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{{card|title= Restraining Order |type=Thing|text = Write the name of a player below. That player may not individually target you or your Thing(s). You and your Things can still be targetted generally, even by the Restrainee. <br> '''Restrainee''': _______________ <br> '''Action''' Change the Restrainee. |creator=Goldenboots|bgcolor=006}} | {{card|title= Restraining Order |type=Thing|text = Write the name of a player below. That player may not individually target you or your Thing(s). You and your Things can still be targetted generally, even by the Restrainee. <br> '''Restrainee''': _______________ <br> '''Action''' Change the Restrainee. |creator=Goldenboots|bgcolor=006}} | ||
{{card|title= Brainwashed |type=Thing|text = Write your name below then | {{card|title= Brainwashed |type=Thing|longtext = true|text = Write your name below then give this to an opponent. All targetting decisions you make are made by the Swami named below. Indestructible except by the Action ability or by the Swami. If the Swami is eliminated, you become the Swami and give this to an opponent.<br> '''Action''' Pay the Swami all your Money tokens (at least 10) to destroy this. <br> '''Swami''': ______________|creator=Goldenboots|bgcolor=006}} |
Revision as of 19:28, 30 December 2008
Feet of clay, boots of gold.
Here are my cards for the Infinite Dvorak Deck. Comments are very welcome on the Talk page (this one, or the IDD talk page). I am aiming for interesting, non-overpowered cards, and I would be grateful for any spelling or grammar corrections, or neat shorter ways to phrase my longer card texts.
Card List
2401-2500
3
Condorcet ParadoxAction
All players vote "Yes" or "No" (or abstain) on the proposition: "All players without a card stating a winning or losing condition in their hand or under their control now win the game". If "Yes" wins, the proposition decides the game. If "No" wins, all players who voted "No" must discard a card. Tie: nothing happens.
Card by Goldenboots
2501- 2600
+1
K Street LobbyistThing
When a vote is called on rules interpretation, KSL's owner picks an opponent, who must vote as KSL's owner directs. "Action:" propose a vote to change a single word on a card on the table.
Card by Goldenboots
<->
Backroom DealAction
You may agree with one other player to trade one word in the text of one of your Things with a word in the text of one of his/her Things. No more than three minutes may be spent negotiating the agreement.
Card by Goldenboots
2601-2700
Broken Guitar String
Action
Action: Twang! Destroy at most one thing whose name begins with each of: E, A, D, G, B, and E again
Card by Goldenboots
2701-2800
99
Wisdom of the EldersThing
All Things in play when Wisdom of the Elders comes into play have Age 100. Each Thing played has an Age one less than the last Thing played, minimum Age zero. When rules on two cards are in conflict, the card with greater Age controls.
In *my* day...
In *my* day...
Card by Goldenboots
1
That's So Last WeekThing
All Things in play when That's So Last Week comes into play have Newness 0. Each Thing played has Newness one more than the last Thing played, maximum Newness 100. When rules on two cards are in conflict, the card with greater Newness controls.
The olden days? Earlier this morning!
The olden days? Earlier this morning!
Card by Goldenboots
And the Horse You Rode In On
Action
Destroy target thing that is an animal or a form of transportation.
Card by Goldenboots
0
This Card has No TitleThing
All Things in play when this Thing comes into play, that have ruletext that applies to the Thing itself must add the text "with the exception of this card" after that rule. WIth the exception of this card.
To understand recursion, the first step is to understand recursion.
To understand recursion, the first step is to understand recursion.
Card by Goldenboots
Shoot-out
Action
List all Things in play that have an Action ability including the word "destroy". Order these Things alphabetically by title, then trigger the Action abilities in order, controlled by the owner of the Thing. Multiple abilities on the same card all trigger. If a Thing's ability cannot operate, the Thing's owner discards a card from hand and destroys the Thing. If unable to do so, the owner is eliminated.
Card by Goldenboots
Monte Carlo Method
Action
List all Things in play that have an Action ability including the word "random". Order these Things randomly, then trigger the Action abilities in order, controlled by the owner of the Thing. Multiple abilities on the same card all trigger in random order. If a Thing's ability cannot operate, the Thing's owner discards a card and destroys the Thing. If unable to do so, the owner is eliminated.
