Difference between revisions of "Dirks & Poniards deck"
(Added new weapon type: "Razor"!) |
(Added 2 Special cards: "Assassin's Creed" and "Magic Sweep") |
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| type = Action - Special | | type = Action - Special | ||
| bgcolor = f00 | | bgcolor = f00 | ||
| creator = RanLarsen | |||
}} | |||
{{Card | |||
| title = Assassin's Creed | |||
| text = All Weapons now have poison blades. Meaning that once they deal damage, another 2 points is added to the amount. This does not help in battles, just to the amount of damage inflicted to LP. | |||
| type = Action - Special | |||
| bgcolor = f00 | |||
| creator = RanLarsen | |||
}} | |||
{{Card | |||
| title = Magic Sweep | |||
| text = Players chose one wepon type - e.g. Standard, Razor, et cetera - and flip a coin. If heads, ALL weapons in play are turned into the selected type, and ALL Special cards in play are discarded. If tails, weapons stay as they are, but ALL Special cards in play are still discarded. | |||
| type = Action - Special | |||
| bg color = 006600 | |||
| creator = RanLarsen | | creator = RanLarsen | ||
}} | }} |
Revision as of 22:45, 8 December 2008
Dirks & Poniards CCG Set | |
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Designer | Ran Larsen |
Date | 20/10/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Description: A battle of various daggers and knives, created on a whim and fasdcination towards such weaponry.
Special Rules
Players do not have HP/LP, and are instead fighting cards against cards, much like in the style of Pokemon. Standard Dvorak rules apply: hands consist of 5 cards and cannot go above this amount - discard down to 5 after end of your turn. However, you are also always going to have 5, so instead of drawing just one card, you draw until you have 5 cards in your hand at the start of your turn.
Also, each player has their own deck and discard pile, a regular sized deck being around 30-40 cards. This limit can be exceeded to any number the player wishes, though going lower than 30-40 cards is not recommended. Also, players may have different sized decks for playing, e.g Steve playing with 60 cards whilst Amy plays with 40. When a player's deck runs out of cards, however, they lose.
Weapon cards have a corner value, which is their Life Points (LP). Their Strength value, in the text, is what they use for attacking, whilst their Durability value is what they are able to take away from the strength of an attacking weapon. So, Standard Dirk (SD) attacks Standard Poniard (SP). The SD has a Strength of 2 and the SP has a Durability of 2. This means that the attack is nullified and both cards remain in play. When Strength > Durability, the defending weapon is dealt that full Strength has damage to its LP. When Strength < Durability, the attacking weapon is dealt that deferance in damage to its LP.
The object of the game is to defeat at least 4 Weapon cards. This number may be extended to whatever the players wish and agree to go to. The player who starts should be chosen randomly.
One player's turn consits of these basic events:
Event 1 ~ Draw up to 5 cards if needed. If you already have 5 cards, skip this event.
Event 2 ~ Play 1 Weapon card. Only one may be played UNLESS a Special Action card is in effect.
Event 3 ~ Play up to 2 Event cards. A max of only 2 can be played per turn, AND they must be different from each other*, no exceptions. [*One must be an "Action - Event" and the other an "Action - Special". If you cannot do this, but can only play one of the aforementioned Action types, you can still play it, but only one!]
Event 4 ~ Player may attack another player if he wishes. Player may also chose to not attack as well.
Event 5 ~ Regardless if player attacks or not, if player has more than 5 cards (e.g. as an affect of an Action card), player must discard as many cards as it takes to get down to 5 cards. If player already has 5 or less, play simply continues.
NOTE ~ Player MAY NOT draw up to 5 until his/her next turn.
Card List
Strength: 3
Durability: 1Strength: 1
Durability: 3Strength: 2
Durability: 2Strength: 0
Durability: 4Strength: 5
Durability: 2Strength: 4
Durability: 3Strength: 3
Durability: 4Strength: 2
Durability: 5Strength: 5
Durability: 1Strength: 1
Durability: 5Strength: 3
Durability: 3Strength: 4
Durability: 2Strength: 3
Durability: 2Strength: 2
Durability: 3Strength: 2
Durability: 4Strength: 3
Durability: 1