Difference between revisions of "Final Fantasy Tactics Advanced: CCG Card Set"
Aetherknight (talk | contribs) |
Aetherknight (talk | contribs) |
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This is a work in progress and some what experimental. I have yet to lay out the skeletal rules and do not wish to be rushed. I am pretty active and will say if I officially give up on this game. | This is a work in progress and some what experimental. I have yet to lay out the skeletal rules and do not wish to be rushed. I am pretty active and will say if I officially give up on this game. | ||
If anyone could help me get FFTA sprites that would make the game a whole lot better. | |||
Another problem I am facing is making pictures for the weapon cards, any ideas? | |||
==Special Rules== | |||
Each player starts the game with his Leader in play. | |||
The corner value is the character's HP. They take damage or heal that number changes accordingly. When it hits 0 they "faint". | |||
At the beginning of a player's turn if his leader has been fainted for 3 turns they lose. | |||
Two things may be played each turn, but only one character thing. | |||
Actions may only be played as part of a character's "turn" | |||
==Character Basics== | |||
Each character can | |||
1)'''Move''' or gain a wait counter<br> | |||
2)'''Act'''<br> | |||
- - -use an ability<br> | |||
- - -swing<br> | |||
- - -play an Action card<br> | |||
- - -gain a wait counter<br> | |||
3)Wait: Remove 6 wait counters: draw a card. | |||
==Equipment== | |||
Weapons have an attack power as their corner value and have a equip cost after a bullet. | |||
The type of weapon they are is described as their subtype. | |||
Some weapons have an ability in which you may choose to use if there is a colon, or consider "on" if there is a hyphen is the requirements are met. | |||
When you equip a new equipment on a character that already has an equipment return the old equipment to your hand. | |||
==Move Rules== | ==Move Rules== | ||
There are 3 zones<br> | There are 3 zones<br> | ||
Line 44: | Line 71: | ||
Destroy exp upon hit | Destroy exp upon hit | ||
|bgcolor=0000FF | |bgcolor=0000FF | ||
|creator=Aetherknight}} | |||
{{card | |||
|title=Ragnarock | |||
|type=Thing-Knightsword | |||
|cornervalue=3 | |||
|image=FFTA_CCG_Ragnarock.jpg | |||
|longtext=true | |||
|text=*Discard a card | |||
(JP)[0]='''Silence''': | |||
Instead of damage a swing's effect is negate weapon's effect upon hit | |||
|bgcolor=000000 | |||
|creator=Aetherknight}} | |creator=Aetherknight}} |
Revision as of 00:03, 25 December 2008
Final Fantasy Tactics Advanced: CCG Set | |
---|---|
Designer | Aetherknight |
Date | 24 December 2008 |
Players | 2 (Untested) |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This is a work in progress and some what experimental. I have yet to lay out the skeletal rules and do not wish to be rushed. I am pretty active and will say if I officially give up on this game.
If anyone could help me get FFTA sprites that would make the game a whole lot better. Another problem I am facing is making pictures for the weapon cards, any ideas?
Special Rules
Each player starts the game with his Leader in play. The corner value is the character's HP. They take damage or heal that number changes accordingly. When it hits 0 they "faint". At the beginning of a player's turn if his leader has been fainted for 3 turns they lose.
Two things may be played each turn, but only one character thing.
Actions may only be played as part of a character's "turn"
Character Basics
Each character can
1)Move or gain a wait counter
2)Act
- - -use an ability
- - -swing
- - -play an Action card
- - -gain a wait counter
3)Wait: Remove 6 wait counters: draw a card.
Equipment
Weapons have an attack power as their corner value and have a equip cost after a bullet. The type of weapon they are is described as their subtype. Some weapons have an ability in which you may choose to use if there is a colon, or consider "on" if there is a hyphen is the requirements are met. When you equip a new equipment on a character that already has an equipment return the old equipment to your hand.
Move Rules
There are 3 zones
++++X++++Enemy Base
+++X X+++Enemy Line
++X X X++No man's land
+++X X+++Ally Line
++++X++++Ally Base
Where X is a space or battle position. Two characters can occupy a space (an Ally and an Enemy; one of each)
Card List

Leader-Martyrdom:When an adjacent ally dies give another ally JP
- Swords, Knightswords,Blades, Knives, Rods
- Swords, Knightswords
(-)[0]Mug: 1
Draw a card, discard a card.
(exp/Sword)[0]Powerbreak
Destroy exp upon hit