Difference between revisions of "Terminator deck"
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==Card List== | ==Card List== | ||
{{card}} | {{card | ||
|title=Sarah Connor | |||
|type=Thing - Human | |||
|cornervalue=< | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=John Connor | |||
|type=Thing - Human | |||
|text=John Connor can exist in both the present and the future but must be kept in separate times. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=John Connor | |||
|type=Thing - Human | |||
|text=John Connor can exist in both the present and the future but must be kept in separate times. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=Resistance Fighter | |||
|type=Thing - Human | |||
|text=Can attack like Terminators. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=Resistance Fighter | |||
|type=Thing - Human | |||
|text=Can attack like Terminators. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=Resistance Fighter | |||
|type=Thing - Human | |||
|text=Can attack like Terminators. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=Resistance Fighter | |||
|type=Thing - Human | |||
|text=Can attack like Terminators. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=Resistance Fighter | |||
|type=Thing - Human | |||
|text=Can attack like Terminators. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=Resistance Fighter | |||
|type=Thing - Human | |||
|text=Can attack like Terminators. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=Resistance Engineer | |||
|type=Thing - Human | |||
|text=Leave in play for one turn to send one Human through time. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=Resistance Engineer | |||
|type=Thing - Human | |||
|text=Leave in play for one turn to send one Human through time. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=Resistance Engineer | |||
|type=Thing - Human | |||
|text=Leave in play for one turn to send one Human through time. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=T-800 | |||
|type=Thing - Metal | |||
|text=The T-800 can be disguised only once but cannot be disguised again after it is gone. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=T-800 | |||
|type=Thing - Metal | |||
|text=The T-800 can be disguised only once but cannot be disguised again after it is gone. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=T-800 | |||
|type=Thing - Metal | |||
|text=The T-800 can be disguised only once but cannot be disguised again after it is gone. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=T-800 | |||
|type=Thing - Metal | |||
|text=The T-800 can be disguised only once but cannot be disguised again after it is gone. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=T-888 | |||
|type=Thing - Metal | |||
|text=The T-888 can be disguised. If it loses its disguise, it can obtain another at the cost of its Actions for one turn. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=T-888 | |||
|type=Thing - Metal | |||
|text=The T-888 can be disguised. If it loses its disguise, it can obtain another at the cost of its Actions for one turn. | |||
|cornervalue=<> | |||
|bgcolor=00A | |||
}} | |||
{{card | |||
|title=Sniffer Dogs | |||
|type=Action - Human | |||
|text=Target Skynet opponent removes one disguise from a Terminator at random. | |||
|cornervalue=> | |||
|bgcolor=A00 | |||
}} | |||
{{card | |||
|title=Sniffer Dogs | |||
|type=Action - Human | |||
|text=Target Skynet opponent removes one disguise from a Terminator at random. | |||
|cornervalue=> | |||
|bgcolor=A00 | |||
}} |
Revision as of 22:03, 25 December 2008
Terminator | |
---|---|
Designer | Xahn Borealis |
Date | 20:59, 22 December 2008 (UTC) |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Fight in the present to save the future! Choose the side of Humanity and run for your life, or be Skynet and rise up and Terminate them! Also, there's time travel!
NOTE: I have only seen the first and second movies and parts of the series, so I'll use that timeline, where Sarah Connor doesn't die of cancer. I won't be following the movies' plot anyway. No fate but what you make.
Rules
Cards in play exist either before or after Judgement Day. They can be sent forward or back if you have a Time Machine in play under your control in the starting era. Certain cards must stay in one era, i.e. Sarah Connor can only exist before Judgement day. This is shown with a < or a > in the conrnervalue. A < indicates it can only exist before, while a > means after.