Difference between revisions of "Legend of Zelda: CCG Card Set"

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==Basic Rules==
==Basic Rules==
Characters and actions have two subtypes - Good and Evil. As you may expect, they make up two seperate decks, the Good Player using the 'Good' Deck, and the Evil Player using the 'evil one'.
Characters and actions have two subtypes - Good and Evil. As you may expect, they make up two seperate decks, the Good Player using the 'Good' Deck, and the Evil Player using the 'evil one'.
==Win Conditions==
In order to Win, you must achieve only one of these goals:
*If your opponent's active commander is destroyed
*If your opponent cannot draw a card whenthey must (Remember, You must draw a Card at the begining of your turn!)
*If you opponent controls no characters, and you control at least 5
==Special Rules==
T
===Commander===
Some Characters have an additional type; Commander. For Example, on Link's Card it says his card type is 'Good - Commander'.
Commanders have additional abilities that other cards do not.
Both Players must choose a commander from their deck. This becomes the active commander. The active commander is placed in the command post. Whilst in the Command Post, it cannot be attacked. You may activate one of it's effects or allow it to attack by playing it from the command post. If the active commander is destroyed, you lose the game.

Revision as of 19:24, 11 November 2008

Legend of Zelda: Wind Waker
Designer Jgr_94
Date 11-11-08
Players 2
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

This game is based upon The Legend of Zelda: The Wind Waker. Both players decide whether they will be the Good Player, or the Evil Player. For the Purpose of the Game, 'Things' have been renamed 'Characters'.

Basic Rules

Characters and actions have two subtypes - Good and Evil. As you may expect, they make up two seperate decks, the Good Player using the 'Good' Deck, and the Evil Player using the 'evil one'.

Win Conditions

In order to Win, you must achieve only one of these goals:

  • If your opponent's active commander is destroyed
  • If your opponent cannot draw a card whenthey must (Remember, You must draw a Card at the begining of your turn!)
  • If you opponent controls no characters, and you control at least 5

Special Rules

T

Commander

Some Characters have an additional type; Commander. For Example, on Link's Card it says his card type is 'Good - Commander'. Commanders have additional abilities that other cards do not.

Both Players must choose a commander from their deck. This becomes the active commander. The active commander is placed in the command post. Whilst in the Command Post, it cannot be attacked. You may activate one of it's effects or allow it to attack by playing it from the command post. If the active commander is destroyed, you lose the game.