Card by Goldenboots
Secured Lockbox
Thing
If Secured Lockbox is destroyed by a player other than its owner, both the destroyer and the owner win the game. If Secured Lockbox is destroyed by its owner, the owner is eliminated. Secured Lockbox cannot be destroyed.
Card by Goldenboots
Oval Office
Thing-Location
The occupant of Oval Office may veto three events (play of a card, use of an action ability, etc). These events are cancelled and cannot be re-attempted until the player's next turn, UNLESS a 2/3 majority of other players vote to override the veto. After the third veto attempt, destroy Oval Office.
Card by Goldenboots
My Bifocals Are Missing!
Thing
Cards with small text ("longtext=true") do not apply to the controller of My Bifocals Are Missing!
Action: Destroy a card with small text.
Card by Goldenboots
Thanks for the Snacks!
Thing
If the controller of this card provided snacks for this game session, and they are still uneaten, the controller may choose to play two Actions or two Things in a turn when he/she would have otherwise played an Action and a Thing.
Card by Goldenboots
Near-infinite Regress
Action
Record the state of the game. Remove the 20 cards in the game that are oldest (in the Infinite Dvorak Game wiki). Shuffle and begin a new game. If/when that ends, restore the condition in the original game EXCEPT all players who won the "subgame" draw a card and all players eliminated from the subgame discard a card.
This card is in the new game, at least the first few times.
This card is in the new game, at least the first few times.
Card by Goldenboots
2801-2900
Skip
Action
Play this card after any player's turn. The next player's turn is skipped.
Card by Goldenboots
:)
I Share My GoodiesThing - Add-on
Play this on a Thing in play. The target Thing now belongs to all players, and all may use any abilities of the Thing equally. This add-on is destroyed when the base Thing is destroyed
Thanks for sharing :)
Thanks for sharing :)
Card by Goldenboots
[0]<
Reality TV Tribe SwitchAction
Order players by number of Things controlled, high to low, breaking ties by rock-scissors-paper. All Things now in play are redistributed by players in order choosing a Thing and placing it in play under their own control. All effects of the Things coming into play occur again.
Pick up your new buffs.
Pick up your new buffs.
Card by Goldenboots
Vodka is Good, Meat is Rotten
Action
Choose a Thing with ruletext in (near enough) English. Input the Thing's ruletext into an internet translater, to translate into another language (chosen by this card's player). Take that text and have in translated back into English, and replace the original ruletext with the result.
The spirit is willing but the flesh is weak.
The spirit is willing but the flesh is weak.
Card by Goldenboots
2901-3000
Lucky Penny
Thing
If an opponent wins the game, you win too. If a card claims to eliminate you, you are not eliminated; all opponents toss a coin, those with Tails are eliminated. Any opponent may, at the beginning of their turn, take control of this card in return for your choice of any two of their Things in play or all the cards in their hand.
Card by Goldenboots
Zugzwang
Thing
The next player to play a Thing, play an Action, create or destroy a Token, or use an Action: or Thing: ability - is eliminated.
Action: eliminate yourself.
Chess position where neither player can safely move.
Action: eliminate yourself.
Chess position where neither player can safely move.
Card by Goldenboots
Nc6!
Knight ForkAction
Choose two Things with the same background colour controlled by the same opponent. Opponent chooses which is destroyed.
Card by Goldenboots
Ba4!
Bishop PinThing
Choose two Things with the same background colour controlled by the same opponent. Note their names on this card. If the first one listed is destroyed, removed, or changes controller, the second one listed and Bishop Pin are destroyed.
Card by Goldenboots
Marriage
Thing
Choose an opponent of any gender. You and that opponent are partners. If either wins, both win, if either loses, both lose. At the beginning of each turn place an Anniversary token on this card. Destroy Marriage when it holds 7 Anniversary tokens.
HOW many four-slice toasters???
HOW many four-slice toasters???
