Difference between revisions of "Magical Dueling deck"
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==Special Rules== | ==Special Rules== | ||
This game can be played as both Multi-Deck and Single-Deck Dvorak. | This game can be played as both Multi-Deck and Single-Deck Dvorak. | ||
You can play up to three "Spell" cards a turn, regardless of the number of normal "Thing" or "Action" cards played. | |||
===Health=== | ===Health=== | ||
Each player starts with | Each player starts with 15HP. | ||
A player who has 0HP at the end of the round is eliminated from the game. You can not have less than 0HP. | A player who has 0HP at the end of the round is eliminated from the game. You can not have less than 0HP. | ||
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Each player also starts the game with a Mana Limit of 3. | Each player also starts the game with a Mana Limit of 3. | ||
Spells have a number | Spells have a number separated by a forward-slash in the corner, which denotes the amount of Mana required to cast them, and the number of either turns(T) or rounds(R) that must pass before they expire. Example: A Basic Ward has a corner number of (2/R3), which means that it uses up 2 Mana, and lasts until the start of the 3rd round since the ward was cast. | ||
You can not cast a spell if the combined Mana value exceeds your Mana Limit. | You can not cast a spell if the combined Mana value exceeds your Mana Limit. |
Revision as of 20:32, 12 January 2009
Magical Dueling deck | |
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Designer | Springo |
Date | 10/01/2009 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The theme behind this game is the concept of being a mage, who is battling for his life against other wizards in a Magical Duel.
I'm trying to create it as both a creative experiment, and a result of boredom and ambition.
Special Rules
This game can be played as both Multi-Deck and Single-Deck Dvorak. You can play up to three "Spell" cards a turn, regardless of the number of normal "Thing" or "Action" cards played.
Health
Each player starts with 15HP.
A player who has 0HP at the end of the round is eliminated from the game. You can not have less than 0HP.
Casting
Each player also starts the game with a Mana Limit of 3.
Spells have a number separated by a forward-slash in the corner, which denotes the amount of Mana required to cast them, and the number of either turns(T) or rounds(R) that must pass before they expire. Example: A Basic Ward has a corner number of (2/R3), which means that it uses up 2 Mana, and lasts until the start of the 3rd round since the ward was cast.
You can not cast a spell if the combined Mana value exceeds your Mana Limit.
Glossary
Mana - Innate spell-casting ability. This can be augmented by certain magical objects.
Casting - Playing spell cards.
Round - The sequence of each Players' turns. Example: When each player has had his or her first turn, the first Round has been completed.
Half-Strength - Half the strength of the target value, but in the chance of non-integer values, round down.