Difference between revisions of "Talk:Public School deck"

From Dvorak - A Blank-Card Game
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|text=Draw a card for each friend you control}}
|text=Draw a card for each friend you control}}
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I think it's somewhat too much chance and not skill. I mean, if someone plays a card and you have one to counter it, you would always play it. The gameplay is basically: you put down a card and your opponent can destroy it if she has the right card. If you want to play a girlfriend you need another card (prankster for example), if you have it you play it, else you'll have to wait for it. See what I mean?
I think it's somewhat too much chance and not skill. I mean, if someone plays a card and you have one to counter it, you would always play it. The gameplay is basically: you put down a card and your opponent can destroy it if she has the right card. If you want to play a girlfriend you need another card (prankster for example), if you have it you play it, else you'll have to wait for it. See what I mean?

Revision as of 15:53, 23 December 2008

Nice idea, have you tested it much? Natanz 22:23, 22 December 2008 (UTC)

I have tested it. I want to test it with 3 or more players still. It works alright but sometimes its rather long and sometimes its really short. I had more cards in mind but it pushed the deck count too far and the HWs would be drowned.

Some of my ideas were

0
Nerd
Thing
Play only if you have no friends. Reduce the HW cost of each friend by 1
1
Thug
Thing
When this card comes into play destroy a friend
2
Rumors
Action
Destroy all girlfriends
3
Fire Drill
Action
Draw a card for each friend you control




I think it's somewhat too much chance and not skill. I mean, if someone plays a card and you have one to counter it, you would always play it. The gameplay is basically: you put down a card and your opponent can destroy it if she has the right card. If you want to play a girlfriend you need another card (prankster for example), if you have it you play it, else you'll have to wait for it. See what I mean?

How you could solve this and make the game more skill-based? That would be difficult but it would be worth trying to figure out. Or do you see it differently?

Natanz 15:53, 23 December 2008 (UTC)