Card by Goldenboots
1
Random PerilThing
Whenever a d6 is rolled, any player rolling a 1 is immediately eliminated. Whenever a coin is tossed, any player tossing Heads must roll a d6.
Baby needs a new pair of .... *&%*$%
Baby needs a new pair of .... *&%*$%
Card by Goldenboots
0
Hot PotatoThing
Play into control of an opponent. At the end of your (controller's) turn, roll a d6. On a 1 you are eliminated. Hot Potato is a living thing and a food.
Action: Give Hot Potato to an opponent.
Catch!
Action: Give Hot Potato to an opponent.
Catch!
Card by Goldenboots
123
Fire SaleThing
When an opponent is eliminated, you act as auctioneer to auction off his/her non-token Things (singly) and hand (as one lot). Bids are in tokens: any tokens the bidder controls may be used. Winner of a Thing must put it in play immediately. Winner of the hand adds it to his/her hand. Items not bid for are destroyed. You may not bid. Winning bids are paid off to you, but you may destroy any tokens you receive this way.
Card by Goldenboots
n - 1
Musical ChairsThing
Create a Chair token. Give a new Chair token to an opponent. Anyone with a Chair token may use the action ability:
Action: Give a new Chair token to an oppenent.
If all players but one have a Chair token, eliminate that player and destroy Musical Chairs and all Chair tokens
Action: Give a new Chair token to an oppenent.
If all players but one have a Chair token, eliminate that player and destroy Musical Chairs and all Chair tokens
Card by Goldenboots
3001-3100
-> 0
Infinitesimal Dvorak DeckAction
Roll a d6 and count clockwise around the table that number, starting with you. The player reached is the winner.
That didn't take long. What are those other cards for?
That didn't take long. What are those other cards for?
Card by Goldenboots
The Sacred Writings of (your name here) Are Inviolate!
Thing
No card attributed to Kevan can have its text changed in any way, even if the card permits this.
Action: Change the previous sentence by replacing the card creator name with another card creator name.
If you choose Goldenboots, the action stops working.
Action: Change the previous sentence by replacing the card creator name with another card creator name.
If you choose Goldenboots, the action stops working.
Card by Goldenboots
~!
Interpolation InterchangeAction
Play only if you control at least one non-Token Thing with nonempty ruletext. Insert the word "only" anywhere in the text of target Thing controlled by an opponent. That opponent may insert the word "not" anywhere in the text of one of your Things.
Card by Goldenboots
XXX
Not So Smug Now!Action
If target Thing is indestructible, blank its text. If target Thing is uneditable, destroy it. If target Thing is both indestructible and uneditable, eliminate its owner. If target Thing has neither protection, add the text ' Action: Put a money token into play ' after its text.
Card by Goldenboots
600 cal
Ham and EggsAction
If two opponents both control living things, eliminate one opponent and destroy all the other's living things. Put a Cholesterol token into play.
The hen is involved; the pig is committed
The hen is involved; the pig is committed
Card by Goldenboots
3101-3200
OOH
Overpowered and Out of HereThing
Any Thing in play before this comes into play, and any card played after this is in play, containing two of the words win, lose, remove, text, destroy, eliminate, all or every is cancelled. If an Action, it has no effect. If a Thing, its ruletext is blanked. For each cancellation, you must erase a boldface word from this card that appeared on the cancelled card.
Card by Goldenboots
Mate in Three
Thing
Any player claiming to win the game must demonstrate that the card(s) and/or Token(s) that allow him/her to win had been in play for at least three of the player's turns.
Action: win the game.
But not right now.
Action: win the game.
But not right now.
Card by Goldenboots
2+
Teamwork wins!Thing
Any player claiming to win the game must demonstrate that TWO OR MORE cards or Tokens were required for his/her win - that is, the player would not have won without all of these items.
Action: win the game.
Not really.
Action: win the game.
Not really.
Card by Goldenboots
Method of Descartes
Action
Doubt the existence of all non-deity Things. For each such, owner rolls a d6. The Thing is destroyed on a 1.
I think pink, therefore I am pink.
I think pink, therefore I am pink.
