Difference between revisions of "Swap deck"

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(New page: {{Infobox | designer = Sinny | date = 27/11/2008 | players = 2+ | status = unfinished }} Swap! A simple game of stealing and swapping points with your opponents. Who is the most cunning? ...)
 
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|title=Gamble!
|title=Gamble!
|type=Action
|type=Action
|text=Every player may take an opportunity to win points by gambling with their own. Not everyone has to gamble, only those who wish to do so. Every player who gambles, can gamble up to two cards within their stockpile (worth no more than six points and you must have your gambled amount available in your stockpile to begin with). Once all amounts are chosen, roll a D6. If the number rolled matches the amount you gambled, you gain double that amount added to your stockpile. If the number was not the amount you gambled, discard that amount from your stockpile.
|text=Every player may take an opportunity to win points by gambling with their own. Every player who gambles, can gamble up to two cards within their stockpile (worth no more than six points and you must have your gambled amount available in your stockpile to begin with). Roll a D6. If the number rolled matches the amount you gambled, you gain double that amount added to your stockpile. If the number was not the amount you gambled, discard that amount from your stockpile.
}}
}}


{{card
{{card
|title=Gamble!
|title=Gamble!
|type=Action
|type=Action
|text=Every player may take an opportunity to win points by gambling with their own. Not everyone has to gamble, only those who wish to do so. Every player who gambles, can gamble up to two cards within their stockpile (worth no more than six points and you must have your gambled amount available in your stockpile to begin with). Once all amounts are chosen, roll a D6. If the number rolled matches the amount you gambled, you gain double that amount added to your stockpile. If the number was not the amount you gambled, discard that amount from your stockpile.
|text=Every player may take an opportunity to win points by gambling with their own. Every player who gambles, can gamble up to two cards within their stockpile (worth no more than six points and you must have your gambled amount available in your stockpile to begin with). Roll a D6. If the number rolled matches the amount you gambled, you gain double that amount added to your stockpile. If the number was not the amount you gambled, discard that amount from your stockpile.
}}
}}

Revision as of 15:18, 27 November 2008

Swap deck
Designer Sinny
Date 27/11/2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Swap! A simple game of stealing and swapping points with your opponents. Who is the most cunning? You or your opponent...

Special Rules

A D6 (six sided die) is required to play.

If a player stockpiles 15 points, that player is the winner.

At the start of every player's turn, they draw a card from the deck. Then the player must choose between playing a card, either a Thing or an Action, or discarding a card from their hand. Remember: only one card can be played per turn.

A "Swap!" card means to swap one point card from a target opponent's stockpile with a point card from your own stockpile.


Card List

One Point
Thing
You stockpile one point.
One Point
Thing
You stockpile one point.
One Point
Thing
You stockpile one point.
One Point
Thing
You stockpile one point.
One Point
Thing
You stockpile one point.
One Point
Thing
You stockpile one point.
One Point
Thing
You stockpile one point.
One Point
Thing
You stockpile one point.
One Point
Thing
You stockpile one point.
One Point
Thing
You stockpile one point.
Two Points
Thing
You stockpile two points.
Two Points
Thing
You stockpile two points.
Two Points
Thing
You stockpile two points.
Two Points
Thing
You stockpile two points.
Two Points
Thing
You stockpile two points.
Two Points
Thing
You stockpile two points.
Two Points
Thing
You stockpile two points.
Two Points
Thing
You stockpile two points.
Two Points
Thing
You stockpile two points.
Two Points
Thing
You stockpile two points.
Five Points
Thing
You stockpile five points.
Five Points
Thing
You stockpile five points.
Five Points
Thing
You stockpile five points.
Five Points
Thing
You stockpile five points.
Five Points
Thing
You stockpile five points.
Swap!
Action
Swap one point card from your stockpile with one point card from a target opponent's stockpile.
Swap!
Action
Swap one point card from your stockpile with one point card from a target opponent's stockpile.
Swap!
Action
Swap one point card from your stockpile with one point card from a target opponent's stockpile.
Swap!
Action
Swap one point card from your stockpile with one point card from a target opponent's stockpile.
Swap!
Action
Swap one point card from your stockpile with one point card from a target opponent's stockpile.
Mystery Point!
Thing
Add this card to your points stockpile. Roll a D6, the number rolled is how many points this card is worth. Take a note of it.
Mystery Point!
Thing
Add this card to your points stockpile. Roll a D6, the number rolled is how many points this card is worth. Take a note of it.
Skip!
Action
The next player misses his/her turn.
Skip!
Action
The next player misses his/her turn.
Skip!
Action
The next player misses his/her turn.
Skip!
Action
The next player misses his/her turn.
Skip!
Action
The next player misses his/her turn.
Gamble!
Action
Every player may take an opportunity to win points by gambling with their own. Every player who gambles, can gamble up to two cards within their stockpile (worth no more than six points and you must have your gambled amount available in your stockpile to begin with). Roll a D6. If the number rolled matches the amount you gambled, you gain double that amount added to your stockpile. If the number was not the amount you gambled, discard that amount from your stockpile.


Gamble!
Action
Every player may take an opportunity to win points by gambling with their own. Every player who gambles, can gamble up to two cards within their stockpile (worth no more than six points and you must have your gambled amount available in your stockpile to begin with). Roll a D6. If the number rolled matches the amount you gambled, you gain double that amount added to your stockpile. If the number was not the amount you gambled, discard that amount from your stockpile.