Difference between revisions of "Pure Pwnage CCG card set"
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|type=Action | |type=Action | ||
|text=Play only if you have 6 Legendary Minions. You win the game. | |text=Play only if you have 6 Legendary Minions. You win the game. | ||
|bgcolor=900 | |||
|creator=Bucky}} | |||
{{card | |||
|title=Internet Forum | |||
|type=Thing | |||
|text=Action:Put up to 3 n00bs (besides Kyle) from your discard pile or hand into play. ''TODO: find appropriate quote'' | |||
|bgcolor=900 | |bgcolor=900 | ||
|creator=Bucky}} | |creator=Bucky}} |
Revision as of 15:59, 22 February 2007
Pure Pwnage CCG | |
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Designer | MaxX Unlimited |
Date | began February 8th, 2007 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Talk page updated, check the bottom. MaxX
Here is an attempt at a Pure Pwnage-themed Dvorak CCG. All cards, characters and content based on the internet program Pure Pwnage, 2004-2007 ROFLMAO Productions.
Anyone who has contributed to this project, or would like to, please contact me at maxxunlimited1682@hotmail.com or AIM SN: MaxXUnlimited56 so we can toss ideas around!
Special Rules
Prerequisites
This game requires one six-sided die for each player, and each player must possess his/her own deck. (minimum/maximum deck size to be decided)
Legendary Minions
Only one copy of any given Thing - Legendary Minion may be in play at a time. If a Thing - Legendary Minion enters play which shares its name with one already in play, the most recently played copy is destroyed.
Actions on Thing - Legendary Minion cards may only be used once per turn, and do not count against that player's Action(s) for that turn.
If a Thing - Legendary Minion would be destroyed as the result of a challenge, roll 1d6. If the player rolls an odd number, destroy it. If the player rolls an even number, it remains in play.
Challenge Actions
All Challenge Actions do not count against that player's Action(s) for that turn.
A player may issue as many Challenge Actions as he/she wishes during a turn, provided he/she hasn't exhausted all of his/her Minions.
During a player's turn, he/she may issue a Challenge Action against an opponent. The challenging player must select a Minion with which to make the challenge, and a Minion may be selected only once per turn. The defending player must choose a Minion which shares a skill with the opposing Minion. (should defending players be able to choose n00bs as well?) Defending players may choose the same Minion more than once in a turn. Both players roll 1d6 and apply bonuses and penalties from cards/effects in play; the losing player's Minion is destroyed. If (after bonuses/penalties) the result is a tie, both players roll again. This process continues until a victor is determined.
Card List
Jeremy and all other Minions under your control have +2 to RTS rolls.
Action: Discard a card; Destroy target non-Legendary Minion with Skill - RTS.
All n00bs under your control have +1 to all rolls.
Action: Discard a card; Look at the top 3 cards of target player's draw pile. Rearrange them in any order you wish.
Doug and all other Minions under your control have +2 to FPS rolls.
Action: Discard a card; Destroy target non-Legendary Minion with Skill - FPS.
All Minions under your control have +1 to rolls.
Action: Discard a card; All Minions under your control gain +1 to rolls until end of turn.
Anastasia and all other Minions under your control have +2 to MMO rolls.
Action: Discard a card; Destroy target non-Legendary Minion with Skill - MMO.
Dawei and all other Minions under your control have +2 to CON rolls.
Action: Discard a card; Destroy target non-Legendary Minion with Skill - CON.
h0t chix has -1 to CON rolls, -2 to all other rolls.
Action: Jeremy gains -5 to rolls until end of turn.
"Do you play games?"
"I have a Nintendo..."
Frag Doll has +1 to FPS and CON rolls. If defeated in a Challenge by a male Minion, but not destroyed, Frag Doll suffers from an emotional crisis which negates her bonuses.
Action: HAWTNESS: All male Minions gain -1 to FPS and CON rolls until end of turn.
-2 to MMO rolls. Rush Zergenstein enters play with +5 to RTS rolls. For every turn this card is in play, this bonus decreases by 1 to a minimum of -2.
"z0mg more tanks!!11"
"So much pain in the world, Kyle."