Card by Goldenboots
4X
University of Woolloomooloo Philosophy DepartmentAction
Change the name of a Thing to "Bruce"
Do you mind if we call you Bruce, Bruce?
Do you mind if we call you Bruce, Bruce?
Card by Goldenboots
Categorical Imperative
Thing
Any Actions you play affect all players equally. So if one player is targetted, all players are targetted. If one Thing is targetted, one Thing belonging to every player is targetted.
Reaction: When another player plays an Action or uses an Action ability that affects him/herself, you may apply the same Action/ability to yourself.
The name "Immanuel Kant" was taken.
Reaction: When another player plays an Action or uses an Action ability that affects him/herself, you may apply the same Action/ability to yourself.
The name "Immanuel Kant" was taken.
Card by Goldenboots
J-P Sartre
Thing-Philosopher
Being IS nothingness. Next player eliminated wins the game.
But it's meaningless.
But it's meaningless.
Card by Goldenboots
Leibniz
Thing-Philosopher
Everything is for the best in this, the best of all possible worlds.
Action Lisbon earthquake: all living things with action abilities lose them.
Action Search the draw pile for a card which would eliminate a player and shuffle it into the top five cards of the draw pile.
Pessimists also believe this is the best of all possible worlds.
Action Lisbon earthquake: all living things with action abilities lose them.
Action Search the draw pile for a card which would eliminate a player and shuffle it into the top five cards of the draw pile.
Pessimists also believe this is the best of all possible worlds.
Card by Goldenboots
Token Garbage Collection
Action
All tokens whose name/type are not mentioned on current Things in play are (at your option on a case-by-case basis) either destroyed or converted into tokens named Token.
Who can keep track of this garbage?
Who can keep track of this garbage?
Card by Goldenboots
ALL? Not me!
Thing-Equipment
Equip this onto a Thing. Equipped Thing can only be destroyed or altered by an effect for which it is the only targetted Thing. Control of this card goes to the player destroying the equipped Thing.
Kevan says I don't have to.
Kevan says I don't have to.
Card by Goldenboots
John Stuart Mill
Thing-Philosopher
If the total number of Tokens ever decreases, the Action below automatically triggers (under your control).
Action: Add 5 Utilitarian tokens to the game and redistribute the ownership of tokens as ordered by you, but so that nobody's total number of Tokens goes down.
Greatest good of the greatest number.
Action: Add 5 Utilitarian tokens to the game and redistribute the ownership of tokens as ordered by you, but so that nobody's total number of Tokens goes down.
Greatest good of the greatest number.
Card by Goldenboots
WP
Token Exclusion PrincipleAction
Every player with duplicate identical tokens destroys duplicates until only one of each type remains (per player).
Card by Goldenboots
+1/2
Cornervalue Exclusion PrincipleThing
No two Things belonging to a player may have the same cornervalue (null cornervalues included). If any player has Things with matching cornervalues, that player must destroy all but a randomly chosen one (but indestructible Things have preference) . While trying to play a Thing with a duplicate cornervalue, toss a coin to see which Thing is kept..
Card by Goldenboots
1
FeudalismThing
Cards with a number in their cornervalue (ignore letters, etc) are Noble. Other cards or Common. No Common card may destroy, alter, or overrule any Noble card. No Noble card may destroy, alter, or overrule a Noble card with a higher number.
Action Enoble: Give the corner number of this card to another card.
Action Promotion: Double the corner number of a card.
Action Enoble: Give the corner number of this card to another card.
Action Promotion: Double the corner number of a card.
Card by Goldenboots
3201-3300
MAD
Mutual Assured DestructionThing
When this comes into play, publicly link one Thing controlled by every opponent to this card (make a note of which Things are linked). If an opponent has no Things, link the first Thing he/she plays after this. When any linked Thing is destroyed, all are destroyed, even if indestructible.
Card by Goldenboots
X400
Illegible FaxThing
When you play a Thing you may play it into any player's control. While playing a Thing into another player's control you may erase one word on the card, and/or replace a word on the card with "never".
Card by Goldenboots
Junk DNA
Thing
A 'junk' token type is a token type where no current rule names the token type for a purpose other than creation. Any player who can show control of tokens of four junk types during his/her turn wins.
