuffle it into the draw pile. Everytime someone else draws one of these cards, you gain a Research point. | |||
=====Reverse Engineer===== | |||
You may produce Advanced Machines with this technology. Advanced Machines must feature more than one Technology. Only one Technology needs to be Researched to this level, i.e. You could combine your Reverse Engineered Atomic Bomb Technology into an Advanced Machine with your Prototype Cloak Technology to create Invisible Nukes! If you have any Things that have someone else's name on them, you may spend one Research Point to Reverse Engineer it and Produce Advanced Machines with it. | |||
====Tech Levels==== | |||
So the Tech levels are: Concept, Prototype, Basic and Advanced. | |||
===Turn Structure=== | ===Turn Structure=== | ||
Hand size is 5. | Hand size is 5. | ||
====Research phase==== | |||
Spend Research points to research technologies. You may spend up to 2 on a single technology per turn. Declare all research points spent on which Technology and the stage it is at in this format, "I Research Genetics for two points. Genetics is now at the Mass-Production stage". | |||
<BR>Then, choose between Production or War. War may not be used on your first turn. | |||
====Production phase==== | |||
Produce Machines you have the Technology for. Be sure to name any new Machines you produce with new technologies. You may produce up to 3 Machines per of a Technology and up to 5 of any Technology. You may also produce up to 2 Advanced Machines. Additionally, any Things you have may have as Machines during the Card phase later on. Declare Production in the same way as Research, "I Produce 3 Bananas, 1 Fruit Bowl and a Grenade Launcher." | |||
====War phase==== | |||
Send your Machines to War! Use the Technologies you have researched in imaginative ways! For example, if you research Icebeams, you can create a Weaponized Icebeam Tank to freeze your opponents! Quite simple really. Only Weaponized Machines can be used against someone else's Machines, but feel free to use your Basic Machines in a more defensive role! Again, War is declared as above, but agree with one other player if a Machine can be used in that way, "I put my Bananas in the Fruit Bowl and use my Grenade Launcher against Basil's People Carrier, destroying it. Do you agree, Basil?" | |||
====Card phase==== | |||
You may play up to three Actions. You may play any Things you have as Machines with the same limitations as in the Production phase. | |||
==Card List== | |||
{{card | |||
|title=Basic Combat Robot | |||
|type=Thing | |||
|text=Weaponized Machine. No-frills metal man on legs, with a gun for an arm. | |||
|bgcolor=000066 | |||
}} | |||
{{card | |||
|title=White Transit Van | |||
|type=Thing | |||
|text=Basic Machine. There's quite a bit of room in the back. | |||
|bgcolor=000066 | |||
}} | |||
{{card | |||
|title=Robot Arm | |||
|type=Thing | |||
|text=Basic Machine. This thing could keep going all day and night. | |||
|bgcolor=000066 | |||
}} | |||
{{card | |||
|title=Omega 13 | |||
|type=Thing | |||
|text=Prototype Machine. Turns back time 13 seconds. I'd save this until you ''really'' need it. It's also really pretty! | |||
|bgcolor=000066 | |||
}} | |||
{{card | |||
|title=Forcefield | |||
|type=Thing | |||
|text=Basic Machine. Needs to recharge for one turn between uses. | |||
|bgcolor=000066 | |||
}} | |||
{{card | |||
|title=Teleswapper | |||
|type=Thing | |||
|text=Prototype Machine. Swaps any one Machine you have with any one Machine someone else has. | |||
|bgcolor=000066 | |||
}} | |||
{{card | |||
|title=Electric Guitar | |||
|type=Thing | |||
|text=Basic Machine. It looks strange, like it was built by someone with no knowledge of guitars. It still looks like it could make some good sounds, though. | |||
|bgcolor=000066 | |||
}} |
Revision as of 14:57, 13 January 2009
Inspired by Technopoly. Research technologies and use them to upgrade your machines for war! I've wanted to make a deck like this for a while now, where the cards can mean anything and are played in a way that the players determine and agree on.
Techsploitation | |
---|---|
Designer | Xahn Borealis |
Date | 12:20, 13 January 2009 (UTC) |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Research
Research is undertaken with Research points, which are given to you at the start of every turn. You get 3 at the start of your turn and may spend them to research technologies up a level. There are 5 levels of research, each letting you use that technology in a different way. Technlogies can be represented in any way, counters, tokens, scraps of paper, setnotes on the MUSH, as can Machines.
Concept
This grants you no new technologies as it is still in the design stages. Continue Research to unlock new technologies. All Technologies are considered to be at this stage with no Research points spent
Prototype
You may produce only one Prototype Machine with this technology per turn. It must also be destroyed after use.
Mass-Produce
You may produce as many Basic Machines with this technology as you can.
Weaponize
You may produce Weaponized Machines with this technology. These can be used against other Machines.
Sell Out
For every Machine you have made so far and everyone you build after until you Research the next level, create a Thing card with it's name, properties with your name in the card text and shuffle it into the draw pile. Everytime someone else draws one of these cards, you gain a Research point.
Reverse Engineer
You may produce Advanced Machines with this technology. Advanced Machines must feature more than one Technology. Only one Technology needs to be Researched to this level, i.e. You could combine your Reverse Engineered Atomic Bomb Technology into an Advanced Machine with your Prototype Cloak Technology to create Invisible Nukes! If you have any Things that have someone else's name on them, you may spend one Research Point to Reverse Engineer it and Produce Advanced Machines with it.
Tech Levels
So the Tech levels are: Concept, Prototype, Basic and Advanced.
Turn Structure
Hand size is 5.
Research phase
Spend Research points to research technologies. You may spend up to 2 on a single technology per turn. Declare all research points spent on which Technology and the stage it is at in this format, "I Research Genetics for two points. Genetics is now at the Mass-Production stage".
Then, choose between Production or War. War may not be used on your first turn.
Production phase
Produce Machines you have the Technology for. Be sure to name any new Machines you produce with new technologies. You may produce up to 3 Machines per of a Technology and up to 5 of any Technology. You may also produce up to 2 Advanced Machines. Additionally, any Things you have may have as Machines during the Card phase later on. Declare Production in the same way as Research, "I Produce 3 Bananas, 1 Fruit Bowl and a Grenade Launcher."
War phase
Send your Machines to War! Use the Technologies you have researched in imaginative ways! For example, if you research Icebeams, you can create a Weaponized Icebeam Tank to freeze your opponents! Quite simple really. Only Weaponized Machines can be used against someone else's Machines, but feel free to use your Basic Machines in a more defensive role! Again, War is declared as above, but agree with one other player if a Machine can be used in that way, "I put my Bananas in the Fruit Bowl and use my Grenade Launcher against Basil's People Carrier, destroying it. Do you agree, Basil?"
Card phase
You may play up to three Actions. You may play any Things you have as Machines with the same limitations as in the Production phase.