Difference between revisions of "Legend of Zelda: CCG Card Set"

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==Evil Card List==
==Evil Card List==
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Revision as of 17:04, 12 November 2008

Legend of Zelda: Wind Waker
Designer Jgr_94
Date 11-11-08
Players 2
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

This game is based upon The Legend of Zelda: The Wind Waker. Both players decide whether they will be the Good Player, or the Evil Player. For the Purpose of the Game, 'Things' have been renamed 'Characters'.

Basic Rules

Characters and actions have two subtypes - Good and Evil. As you may expect, they make up two seperate decks, the Good Player using the 'Good' Deck, and the Evil Player using the 'evil one'.

Win Conditions

In order to Win, you must achieve only one of these goals:

  • If your opponent's active commander is destroyed
  • If your opponent cannot draw a card whenthey must (Remember, You must draw a Card at the begining of your turn!)
  • If you opponent controls no characters, and you control at least 5

Special Rules

Strength/Endurance

During your turn, you may declare attack on a character with one of your own characters. This is often refered to as 'combat'. When two characters are in combat, the endurance of the defender is subtracted from the strength of the attacker. If the new total is positive, subtract that many hearts from the defender. If a character gets additional strength or ednurance added, it will be shown like this: [+?/+?]. The first +? represents strength, and the second is endurance. So if a 2 strength, 2 endurance; [2/2], character gets [+1/+0], their new total is [3/2] or 3 strength, 2 endurance.

NB: A Character may attack only once per turn

Hearts

All characters have a number of hearts on them, written next to the card name, e.g.- Link {10}/ The 10 shows how many hearts they have. When a character has no hearts left, they are destroyed, and sent to the discard pile.

Life-Force

Each character has a Life-Force Number. This is shown in square brackets next to the tribe and card type. (e.g.- Good - Commander (Hylian) [10]). Most characters have effects that will cost you life-force points, such as feats of magic. When a creature hasn't got enough life-force left to use an effect, it cannot use that effect. If a card has an effect with a number infront of it in square brackets, this indicates how much life-force it will use. (e.g- [3] Destroy a Character). This means you must subtract 3 from the remaining life-force.

Types of Cards

Commander

Some Characters have an additional type; Commander. For Example, on Link's Card it says his card type is 'Good - Commander'. Commanders have additional abilities that other cards do not.

Both Players must choose a commander from their deck. This becomes the active commander. The active commander is placed in the command post. Whilst in the Command Post, it cannot be attacked. You may activate one of it's effects or allow it to attack by playing it from the command post. If the active commander is destroyed, you lose the game. All non-active commanders are played as normal.

Tribes

All characters have a tribe as well. There are 10 tribes at the moment:

  • Hylian
  • Zora
  • Goron
  • Gerudo
  • Deku
  • Twili
  • Deity
  • Poe
  • Seafarer
  • Phantom

Each one has an advantage and disadvantage to another tribe. They go in this order:
Hylian > Twili > Phantom > Poe > Deku > Zora > Seafarer > Goron > Gerudo
The arrows indicate what tribes get the advantage. For example, If a Hylian and a Twili were battling, the hylian would get [+1/+1] as it has an advantage. If a Zora and a Deku were fighting, the Deku would get [+1/+1]. The advantage lasts only for the combat, it doesn't stay permanently.

You may also have noticed that Deities have not been included in the list. Deities can only be attacked by other deities, and have no advantage or disadvantage - therefore making them some of the best characters in the game.

Locations

Locations are another type of thing. There can only be one Location in play at a time. If a Location is played, and there is already a Location in play, replace the old location with the new one. The old one is discarded.

Equipment

Equipment is played onto characters. The effect on the equipment is 'equipped' to the character.

Action

Yes, Actions are still around, and they work just like normal!

Good Card List

7/5
Link, Hero of Winds {8}
Good - Commander (Hylian) [10]
Link gets +1/+1 for each Hylian in play
[3] Instead of attacking this turn, Link may remove 3 hearts from a Character.
3/5
Princess of Hyrule, Zelda {8}
Good - Commander (Hylian) [15]
All Hylians get get +1/+1
[3] Prevent all Damage that would be dealt to zelda this turn, including loss of Life-force or hearts.
Card by James
6/7
Pirate Captain, Tetra {3}
Good - Commander (Seafarer) [5]
If Tetra is attacking, you may activate this ability. Double Tetra's Strength until end of turn. This ability may be used only once.
Card by James
*/*
Zora Queen, Rutela {6}
Good - Commander (Zora) [4]
This Character's Strength and Endurance are each equal to the number of Zoras in play.
Card by James
*/*
Goron Patriarch, Darbus {6}
Good - Commander (Goron) [4]
This Character's Strength and Endurance are each equal to the number of Gorons in play.
Card by James
*/*
The Great Deku Tree {6}
Good - Commander (Goron) [4]
This Character's Strength and Endurance are each equal to the number of Dekus in play.
Card by James


10/10
Valoo, the Sky Spirit {12}
Good (Deity) [20]
Flying [3] Remove 3 hearts from a character
Card by James


Evil Card List

9/7
King of Evil, Ganondorf {10}
Evil - Commander (Gerudo) [8]
If Ganondorf's strength is higher than the defender's endurance, destroy it instantly, regardless of lives.

Ganondorf may attack as though he were a Deity
[1] Destroy a non-commander character

[3] Ganondorf gets +2/+2 Permanentely. Use only once per turn.
Card by James
*/*
Usurper King, Zant {6}
Evil - Commander (Twili) [4]
This Character's Strength and Endurance are each equal to the number of Twili in play. [1] Destroy a non-Hylian, non-Twili character
Card by James
*/*
Protector of the Seal, Jalhalla {6}
Evil - Commander (Poe) [4]
This Character's Strength and Endurance are each equal to the number of Poes in play.
Card by James
*/*
Evil Phantom, Bellum {6}
Evil - Commander (Phantom) [4]
This Character's Strength and Endurance are each equal to the number of Phantoms in play.

Bellum can only be destroyed by a character equipped with the phantom sword

[4] Destroy all non-Phantoms.
Card by James
7/5
Dark Link, Hero of Shadows {8}
Evil - Commander (Hylian) [10]
Dark Link gets +1/+1 for each Hylian in play
[3] Instead of attacking this turn, Link may remove 3 hearts from a Character.
Card by James
4/1
Sorceress Sisters, Twinrova {4}
Evil - Commander (Poe) [20]
Flying

[10] Destroy a non-commander character
[1] Twinrova gets +1/+1 Permanentely. Use only once per turn.

[3] Remove three hearts from a character
Card by James