Card by Goldenboots
Cicadas Attack!
Thing
At the beginning of your turn and when this comes into play place a Year token on this card and, if possible, remove seven Year tokens. When this card carries no Year tokens, your cicadas emerge and eat (destroy) a living thing of your choice.
Card by Goldenboots
EXP 2010
Used Coupon BookThing
When this comes into play, erase two of the Coupons below. Coupons on this card may be used one per turn. When you use a Coupon, erase it.
Coupon: Every player draws two cards.
Coupon You draw one card.
Coupon Create a Coupon token
Coupon Destroy two Coupon tokens, win the game.
Coupon target player discards a card.
Coupon: Every player draws two cards.
Coupon You draw one card.
Coupon Create a Coupon token
Coupon Destroy two Coupon tokens, win the game.
Coupon target player discards a card.
Card by Goldenboots
A1&A2&A3
Action InteractionThing
Action: Swap your choice of Action abilities between this card and target Thing in play.
Action: Erase an Action ability from target Thing in play, replace with "Action: Draw a Card"
Action:Discard an Action card, draw a card: if it is an Action, choose to perform it immediately or give it to target opponent.
Action: Erase an Action ability from target Thing in play, replace with "Action: Draw a Card"
Action:Discard an Action card, draw a card: if it is an Action, choose to perform it immediately or give it to target opponent.
Card by Goldenboots
3301-3400
T?
TargettronThing
Make a randomly ordered list of players and a randomly ordered list of non-token Things in play. Any event targetting a player or Thing targets the next player or Thing on the appropriate list. After a player or Thing is targetted he/she/it is moved to the bottom of the list. When a new Thing comes into play, you choose a place for it on the list.
Action: Randomly re-order both target lists.
Action: Randomly re-order both target lists.
Card by Goldenboots
R2R2R
Rags To RIches and BackThing
If during your turn you ever have fewer Things in play than any other player, put a Rags token on this card. If during your turn you have a Rags token and more Things in play than any other player, put a Riches token on this card. If during your turn you have a Riches token but fewer Things in play than any other player, you win.
Card by Goldenboots
B3
And Baby Makes ThreeThing
Action Choose two Tokens you control. Make a new Token with name made up of one word from each parent Token's name.
Card by Goldenboots
6W
Six and OutAction
Draw 6 cards and play up to six Actions and/or Things, total. If you have not won at the end of this turn, you are eliminated.
Backyard cricket: over the fence is 6 runs and out.
Backyard cricket: over the fence is 6 runs and out.
Card by Goldenboots
$0.99/lb
Hammy Stinky Spanky Pinky Rotten Fishy Pasta SaladThing
No Thing may use any Action ability in the turn it comes into play, unless the Thing is voluntarily destroyed by its controller at the same time.
Keep looking, there are infinitely many cards infinitely close to what you want...
Keep looking, there are infinitely many cards infinitely close to what you want...
Card by Goldenboots
1729
Srinavasa RamanujanThing-Mathematician
If you control exactly 1729 tokens of any type(s) you win.
Action Create a Cube token.
Action If you control a set of n tokens including at least one Cube token, add n*n*n - n Cube tokens
Oh, no Hardy! 1729 is a very interesting number! It's the smallest number that can be expressed as a sum of cubes two different ways!
Action Create a Cube token.
Action If you control a set of n tokens including at least one Cube token, add n*n*n - n Cube tokens
Oh, no Hardy! 1729 is a very interesting number! It's the smallest number that can be expressed as a sum of cubes two different ways!
Card by Goldenboots
18L
In with a ChanceThing
If you control exactly 18 Lucky tokens, you win. If you use an Action ability on this card, toss a coin: on Tails, erase that action ability.
Action Create a Lucky token.
Action Double your number of Lucky tokens
Action Triple your number of Lucky tokens.
Action Destroy a Lucky token.
Action Create a Lucky token.
Action Double your number of Lucky tokens
Action Triple your number of Lucky tokens.
Action Destroy a Lucky token.
