Difference between revisions of "The Oculot Deck"

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|text='''Ability:''' Can only be destroyed by a card with "Oculot" in the title. If health reaches zero then you may not play any Events or Sigels next turn. Afterward raise health back to 10.
|text='''Ability:''' Can only be destroyed by a card with "Oculot" in the title. If health reaches zero then you may not play any Events or Sigels next turn. Afterward raise health back to 10.
|cornervalue=10/2
|cornervalue=10/2
}}
{{card
|title=Mrs. Oritz
|type=Person
|bgcolor=009
|text='''Ability:''' When summoning a Familiar apply its stats to directly to this card.
|cornervalue=07/2
}}
}}



Revision as of 22:38, 29 November 2008

The Oculot Deck
Designer Halfwing Aeon
Date 21/09/2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.


This deck is based off of a story I'm writing called "The Oculot." This deck contains spoilers from the story, I suggest you read the story first. It can be found at:

http://z15.invisionfree.com/Medi_2012/index.php?showtopic=316


Special Rules

You may only play 1 Thing and use 1 Action a turn.

Card types

Person Cards

These cards act as shields. You cannot be attacked normally if you have a Person in play. The Value in the corner is how much health they have followed by how much damage they do a turn.

Events Cards

These cards count as actions. You may only play one a turn.

Equipment Cards

These cards are attached to Person or Thing Cards. The first number is how much they add to health, the second is how much they add to attack. Sigels can only be attached to Person Cards. If they list an Ability or Action, then the card they are equipped to gains that Ability or Action.

Hand Size and Damage

Each player starts with 0 damage and a maximum hand size of 7. (Players start the game with 5 cards in hand, as normal.) Each point of damage a player takes reduces their maximum hand size by 1. Any player who takes 7 damage loses and is removed from the game.

Actions and Abilitys on cards

Actions use up your action for that turn. Abilitys are always active.

Cards

10/2
Zach
Person
Ability: Start with a hand size of 10 instead of 7.
15/5
Samantha
Person
Ability: Cannot Equip Sigels.
07/3
Alexis
Person
Ability: Deal double damage with Artificial Sigels. Cannot Equip Natural Sigels.
10/2
Jonathan
Person
Ability: Can only be destroyed by a card with "Oculot" in the title. If health reaches zero then you may not play any Events or Sigels next turn. Afterward raise health back to 10.
07/2
Mrs. Oritz
Person
Ability: When summoning a Familiar apply its stats to directly to this card.
Oculot Raid
Event
Destroy one Person the field.
Faked Death
Event
Take one Person from the Discard Pile and place them back in the deck.
Deal With The Devil
Event
Play a Person from the Discard Pile. Target Opponent controls that Person for 3 turns, afterward return control to the Player who played this card.
Fire Summon
Event
Can only be used if a Person has a Real or Full Fire Sigel attached to them. Summon one Phoenix Familiar token onto that Person.
+0/+3
Fire Sigel (Real)
Equipment- Sigel
A Natural Sigel. The Person this is equipped to will do 1 retaliation damage if attacked.

Ability: All Attacks do fire damage.
+0/+3
Fire Sigel (Fake)
Equipment- Sigel
An Artificial Sigel. The Person this is equipped to will do 1 retaliation damage if attacked.

Ability: All Attacks do fire damage.


+3/+0
Water Sigel (Real)
Equipment- Sigel
A Natural Sigel.

Action: Heal 2 damage.
+3/+0
Water Sigel (Fake)
Equipment- Sigel
An Artificial Sigel.

Action: Heal 2 damage.
+0/+0
Nature Sigel (Real)
Equipment- Sigel
A Natural Sigel. All non-fire attacks to this Person do half of their normal damage rounded up.
+0/+0
Nature Sigel (Fake)
Equipment- Sigel
An Artificial Sigel. All non-fire attacks to this Person do half of their normal damage rounded up.
+0/+0
Air Sigel (Real)
Equipment- Sigel
A Natural Sigel. Whenever this Person is attacked, flip a coin. If heads negate all damage.
+0/+0
Air Sigel (Fake)
Equipment- Sigel
An Artificial Sigel. Whenever this Person is attacked, flip a coin. If heads negate all damage.

Tokens

1/5
Phoenix Familiar
Summon
Action: Deal 3 fire damage to all cards on the field except the one this was summoned to.