Difference between revisions of "Public School deck"
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|type=Action | |type=Action | ||
|cornervalue=4 | |cornervalue=4 | ||
|text=Destroy a Prankster and all stolen HWs its owner controls. If you have no copied or stolen HWs you win the game. | |text=Destroy a Prankster another player controls and all stolen HWs its owner controls. If you have no copied or stolen HWs you win the game. | ||
|bgcolor=002800 | |bgcolor=002800 | ||
|flavortext=''I fought the law and the law won.'' | |flavortext=''I fought the law and the law won.'' |
Revision as of 17:31, 15 December 2008
Public School | |
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Designers | Aetherknight |
Date | 14 December 2008 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
So much homework to do! Who will you take to homecoming? When will it all end?! The school year ends when someone has 5 HW cards in play and has a girlfriend. That player wins (suggested alternatives: the game ends but the player with the most friends wins, player with the most HW wins, having the most HW counts as a point, most friends counts as a point and has the first girlfriend has a point, player with most points wins. etc.)
I claim it's finished but I'm open to the removal and addition of some cards and to tweak the HW cost numbers. I also say it's untested but I have tested some of the older versions and wanted to have some input before I make another batch.
Cards may look like they have a lot of writing but its pretty intuitive and each card varies slightly. Flavortext to help remeber the card and just for fun.
note that "principal" cannot destroy "extra credit".
Names of friends may be changed, but defaults are named such to better associate them with their subjects.
Special Rules
There two types of things: HWs and Friends
The corner value indicates how many HWs one must have before they are allowed to play it.
HW is noted as stolen if it is face down.
Card List
Action:Look at the top card of the deck, if it is has "Art" or "Arnold" in its name reveal it and put it into your hand.
He's good at Art
Action:Look at the top card of the deck, if it is has "English" or "Ernist" in its name reveal it and put it into your hand.
He's good at English
Action:Look at the top card of the deck, if it is has "History" or "Harold" in its name reveal it and put it into your hand.
He's good at History
Action:Look at the top card of the deck, if it is has "Math" or "Melvin" in its name reveal it and put it into your hand.
He's good at Math
Action:Look at the top card of the deck, if it is has "Science" or "Sydney" in its name reveal it and put it into your hand.
He's good at Science
Action:Look at the top card of the deck, if it is has "Art" or "Arnold" in its name reveal it and put it into your hand.
He's good at Art
Action:Look at the top card of the deck, if it is has "English" or "Ernist" in its name reveal it and put it into your hand.
He's good at English
Action:Look at the top card of the deck, if it is has "History" or "Harold" in its name reveal it and put it into your hand.
He's good at History
Action:Look at the top card of the deck, if it is has "Math" or "Melvin" in its name reveal it and put it into your hand.
He's good at Math
Action:Look at the top card of the deck, if it is has "Science" or "Sydney" in its name reveal it and put it into your hand.
He's good at Science
Destroy one of those cards.
When you play a card with "Art" in its name turn a face down card face up.
Action: Turn a face up HW card you control face down return a HW card to its owner's hand.Destroy one of those cards.
When you play a card with "English" in its name turn a face down card face up.
Action: Turn a face up HW card you control face down return a HW card to its owner's hand.Destroy one of those cards.
When you play a card with "History" in its name turn a face down card face up.
Action: Turn a face up HW card you control face down return a HW card to its owner's hand.Destroy one of those cards.
When you play a card with "Math" in its name turn a face down card face up.
Action: Turn a face up HW card you control face down return a HW card to its owner's hand.Destroy one of those cards.
When you play a card with "Science" in its name turn a face down card face up.
Action: Turn a face up HW card you control face down return a HW card to its owner's hand.You may play an additional thing.
She wants a bad boy
You may play an additional thing.
She likes to play hard to get
You may play an additional thing.
She likes to play
You may play an additional thing.
She likes to study
After your draw discard a card. When you end your turn draw 2 cards.
They're all so dramatic, but they have their uses.
After your draw discard a card. When you end your turn draw 2 cards.
They're all so dramatic, but they have their uses.
You may only have one Bestfriend
Hard to come by, but you'll know when you find one
You may only have one Bestfriend
Hard to come by, but you'll know when you find one
Take their lunch money: draw a card
Take their lunch money: draw a card
Well you see...
Well you see...
"Just what do you think you're doing?"
"Just what do you think you're doing?"
oooo should have gone to class huh?
oooo should have gone to class huh?
oooo should have gone to class huh?
...see? That's already seven words!
...see? That's already seven words!
...see? That's already seven words!
It's easy to make a friend
"Ahhh make out reef, good times goooood times."
I fought the law and the law won.
What?! The year can't end! It was just starting to come together for me!
I knew it would pay off in the end