Card by Goldenboots
$$$
Economic Stimulus PackageThing
When this comes into play, each player gains 10 * (the number of active players) Money tokens. Destroy this at the beginnng of your turn. Each player may auction off a Thing he/she controls during his/her turn, and chooses to accept bids in Money tokens only or in any tokens. When this is destroyed the player with the most Money tokens may draw four cards.
Card by Goldenboots
Collectible Card Swap Meet
Action
You may offer n cards created by one card creator and name how many cards, by which creator, you would trade them for. You accept the first correct offer.
I'll trade 4 Kevans for one Pombo!
I'll trade 4 Kevans for one Pombo!
Card by Goldenboots
Mortgage, Monopoly Style
Thing
Face-down cards are blank. If this card is destroyed, turn all face-down cards in play face-up.
Action (global) Turn a Thing card you control face down and create 10 Money tokens.
Action (global) Destroy 20 Money tokens to turn a player's face-down card face-up..
.
Action (global) Turn a Thing card you control face down and create 10 Money tokens.
Action (global) Destroy 20 Money tokens to turn a player's face-down card face-up..
.
Card by Goldenboots
2Do
Communal To-Do ListThing
During your turn you may (for free) perform the next To Do on the list below. Then erase that item and put this card under another player's control.
To Do Draw 3 cards
To Do Destroy a Thing you control
To Do Discard your hand, draw 5 cards.
To Do Destroy five tokens you control.
To Do Destroy this card.
To Do Win the game.
To Do Draw 3 cards
To Do Destroy a Thing you control
To Do Discard your hand, draw 5 cards.
To Do Destroy five tokens you control.
To Do Destroy this card.
To Do Win the game.
Card by Goldenboots
Me!
Link BaitThing
This card is a living thing, a node, an insect, Canadian, undead, robotic, made of glass, a philosopher, related to Chess, black, blue, not black, not blue, nonliving, plastic, and features a quotation from Bub.
Action If a card in play refers to cards of a particular description, add that description to this card.
Always on page 5 of Google's hits.
Action If a card in play refers to cards of a particular description, add that description to this card.
Always on page 5 of Google's hits.
Card by Goldenboots
3401-3500
Franchising
Thing
Action Pay an opponent 10 Money tokens and copy an Action ability of one of his/her Things onto this card.
Action Create a Money Token.
Action Create a Money Token.
Card by Goldenboots
Simon Says
Thing (person)
Hi, I'm Simon. When rules conflict on two Things, and one of them is a living Thing, the living Thing's rule overrules the other.
Card by Goldenboots
Viking Funeral
Thing
Whenever one of your non-Token Things is destroyed by an opponent, you may choose one of these reactions:
Reaction Destroy up to half of your own Tokens
Reaction Discard up to half of your hand
Reaction Destroy another of your non-Token Things
Reaction Destroy up to half of your own Tokens
Reaction Discard up to half of your hand
Reaction Destroy another of your non-Token Things
Card by Goldenboots
1
MonomaniaThing
No player may win while controlling more than one Thing which specifies a winning condition.
Action Destroy a Thing you control with a winning condition.
Action (global). Offer a Thing you control with a winning condition to Monomania's owner. If refused, destroy it.
Action Destroy a Thing you control with a winning condition.
Action (global). Offer a Thing you control with a winning condition to Monomania's owner. If refused, destroy it.
Card by Goldenboots
Restraining Order
Thing
Write the name of a player below. That player may not individually target you or your Thing(s). You and your Things can still be targetted generally, even by the Restrainee.
Restrainee: _______________
Action Change the Restrainee.
Restrainee: _______________
Action Change the Restrainee.
Card by Goldenboots
Brainwashed
Thing
Write your name below then give this to an opponent. All targetting decisions you make are made by the Swami named below. Indestructible except by the Action ability or by the Swami. If the Swami is eliminated, you become the Swami and give this to an opponent.
Action Pay the Swami all your Money tokens (at least 10) to destroy this.
Swami: ______________
Action Pay the Swami all your Money tokens (at least 10) to destroy this.
Swami: ______________
Card by Goldenboots